/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Net;
using System.Text;
using System.Xml.Serialization;
using Amazon.GameLift.Model;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
using Amazon.Runtime.Internal.Transform;
using Amazon.Runtime.Internal.Util;
using ThirdParty.Json.LitJson;
namespace Amazon.GameLift.Model.Internal.MarshallTransformations
{
///
/// Response Unmarshaller for GameSessionPlacement Object
///
public class GameSessionPlacementUnmarshaller : IUnmarshaller, IUnmarshaller
{
///
/// Unmarshaller the response from the service to the response class.
///
///
///
GameSessionPlacement IUnmarshaller.Unmarshall(XmlUnmarshallerContext context)
{
throw new NotImplementedException();
}
///
/// Unmarshaller the response from the service to the response class.
///
///
///
public GameSessionPlacement Unmarshall(JsonUnmarshallerContext context)
{
context.Read();
if (context.CurrentTokenType == JsonToken.Null)
return null;
GameSessionPlacement unmarshalledObject = new GameSessionPlacement();
int targetDepth = context.CurrentDepth;
while (context.ReadAtDepth(targetDepth))
{
if (context.TestExpression("DnsName", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.DnsName = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("EndTime", targetDepth))
{
var unmarshaller = DateTimeUnmarshaller.Instance;
unmarshalledObject.EndTime = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameProperties", targetDepth))
{
var unmarshaller = new ListUnmarshaller(GamePropertyUnmarshaller.Instance);
unmarshalledObject.GameProperties = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionArn", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionArn = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionData", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionData = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionId", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionId = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionName", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionName = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionQueueName", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionQueueName = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionRegion", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionRegion = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("IpAddress", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.IpAddress = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("MatchmakerData", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.MatchmakerData = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("MaximumPlayerSessionCount", targetDepth))
{
var unmarshaller = IntUnmarshaller.Instance;
unmarshalledObject.MaximumPlayerSessionCount = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("PlacedPlayerSessions", targetDepth))
{
var unmarshaller = new ListUnmarshaller(PlacedPlayerSessionUnmarshaller.Instance);
unmarshalledObject.PlacedPlayerSessions = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("PlacementId", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.PlacementId = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("PlayerLatencies", targetDepth))
{
var unmarshaller = new ListUnmarshaller(PlayerLatencyUnmarshaller.Instance);
unmarshalledObject.PlayerLatencies = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("Port", targetDepth))
{
var unmarshaller = IntUnmarshaller.Instance;
unmarshalledObject.Port = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("StartTime", targetDepth))
{
var unmarshaller = DateTimeUnmarshaller.Instance;
unmarshalledObject.StartTime = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("Status", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.Status = unmarshaller.Unmarshall(context);
continue;
}
}
return unmarshalledObject;
}
private static GameSessionPlacementUnmarshaller _instance = new GameSessionPlacementUnmarshaller();
///
/// Gets the singleton.
///
public static GameSessionPlacementUnmarshaller Instance
{
get
{
return _instance;
}
}
}
}