/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Net;
using System.Text;
using System.Xml.Serialization;
using Amazon.GameLift.Model;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
using Amazon.Runtime.Internal.Transform;
using Amazon.Runtime.Internal.Util;
using ThirdParty.Json.LitJson;
namespace Amazon.GameLift.Model.Internal.MarshallTransformations
{
///
/// Response Unmarshaller for MatchmakingConfiguration Object
///
public class MatchmakingConfigurationUnmarshaller : IUnmarshaller, IUnmarshaller
{
///
/// Unmarshaller the response from the service to the response class.
///
///
///
MatchmakingConfiguration IUnmarshaller.Unmarshall(XmlUnmarshallerContext context)
{
throw new NotImplementedException();
}
///
/// Unmarshaller the response from the service to the response class.
///
///
///
public MatchmakingConfiguration Unmarshall(JsonUnmarshallerContext context)
{
context.Read();
if (context.CurrentTokenType == JsonToken.Null)
return null;
MatchmakingConfiguration unmarshalledObject = new MatchmakingConfiguration();
int targetDepth = context.CurrentDepth;
while (context.ReadAtDepth(targetDepth))
{
if (context.TestExpression("AcceptanceRequired", targetDepth))
{
var unmarshaller = BoolUnmarshaller.Instance;
unmarshalledObject.AcceptanceRequired = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("AcceptanceTimeoutSeconds", targetDepth))
{
var unmarshaller = IntUnmarshaller.Instance;
unmarshalledObject.AcceptanceTimeoutSeconds = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("AdditionalPlayerCount", targetDepth))
{
var unmarshaller = IntUnmarshaller.Instance;
unmarshalledObject.AdditionalPlayerCount = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("BackfillMode", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.BackfillMode = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("ConfigurationArn", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.ConfigurationArn = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("CreationTime", targetDepth))
{
var unmarshaller = DateTimeUnmarshaller.Instance;
unmarshalledObject.CreationTime = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("CustomEventData", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.CustomEventData = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("Description", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.Description = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("FlexMatchMode", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.FlexMatchMode = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameProperties", targetDepth))
{
var unmarshaller = new ListUnmarshaller(GamePropertyUnmarshaller.Instance);
unmarshalledObject.GameProperties = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionData", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.GameSessionData = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("GameSessionQueueArns", targetDepth))
{
var unmarshaller = new ListUnmarshaller(StringUnmarshaller.Instance);
unmarshalledObject.GameSessionQueueArns = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("Name", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.Name = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("NotificationTarget", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.NotificationTarget = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("RequestTimeoutSeconds", targetDepth))
{
var unmarshaller = IntUnmarshaller.Instance;
unmarshalledObject.RequestTimeoutSeconds = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("RuleSetArn", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.RuleSetArn = unmarshaller.Unmarshall(context);
continue;
}
if (context.TestExpression("RuleSetName", targetDepth))
{
var unmarshaller = StringUnmarshaller.Instance;
unmarshalledObject.RuleSetName = unmarshaller.Unmarshall(context);
continue;
}
}
return unmarshalledObject;
}
private static MatchmakingConfigurationUnmarshaller _instance = new MatchmakingConfigurationUnmarshaller();
///
/// Gets the singleton.
///
public static MatchmakingConfigurationUnmarshaller Instance
{
get
{
return _instance;
}
}
}
}