/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Net; using System.Text; using System.Xml.Serialization; using Amazon.GameLift.Model; using Amazon.Runtime; using Amazon.Runtime.Internal; using Amazon.Runtime.Internal.Transform; using Amazon.Runtime.Internal.Util; using ThirdParty.Json.LitJson; namespace Amazon.GameLift.Model.Internal.MarshallTransformations { /// /// Response Unmarshaller for MatchmakingConfiguration Object /// public class MatchmakingConfigurationUnmarshaller : IUnmarshaller, IUnmarshaller { /// /// Unmarshaller the response from the service to the response class. /// /// /// MatchmakingConfiguration IUnmarshaller.Unmarshall(XmlUnmarshallerContext context) { throw new NotImplementedException(); } /// /// Unmarshaller the response from the service to the response class. /// /// /// public MatchmakingConfiguration Unmarshall(JsonUnmarshallerContext context) { context.Read(); if (context.CurrentTokenType == JsonToken.Null) return null; MatchmakingConfiguration unmarshalledObject = new MatchmakingConfiguration(); int targetDepth = context.CurrentDepth; while (context.ReadAtDepth(targetDepth)) { if (context.TestExpression("AcceptanceRequired", targetDepth)) { var unmarshaller = BoolUnmarshaller.Instance; unmarshalledObject.AcceptanceRequired = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("AcceptanceTimeoutSeconds", targetDepth)) { var unmarshaller = IntUnmarshaller.Instance; unmarshalledObject.AcceptanceTimeoutSeconds = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("AdditionalPlayerCount", targetDepth)) { var unmarshaller = IntUnmarshaller.Instance; unmarshalledObject.AdditionalPlayerCount = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("BackfillMode", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.BackfillMode = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("ConfigurationArn", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.ConfigurationArn = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("CreationTime", targetDepth)) { var unmarshaller = DateTimeUnmarshaller.Instance; unmarshalledObject.CreationTime = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("CustomEventData", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.CustomEventData = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("Description", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.Description = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("FlexMatchMode", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.FlexMatchMode = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("GameProperties", targetDepth)) { var unmarshaller = new ListUnmarshaller(GamePropertyUnmarshaller.Instance); unmarshalledObject.GameProperties = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("GameSessionData", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.GameSessionData = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("GameSessionQueueArns", targetDepth)) { var unmarshaller = new ListUnmarshaller(StringUnmarshaller.Instance); unmarshalledObject.GameSessionQueueArns = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("Name", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.Name = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("NotificationTarget", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.NotificationTarget = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("RequestTimeoutSeconds", targetDepth)) { var unmarshaller = IntUnmarshaller.Instance; unmarshalledObject.RequestTimeoutSeconds = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("RuleSetArn", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.RuleSetArn = unmarshaller.Unmarshall(context); continue; } if (context.TestExpression("RuleSetName", targetDepth)) { var unmarshaller = StringUnmarshaller.Instance; unmarshalledObject.RuleSetName = unmarshaller.Unmarshall(context); continue; } } return unmarshalledObject; } private static MatchmakingConfigurationUnmarshaller _instance = new MatchmakingConfigurationUnmarshaller(); /// /// Gets the singleton. /// public static MatchmakingConfigurationUnmarshaller Instance { get { return _instance; } } } }