/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using System.Xml.Serialization; using Amazon.GameLift.Model; using Amazon.Runtime; using Amazon.Runtime.Internal; using Amazon.Runtime.Internal.Transform; using Amazon.Runtime.Internal.Util; using ThirdParty.Json.LitJson; namespace Amazon.GameLift.Model.Internal.MarshallTransformations { /// /// PlayerLatency Marshaller /// public class PlayerLatencyMarshaller : IRequestMarshaller { /// /// Unmarshaller the response from the service to the response class. /// /// /// /// public void Marshall(PlayerLatency requestObject, JsonMarshallerContext context) { if(requestObject.IsSetLatencyInMilliseconds()) { context.Writer.WritePropertyName("LatencyInMilliseconds"); context.Writer.Write(requestObject.LatencyInMilliseconds); } if(requestObject.IsSetPlayerId()) { context.Writer.WritePropertyName("PlayerId"); context.Writer.Write(requestObject.PlayerId); } if(requestObject.IsSetRegionIdentifier()) { context.Writer.WritePropertyName("RegionIdentifier"); context.Writer.Write(requestObject.RegionIdentifier); } } /// /// Singleton Marshaller. /// public readonly static PlayerLatencyMarshaller Instance = new PlayerLatencyMarshaller(); } }