/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using System.Xml.Serialization; using Amazon.GameLift.Model; using Amazon.Runtime; using Amazon.Runtime.Internal; using Amazon.Runtime.Internal.Transform; using Amazon.Runtime.Internal.Util; using ThirdParty.Json.LitJson; namespace Amazon.GameLift.Model.Internal.MarshallTransformations { /// /// StartGameSessionPlacement Request Marshaller /// public class StartGameSessionPlacementRequestMarshaller : IMarshaller , IMarshaller { /// /// Marshaller the request object to the HTTP request. /// /// /// public IRequest Marshall(AmazonWebServiceRequest input) { return this.Marshall((StartGameSessionPlacementRequest)input); } /// /// Marshaller the request object to the HTTP request. /// /// /// public IRequest Marshall(StartGameSessionPlacementRequest publicRequest) { IRequest request = new DefaultRequest(publicRequest, "Amazon.GameLift"); string target = "GameLift.StartGameSessionPlacement"; request.Headers["X-Amz-Target"] = target; request.Headers["Content-Type"] = "application/x-amz-json-1.1"; request.Headers[Amazon.Util.HeaderKeys.XAmzApiVersion] = "2015-10-01"; request.HttpMethod = "POST"; request.ResourcePath = "/"; using (StringWriter stringWriter = new StringWriter(CultureInfo.InvariantCulture)) { JsonWriter writer = new JsonWriter(stringWriter); writer.WriteObjectStart(); var context = new JsonMarshallerContext(request, writer); if(publicRequest.IsSetDesiredPlayerSessions()) { context.Writer.WritePropertyName("DesiredPlayerSessions"); context.Writer.WriteArrayStart(); foreach(var publicRequestDesiredPlayerSessionsListValue in publicRequest.DesiredPlayerSessions) { context.Writer.WriteObjectStart(); var marshaller = DesiredPlayerSessionMarshaller.Instance; marshaller.Marshall(publicRequestDesiredPlayerSessionsListValue, context); context.Writer.WriteObjectEnd(); } context.Writer.WriteArrayEnd(); } if(publicRequest.IsSetGameProperties()) { context.Writer.WritePropertyName("GameProperties"); context.Writer.WriteArrayStart(); foreach(var publicRequestGamePropertiesListValue in publicRequest.GameProperties) { context.Writer.WriteObjectStart(); var marshaller = GamePropertyMarshaller.Instance; marshaller.Marshall(publicRequestGamePropertiesListValue, context); context.Writer.WriteObjectEnd(); } context.Writer.WriteArrayEnd(); } if(publicRequest.IsSetGameSessionData()) { context.Writer.WritePropertyName("GameSessionData"); context.Writer.Write(publicRequest.GameSessionData); } if(publicRequest.IsSetGameSessionName()) { context.Writer.WritePropertyName("GameSessionName"); context.Writer.Write(publicRequest.GameSessionName); } if(publicRequest.IsSetGameSessionQueueName()) { context.Writer.WritePropertyName("GameSessionQueueName"); context.Writer.Write(publicRequest.GameSessionQueueName); } if(publicRequest.IsSetMaximumPlayerSessionCount()) { context.Writer.WritePropertyName("MaximumPlayerSessionCount"); context.Writer.Write(publicRequest.MaximumPlayerSessionCount); } if(publicRequest.IsSetPlacementId()) { context.Writer.WritePropertyName("PlacementId"); context.Writer.Write(publicRequest.PlacementId); } if(publicRequest.IsSetPlayerLatencies()) { context.Writer.WritePropertyName("PlayerLatencies"); context.Writer.WriteArrayStart(); foreach(var publicRequestPlayerLatenciesListValue in publicRequest.PlayerLatencies) { context.Writer.WriteObjectStart(); var marshaller = PlayerLatencyMarshaller.Instance; marshaller.Marshall(publicRequestPlayerLatenciesListValue, context); context.Writer.WriteObjectEnd(); } context.Writer.WriteArrayEnd(); } writer.WriteObjectEnd(); string snippet = stringWriter.ToString(); request.Content = System.Text.Encoding.UTF8.GetBytes(snippet); } return request; } private static StartGameSessionPlacementRequestMarshaller _instance = new StartGameSessionPlacementRequestMarshaller(); internal static StartGameSessionPlacementRequestMarshaller GetInstance() { return _instance; } /// /// Gets the singleton. /// public static StartGameSessionPlacementRequestMarshaller Instance { get { return _instance; } } } }