/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using System.Xml.Serialization; using Amazon.GameLift.Model; using Amazon.Runtime; using Amazon.Runtime.Internal; using Amazon.Runtime.Internal.Transform; using Amazon.Runtime.Internal.Util; using ThirdParty.Json.LitJson; namespace Amazon.GameLift.Model.Internal.MarshallTransformations { /// /// UpdateGameSessionQueue Request Marshaller /// public class UpdateGameSessionQueueRequestMarshaller : IMarshaller , IMarshaller { /// /// Marshaller the request object to the HTTP request. /// /// /// public IRequest Marshall(AmazonWebServiceRequest input) { return this.Marshall((UpdateGameSessionQueueRequest)input); } /// /// Marshaller the request object to the HTTP request. /// /// /// public IRequest Marshall(UpdateGameSessionQueueRequest publicRequest) { IRequest request = new DefaultRequest(publicRequest, "Amazon.GameLift"); string target = "GameLift.UpdateGameSessionQueue"; request.Headers["X-Amz-Target"] = target; request.Headers["Content-Type"] = "application/x-amz-json-1.1"; request.Headers[Amazon.Util.HeaderKeys.XAmzApiVersion] = "2015-10-01"; request.HttpMethod = "POST"; request.ResourcePath = "/"; using (StringWriter stringWriter = new StringWriter(CultureInfo.InvariantCulture)) { JsonWriter writer = new JsonWriter(stringWriter); writer.WriteObjectStart(); var context = new JsonMarshallerContext(request, writer); if(publicRequest.IsSetCustomEventData()) { context.Writer.WritePropertyName("CustomEventData"); context.Writer.Write(publicRequest.CustomEventData); } if(publicRequest.IsSetDestinations()) { context.Writer.WritePropertyName("Destinations"); context.Writer.WriteArrayStart(); foreach(var publicRequestDestinationsListValue in publicRequest.Destinations) { context.Writer.WriteObjectStart(); var marshaller = GameSessionQueueDestinationMarshaller.Instance; marshaller.Marshall(publicRequestDestinationsListValue, context); context.Writer.WriteObjectEnd(); } context.Writer.WriteArrayEnd(); } if(publicRequest.IsSetFilterConfiguration()) { context.Writer.WritePropertyName("FilterConfiguration"); context.Writer.WriteObjectStart(); var marshaller = FilterConfigurationMarshaller.Instance; marshaller.Marshall(publicRequest.FilterConfiguration, context); context.Writer.WriteObjectEnd(); } if(publicRequest.IsSetName()) { context.Writer.WritePropertyName("Name"); context.Writer.Write(publicRequest.Name); } if(publicRequest.IsSetNotificationTarget()) { context.Writer.WritePropertyName("NotificationTarget"); context.Writer.Write(publicRequest.NotificationTarget); } if(publicRequest.IsSetPlayerLatencyPolicies()) { context.Writer.WritePropertyName("PlayerLatencyPolicies"); context.Writer.WriteArrayStart(); foreach(var publicRequestPlayerLatencyPoliciesListValue in publicRequest.PlayerLatencyPolicies) { context.Writer.WriteObjectStart(); var marshaller = PlayerLatencyPolicyMarshaller.Instance; marshaller.Marshall(publicRequestPlayerLatencyPoliciesListValue, context); context.Writer.WriteObjectEnd(); } context.Writer.WriteArrayEnd(); } if(publicRequest.IsSetPriorityConfiguration()) { context.Writer.WritePropertyName("PriorityConfiguration"); context.Writer.WriteObjectStart(); var marshaller = PriorityConfigurationMarshaller.Instance; marshaller.Marshall(publicRequest.PriorityConfiguration, context); context.Writer.WriteObjectEnd(); } if(publicRequest.IsSetTimeoutInSeconds()) { context.Writer.WritePropertyName("TimeoutInSeconds"); context.Writer.Write(publicRequest.TimeoutInSeconds); } writer.WriteObjectEnd(); string snippet = stringWriter.ToString(); request.Content = System.Text.Encoding.UTF8.GetBytes(snippet); } return request; } private static UpdateGameSessionQueueRequestMarshaller _instance = new UpdateGameSessionQueueRequestMarshaller(); internal static UpdateGameSessionQueueRequestMarshaller GetInstance() { return _instance; } /// /// Gets the singleton. /// public static UpdateGameSessionQueueRequestMarshaller Instance { get { return _instance; } } } }