/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the ListFleets operation.
/// Retrieves a collection of fleet resources in an Amazon Web Services Region. You can
/// call this operation to get fleets in a previously selected default Region (see https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.htmlor
/// specify a Region in your request. You can filter the result set to find only those
/// fleets that are deployed with a specific build or script. For fleets that have multiple
/// locations, this operation retrieves fleets based on their home Region only.
///
///
///
/// This operation can be used in the following ways:
///
/// -
///
/// To get a list of all fleets in a Region, don't provide a build or script identifier.
///
///
///
-
///
/// To get a list of all fleets where a specific custom game build is deployed, provide
/// the build ID.
///
///
-
///
/// To get a list of all Realtime Servers fleets with a specific configuration script,
/// provide the script ID.
///
///
///
/// Use the pagination parameters to retrieve results as a set of sequential pages.
///
///
///
/// If successful, a list of fleet IDs that match the request parameters is returned.
/// A NextToken value is also returned if there are more result pages to retrieve.
///
///
///
/// Fleet resources are not listed in a particular order.
///
///
///
/// Learn more
///
///
///
/// Setting
/// up Amazon GameLift fleets
///
///
public partial class ListFleetsRequest : AmazonGameLiftRequest
{
private string _buildId;
private int? _limit;
private string _nextToken;
private string _scriptId;
///
/// Gets and sets the property BuildId.
///
/// A unique identifier for the build to request fleets for. Use this parameter to return
/// only fleets using a specified build. Use either the build ID or ARN value.
///
///
public string BuildId
{
get { return this._buildId; }
set { this._buildId = value; }
}
// Check to see if BuildId property is set
internal bool IsSetBuildId()
{
return this._buildId != null;
}
///
/// Gets and sets the property Limit.
///
/// The maximum number of results to return. Use this parameter with NextToken
/// to get results as a set of sequential pages.
///
///
[AWSProperty(Min=1)]
public int Limit
{
get { return this._limit.GetValueOrDefault(); }
set { this._limit = value; }
}
// Check to see if Limit property is set
internal bool IsSetLimit()
{
return this._limit.HasValue;
}
///
/// Gets and sets the property NextToken.
///
/// A token that indicates the start of the next sequential page of results. Use the token
/// that is returned with a previous call to this operation. To start at the beginning
/// of the result set, do not specify a value.
///
///
[AWSProperty(Min=1, Max=1024)]
public string NextToken
{
get { return this._nextToken; }
set { this._nextToken = value; }
}
// Check to see if NextToken property is set
internal bool IsSetNextToken()
{
return this._nextToken != null;
}
///
/// Gets and sets the property ScriptId.
///
/// A unique identifier for the Realtime script to request fleets for. Use this parameter
/// to return only fleets using a specified script. Use either the script ID or ARN value.
///
///
public string ScriptId
{
get { return this._scriptId; }
set { this._scriptId = value; }
}
// Check to see if ScriptId property is set
internal bool IsSetScriptId()
{
return this._scriptId != null;
}
}
}