/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the ListGameServers operation.
/// This operation is used with the Amazon GameLift FleetIQ solution and game server
/// groups.
///
///
///
/// Retrieves information on all game servers that are currently active in a specified
/// game server group. You can opt to sort the list by game server age. Use the pagination
/// parameters to retrieve results in a set of sequential segments.
///
///
///
/// Learn more
///
///
///
/// Amazon
/// GameLift FleetIQ Guide
///
///
public partial class ListGameServersRequest : AmazonGameLiftRequest
{
private string _gameServerGroupName;
private int? _limit;
private string _nextToken;
private SortOrder _sortOrder;
///
/// Gets and sets the property GameServerGroupName.
///
/// An identifier for the game server group to retrieve a list of game servers from. Use
/// either the name or ARN value.
///
///
[AWSProperty(Required=true, Min=1, Max=256)]
public string GameServerGroupName
{
get { return this._gameServerGroupName; }
set { this._gameServerGroupName = value; }
}
// Check to see if GameServerGroupName property is set
internal bool IsSetGameServerGroupName()
{
return this._gameServerGroupName != null;
}
///
/// Gets and sets the property Limit.
///
/// The maximum number of results to return. Use this parameter with NextToken
/// to get results as a set of sequential pages.
///
///
[AWSProperty(Min=1)]
public int Limit
{
get { return this._limit.GetValueOrDefault(); }
set { this._limit = value; }
}
// Check to see if Limit property is set
internal bool IsSetLimit()
{
return this._limit.HasValue;
}
///
/// Gets and sets the property NextToken.
///
/// A token that indicates the start of the next sequential page of results. Use the token
/// that is returned with a previous call to this operation. To start at the beginning
/// of the result set, do not specify a value.
///
///
[AWSProperty(Min=1, Max=1024)]
public string NextToken
{
get { return this._nextToken; }
set { this._nextToken = value; }
}
// Check to see if NextToken property is set
internal bool IsSetNextToken()
{
return this._nextToken != null;
}
///
/// Gets and sets the property SortOrder.
///
/// Indicates how to sort the returned data based on game server registration timestamp.
/// Use ASCENDING
to retrieve oldest game servers first, or use DESCENDING
/// to retrieve newest game servers first. If this parameter is left empty, game servers
/// are returned in no particular order.
///
///
public SortOrder SortOrder
{
get { return this._sortOrder; }
set { this._sortOrder = value; }
}
// Check to see if SortOrder property is set
internal bool IsSetSortOrder()
{
return this._sortOrder != null;
}
}
}