/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Properties of a location
///
public partial class LocationModel
{
private string _locationArn;
private string _locationName;
///
/// Gets and sets the property LocationArn.
///
/// The Amazon Resource Name (ARN)
/// that is assigned to a Amazon GameLift location resource and uniquely identifies it.
/// ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912
.
///
///
[AWSProperty(Min=1, Max=128)]
public string LocationArn
{
get { return this._locationArn; }
set { this._locationArn = value; }
}
// Check to see if LocationArn property is set
internal bool IsSetLocationArn()
{
return this._locationArn != null;
}
///
/// Gets and sets the property LocationName.
///
/// The location's name.
///
///
[AWSProperty(Min=1, Max=64)]
public string LocationName
{
get { return this._locationName; }
set { this._locationName = value; }
}
// Check to see if LocationName property is set
internal bool IsSetLocationName()
{
return this._locationName != null;
}
}
}