/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Properties of a location /// public partial class LocationModel { private string _locationArn; private string _locationName; /// /// Gets and sets the property LocationArn. /// /// The Amazon Resource Name (ARN) /// that is assigned to a Amazon GameLift location resource and uniquely identifies it. /// ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. /// /// [AWSProperty(Min=1, Max=128)] public string LocationArn { get { return this._locationArn; } set { this._locationArn = value; } } // Check to see if LocationArn property is set internal bool IsSetLocationArn() { return this._locationArn != null; } /// /// Gets and sets the property LocationName. /// /// The location's name. /// /// [AWSProperty(Min=1, Max=64)] public string LocationName { get { return this._locationName; } set { this._locationName = value; } } // Check to see if LocationName property is set internal bool IsSetLocationName() { return this._locationName != null; } } }