/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// A fleet location and its life-cycle state. A location state object might be used to /// describe a fleet's remote location or home Region. Life-cycle state tracks the progress /// of launching the first instance in a new location and preparing it for game hosting, /// and then removing all instances and deleting the location from the fleet. /// /// /// public partial class LocationState { private string _location; private FleetStatus _status; /// /// Gets and sets the property Location. /// /// The fleet location, expressed as an Amazon Web Services Region code such as us-west-2. /// /// /// [AWSProperty(Min=1, Max=64)] public string Location { get { return this._location; } set { this._location = value; } } // Check to see if Location property is set internal bool IsSetLocation() { return this._location != null; } /// /// Gets and sets the property Status. /// /// The life-cycle status of a fleet location. /// /// public FleetStatus Status { get { return this._status; } set { this._status = value; } } // Check to see if Status property is set internal bool IsSetStatus() { return this._status != null; } } }