/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Represents a new player session that is created as a result of a successful FlexMatch
/// match. A successful match automatically creates new player sessions for every player
/// ID in the original matchmaking request.
///
///
///
/// When players connect to the match's game session, they must include both player ID
/// and player session ID in order to claim their assigned player slot.
///
///
public partial class MatchedPlayerSession
{
private string _playerId;
private string _playerSessionId;
///
/// Gets and sets the property PlayerId.
///
/// A unique identifier for a player
///
///
[AWSProperty(Min=1, Max=1024)]
public string PlayerId
{
get { return this._playerId; }
set { this._playerId = value; }
}
// Check to see if PlayerId property is set
internal bool IsSetPlayerId()
{
return this._playerId != null;
}
///
/// Gets and sets the property PlayerSessionId.
///
/// A unique identifier for a player session
///
///
public string PlayerSessionId
{
get { return this._playerSessionId; }
set { this._playerSessionId = value; }
}
// Check to see if PlayerSessionId property is set
internal bool IsSetPlayerSessionId()
{
return this._playerSessionId != null;
}
}
}