/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Regional latency information for a player, used when requesting a new game session.
/// This value indicates the amount of time lag that exists when the player is connected
/// to a fleet in the specified Region. The relative difference between a player's latency
/// values for multiple Regions are used to determine which fleets are best suited to
/// place a new game session for the player.
///
public partial class PlayerLatency
{
private float? _latencyInMilliseconds;
private string _playerId;
private string _regionIdentifier;
///
/// Gets and sets the property LatencyInMilliseconds.
///
/// Amount of time that represents the time lag experienced by the player when connected
/// to the specified Region.
///
///
public float LatencyInMilliseconds
{
get { return this._latencyInMilliseconds.GetValueOrDefault(); }
set { this._latencyInMilliseconds = value; }
}
// Check to see if LatencyInMilliseconds property is set
internal bool IsSetLatencyInMilliseconds()
{
return this._latencyInMilliseconds.HasValue;
}
///
/// Gets and sets the property PlayerId.
///
/// A unique identifier for a player associated with the latency data.
///
///
[AWSProperty(Min=1, Max=1024)]
public string PlayerId
{
get { return this._playerId; }
set { this._playerId = value; }
}
// Check to see if PlayerId property is set
internal bool IsSetPlayerId()
{
return this._playerId != null;
}
///
/// Gets and sets the property RegionIdentifier.
///
/// Name of the Region that is associated with the latency value.
///
///
[AWSProperty(Min=1, Max=1024)]
public string RegionIdentifier
{
get { return this._regionIdentifier; }
set { this._regionIdentifier = value; }
}
// Check to see if RegionIdentifier property is set
internal bool IsSetRegionIdentifier()
{
return this._regionIdentifier != null;
}
}
}