/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Regional latency information for a player, used when requesting a new game session. /// This value indicates the amount of time lag that exists when the player is connected /// to a fleet in the specified Region. The relative difference between a player's latency /// values for multiple Regions are used to determine which fleets are best suited to /// place a new game session for the player. /// public partial class PlayerLatency { private float? _latencyInMilliseconds; private string _playerId; private string _regionIdentifier; /// /// Gets and sets the property LatencyInMilliseconds. /// /// Amount of time that represents the time lag experienced by the player when connected /// to the specified Region. /// /// public float LatencyInMilliseconds { get { return this._latencyInMilliseconds.GetValueOrDefault(); } set { this._latencyInMilliseconds = value; } } // Check to see if LatencyInMilliseconds property is set internal bool IsSetLatencyInMilliseconds() { return this._latencyInMilliseconds.HasValue; } /// /// Gets and sets the property PlayerId. /// /// A unique identifier for a player associated with the latency data. /// /// [AWSProperty(Min=1, Max=1024)] public string PlayerId { get { return this._playerId; } set { this._playerId = value; } } // Check to see if PlayerId property is set internal bool IsSetPlayerId() { return this._playerId != null; } /// /// Gets and sets the property RegionIdentifier. /// /// Name of the Region that is associated with the latency value. /// /// [AWSProperty(Min=1, Max=1024)] public string RegionIdentifier { get { return this._regionIdentifier; } set { this._regionIdentifier = value; } } // Check to see if RegionIdentifier property is set internal bool IsSetRegionIdentifier() { return this._regionIdentifier != null; } } }