/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Custom prioritization settings for use by a game session queue when placing new game /// sessions with available game servers. When defined, this configuration replaces the /// default FleetIQ prioritization process, which is as follows: /// /// /// /// Changing the priority order will affect how game sessions are placed. /// /// public partial class PriorityConfiguration { private List _locationOrder = new List(); private List _priorityOrder = new List(); /// /// Gets and sets the property LocationOrder. /// /// The prioritization order to use for fleet locations, when the PriorityOrder /// property includes LOCATION. Locations are identified by Amazon Web Services /// Region codes such as us-west-2. Each location can only be listed once. /// /// /// [AWSProperty(Min=1, Max=100)] public List LocationOrder { get { return this._locationOrder; } set { this._locationOrder = value; } } // Check to see if LocationOrder property is set internal bool IsSetLocationOrder() { return this._locationOrder != null && this._locationOrder.Count > 0; } /// /// Gets and sets the property PriorityOrder. /// /// The recommended sequence to use when prioritizing where to place new game sessions. /// Each type can only be listed once. /// ///
  • /// /// LATENCY -- FleetIQ prioritizes locations where the average player latency /// (provided in each game session request) is lowest. /// ///
  • /// /// COST -- FleetIQ prioritizes destinations with the lowest current hosting /// costs. Cost is evaluated based on the location, instance type, and fleet type (Spot /// or On-Demand) for each destination in the queue. /// ///
  • /// /// DESTINATION -- FleetIQ prioritizes based on the order that destinations /// are listed in the queue configuration. /// ///
  • /// /// LOCATION -- FleetIQ prioritizes based on the provided order of locations, /// as defined in LocationOrder. /// ///
///
[AWSProperty(Min=1, Max=4)] public List PriorityOrder { get { return this._priorityOrder; } set { this._priorityOrder = value; } } // Check to see if PriorityOrder property is set internal bool IsSetPriorityOrder() { return this._priorityOrder != null && this._priorityOrder.Count > 0; } } }