/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the RegisterCompute operation. /// Registers your compute resources in a fleet you previously created. After you register /// a compute to your fleet, you can monitor and manage your compute using Amazon GameLift. /// The operation returns the compute resource containing SDK endpoint you can use to /// connect your game server to Amazon GameLift. /// /// /// /// Learn more /// /// /// public partial class RegisterComputeRequest : AmazonGameLiftRequest { private string _certificatePath; private string _computeName; private string _dnsName; private string _fleetId; private string _ipAddress; private string _location; /// /// Gets and sets the property CertificatePath. /// /// The path to the TLS certificate on your compute resource. The path and certificate /// are not validated by Amazon GameLift. /// /// [AWSProperty(Min=1, Max=1024)] public string CertificatePath { get { return this._certificatePath; } set { this._certificatePath = value; } } // Check to see if CertificatePath property is set internal bool IsSetCertificatePath() { return this._certificatePath != null; } /// /// Gets and sets the property ComputeName. /// /// A descriptive label that is associated with the compute resource registered to your /// fleet. /// /// [AWSProperty(Required=true, Min=1, Max=128)] public string ComputeName { get { return this._computeName; } set { this._computeName = value; } } // Check to see if ComputeName property is set internal bool IsSetComputeName() { return this._computeName != null; } /// /// Gets and sets the property DnsName. /// /// The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP /// address to manage your compute resource. /// /// [AWSProperty(Min=1, Max=256)] public string DnsName { get { return this._dnsName; } set { this._dnsName = value; } } // Check to see if DnsName property is set internal bool IsSetDnsName() { return this._dnsName != null; } /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet to register the compute to. You can use either the /// fleet ID or ARN value. /// /// [AWSProperty(Required=true)] public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } /// /// Gets and sets the property IpAddress. /// /// The IP address of the compute resource. Amazon GameLift requires the DNS name or IP /// address to manage your compute resource. /// /// [AWSProperty(Min=1, Max=128)] public string IpAddress { get { return this._ipAddress; } set { this._ipAddress = value; } } // Check to see if IpAddress property is set internal bool IsSetIpAddress() { return this._ipAddress != null; } /// /// Gets and sets the property Location. /// /// The name of the custom location you added to the fleet you are registering this compute /// resource to. /// /// [AWSProperty(Min=1, Max=64)] public string Location { get { return this._location; } set { this._location = value; } } // Check to see if Location property is set internal bool IsSetLocation() { return this._location != null; } } }