/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the RegisterCompute operation.
/// Registers your compute resources in a fleet you previously created. After you register
/// a compute to your fleet, you can monitor and manage your compute using Amazon GameLift.
/// The operation returns the compute resource containing SDK endpoint you can use to
/// connect your game server to Amazon GameLift.
///
///
///
/// Learn more
///
///
///
public partial class RegisterComputeRequest : AmazonGameLiftRequest
{
private string _certificatePath;
private string _computeName;
private string _dnsName;
private string _fleetId;
private string _ipAddress;
private string _location;
///
/// Gets and sets the property CertificatePath.
///
/// The path to the TLS certificate on your compute resource. The path and certificate
/// are not validated by Amazon GameLift.
///
///
[AWSProperty(Min=1, Max=1024)]
public string CertificatePath
{
get { return this._certificatePath; }
set { this._certificatePath = value; }
}
// Check to see if CertificatePath property is set
internal bool IsSetCertificatePath()
{
return this._certificatePath != null;
}
///
/// Gets and sets the property ComputeName.
///
/// A descriptive label that is associated with the compute resource registered to your
/// fleet.
///
///
[AWSProperty(Required=true, Min=1, Max=128)]
public string ComputeName
{
get { return this._computeName; }
set { this._computeName = value; }
}
// Check to see if ComputeName property is set
internal bool IsSetComputeName()
{
return this._computeName != null;
}
///
/// Gets and sets the property DnsName.
///
/// The DNS name of the compute resource. Amazon GameLift requires the DNS name or IP
/// address to manage your compute resource.
///
///
[AWSProperty(Min=1, Max=256)]
public string DnsName
{
get { return this._dnsName; }
set { this._dnsName = value; }
}
// Check to see if DnsName property is set
internal bool IsSetDnsName()
{
return this._dnsName != null;
}
///
/// Gets and sets the property FleetId.
///
/// A unique identifier for the fleet to register the compute to. You can use either the
/// fleet ID or ARN value.
///
///
[AWSProperty(Required=true)]
public string FleetId
{
get { return this._fleetId; }
set { this._fleetId = value; }
}
// Check to see if FleetId property is set
internal bool IsSetFleetId()
{
return this._fleetId != null;
}
///
/// Gets and sets the property IpAddress.
///
/// The IP address of the compute resource. Amazon GameLift requires the DNS name or IP
/// address to manage your compute resource.
///
///
[AWSProperty(Min=1, Max=128)]
public string IpAddress
{
get { return this._ipAddress; }
set { this._ipAddress = value; }
}
// Check to see if IpAddress property is set
internal bool IsSetIpAddress()
{
return this._ipAddress != null;
}
///
/// Gets and sets the property Location.
///
/// The name of the custom location you added to the fleet you are registering this compute
/// resource to.
///
///
[AWSProperty(Min=1, Max=64)]
public string Location
{
get { return this._location; }
set { this._location = value; }
}
// Check to see if Location property is set
internal bool IsSetLocation()
{
return this._location != null;
}
}
}