/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the RequestUploadCredentials operation.
/// Retrieves a fresh set of credentials for use when uploading a new set of game build
/// files to Amazon GameLift's Amazon S3. This is done as part of the build creation process;
/// see GameSession.
///
///
///
/// To request new credentials, specify the build ID as returned with an initial CreateBuild
/// request. If successful, a new set of credentials are returned, along with the S3 storage
/// location associated with the build ID.
///
///
///
/// Learn more
///
///
///
///
/// Create a Build with Files in S3
///
///
///
/// All
/// APIs by task
///
///
public partial class RequestUploadCredentialsRequest : AmazonGameLiftRequest
{
private string _buildId;
///
/// Gets and sets the property BuildId.
///
/// A unique identifier for the build to get credentials for. You can use either the build
/// ID or ARN value.
///
///
[AWSProperty(Required=true)]
public string BuildId
{
get { return this._buildId; }
set { this._buildId = value; }
}
// Check to see if BuildId property is set
internal bool IsSetBuildId()
{
return this._buildId != null;
}
}
}