/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the RequestUploadCredentials operation. /// Retrieves a fresh set of credentials for use when uploading a new set of game build /// files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; /// see GameSession. /// /// /// /// To request new credentials, specify the build ID as returned with an initial CreateBuild /// request. If successful, a new set of credentials are returned, along with the S3 storage /// location associated with the build ID. /// /// /// /// Learn more /// /// /// /// /// Create a Build with Files in S3 /// /// /// /// All /// APIs by task /// /// public partial class RequestUploadCredentialsRequest : AmazonGameLiftRequest { private string _buildId; /// /// Gets and sets the property BuildId. /// /// A unique identifier for the build to get credentials for. You can use either the build /// ID or ARN value. /// /// [AWSProperty(Required=true)] public string BuildId { get { return this._buildId; } set { this._buildId = value; } } // Check to see if BuildId property is set internal bool IsSetBuildId() { return this._buildId != null; } } }