/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// A policy that puts limits on the number of game sessions that a player can create /// within a specified span of time. With this policy, you can control players' ability /// to consume available resources. /// /// /// /// The policy is evaluated when a player tries to create a new game session. On receiving /// a CreateGameSession request, Amazon GameLift checks that the player (identified /// by CreatorId) has created fewer than game session limit in the specified /// time period. /// /// public partial class ResourceCreationLimitPolicy { private int? _newGameSessionsPerCreator; private int? _policyPeriodInMinutes; /// /// Gets and sets the property NewGameSessionsPerCreator. /// /// A policy that puts limits on the number of game sessions that a player can create /// within a specified span of time. With this policy, you can control players' ability /// to consume available resources. /// /// /// /// The policy is evaluated when a player tries to create a new game session. On receiving /// a CreateGameSession request, Amazon GameLift checks that the player (identified /// by CreatorId) has created fewer than game session limit in the specified /// time period. /// /// [AWSProperty(Min=0)] public int NewGameSessionsPerCreator { get { return this._newGameSessionsPerCreator.GetValueOrDefault(); } set { this._newGameSessionsPerCreator = value; } } // Check to see if NewGameSessionsPerCreator property is set internal bool IsSetNewGameSessionsPerCreator() { return this._newGameSessionsPerCreator.HasValue; } /// /// Gets and sets the property PolicyPeriodInMinutes. /// /// The time span used in evaluating the resource creation limit policy. /// /// [AWSProperty(Min=0)] public int PolicyPeriodInMinutes { get { return this._policyPeriodInMinutes.GetValueOrDefault(); } set { this._policyPeriodInMinutes = value; } } // Check to see if PolicyPeriodInMinutes property is set internal bool IsSetPolicyPeriodInMinutes() { return this._policyPeriodInMinutes.HasValue; } } }