/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// The location in Amazon S3 where build or script files are stored for access by Amazon
/// GameLift.
///
public partial class S3Location
{
private string _bucket;
private string _key;
private string _objectVersion;
private string _roleArn;
///
/// Gets and sets the property Bucket.
///
/// An Amazon S3 bucket identifier. Thename of the S3 bucket.
///
///
///
/// Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain
/// a dot (.).
///
///
///
[AWSProperty(Min=1)]
public string Bucket
{
get { return this._bucket; }
set { this._bucket = value; }
}
// Check to see if Bucket property is set
internal bool IsSetBucket()
{
return this._bucket != null;
}
///
/// Gets and sets the property Key.
///
/// The name of the zip file that contains the build files or script files.
///
///
[AWSProperty(Min=1)]
public string Key
{
get { return this._key; }
set { this._key = value; }
}
// Check to see if Key property is set
internal bool IsSetKey()
{
return this._key != null;
}
///
/// Gets and sets the property ObjectVersion.
///
/// The version of the file, if object versioning is turned on for the bucket. Amazon
/// GameLift uses this information when retrieving files from an S3 bucket that you own.
/// Use this parameter to specify a specific version of the file. If not set, the latest
/// version of the file is retrieved.
///
///
[AWSProperty(Min=1)]
public string ObjectVersion
{
get { return this._objectVersion; }
set { this._objectVersion = value; }
}
// Check to see if ObjectVersion property is set
internal bool IsSetObjectVersion()
{
return this._objectVersion != null;
}
///
/// Gets and sets the property RoleArn.
///
/// The Amazon Resource Name (ARN)
/// for an IAM role that allows Amazon GameLift to access the S3 bucket.
///
///
[AWSProperty(Min=1)]
public string RoleArn
{
get { return this._roleArn; }
set { this._roleArn = value; }
}
// Check to see if RoleArn property is set
internal bool IsSetRoleArn()
{
return this._roleArn != null;
}
}
}