/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Properties describing a Realtime script. /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class Script { private DateTime? _creationTime; private string _name; private string _scriptArn; private string _scriptId; private long? _sizeOnDisk; private S3Location _storageLocation; private string _version; /// /// Gets and sets the property CreationTime. /// /// A time stamp indicating when this data object was created. Format is a number expressed /// in Unix time as milliseconds (for example "1469498468.057"). /// /// public DateTime CreationTime { get { return this._creationTime.GetValueOrDefault(); } set { this._creationTime = value; } } // Check to see if CreationTime property is set internal bool IsSetCreationTime() { return this._creationTime.HasValue; } /// /// Gets and sets the property Name. /// /// A descriptive label that is associated with a script. Script names don't need to be /// unique. /// /// [AWSProperty(Min=1, Max=1024)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property ScriptArn. /// /// The Amazon Resource Name (ARN) /// that is assigned to a Amazon GameLift script resource and uniquely identifies it. /// ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches /// the ScriptId value. /// /// public string ScriptArn { get { return this._scriptArn; } set { this._scriptArn = value; } } // Check to see if ScriptArn property is set internal bool IsSetScriptArn() { return this._scriptArn != null; } /// /// Gets and sets the property ScriptId. /// /// A unique identifier for the Realtime script /// /// public string ScriptId { get { return this._scriptId; } set { this._scriptId = value; } } // Check to see if ScriptId property is set internal bool IsSetScriptId() { return this._scriptId != null; } /// /// Gets and sets the property SizeOnDisk. /// /// The file size of the uploaded Realtime script, expressed in bytes. When files are /// uploaded from an S3 location, this value remains at "0". /// /// [AWSProperty(Min=1)] public long SizeOnDisk { get { return this._sizeOnDisk.GetValueOrDefault(); } set { this._sizeOnDisk = value; } } // Check to see if SizeOnDisk property is set internal bool IsSetSizeOnDisk() { return this._sizeOnDisk.HasValue; } /// /// Gets and sets the property StorageLocation. /// /// The location of the Amazon S3 bucket where a zipped file containing your Realtime /// scripts is stored. The storage location must specify the Amazon S3 bucket name, the /// zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the /// Amazon S3 storage location. The S3 bucket must be in the same Region where you want /// to create a new script. By default, Amazon GameLift uploads the latest version of /// the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion /// parameter to specify an earlier version. /// /// public S3Location StorageLocation { get { return this._storageLocation; } set { this._storageLocation = value; } } // Check to see if StorageLocation property is set internal bool IsSetStorageLocation() { return this._storageLocation != null; } /// /// Gets and sets the property Version. /// /// Version information associated with a build or script. Version strings don't need /// to be unique. /// /// [AWSProperty(Min=1, Max=1024)] public string Version { get { return this._version; } set { this._version = value; } } // Check to see if Version property is set internal bool IsSetVersion() { return this._version != null; } } }