/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// A set of instructions for launching server processes on each instance in a fleet. /// Server processes run either an executable in a custom game build or a Realtime Servers /// script. Server process configurations are part of a fleet's runtime configuration. /// public partial class ServerProcess { private int? _concurrentExecutions; private string _launchPath; private string _parameters; /// /// Gets and sets the property ConcurrentExecutions. /// /// The number of server processes using this configuration that run concurrently on each /// instance. /// /// [AWSProperty(Required=true, Min=1)] public int ConcurrentExecutions { get { return this._concurrentExecutions.GetValueOrDefault(); } set { this._concurrentExecutions = value; } } // Check to see if ConcurrentExecutions property is set internal bool IsSetConcurrentExecutions() { return this._concurrentExecutions.HasValue; } /// /// Gets and sets the property LaunchPath. /// /// The location of a game build executable or the Realtime script file that contains /// the Init() function. Game builds and Realtime scripts are installed on /// instances at the root: /// /// /// [AWSProperty(Required=true, Min=1, Max=1024)] public string LaunchPath { get { return this._launchPath; } set { this._launchPath = value; } } // Check to see if LaunchPath property is set internal bool IsSetLaunchPath() { return this._launchPath != null; } /// /// Gets and sets the property Parameters. /// /// An optional list of parameters to pass to the server executable or Realtime script /// on launch. /// /// [AWSProperty(Min=1, Max=1024)] public string Parameters { get { return this._parameters; } set { this._parameters = value; } } // Check to see if Parameters property is set internal bool IsSetParameters() { return this._parameters != null; } } }