/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the StopGameSessionPlacement operation. /// Cancels a game session placement that is in PENDING status. To stop a /// placement, provide the placement ID values. If successful, the placement is moved /// to CANCELLED status. /// public partial class StopGameSessionPlacementRequest : AmazonGameLiftRequest { private string _placementId; /// /// Gets and sets the property PlacementId. /// /// A unique identifier for a game session placement to stop. /// /// [AWSProperty(Required=true, Min=1, Max=48)] public string PlacementId { get { return this._placementId; } set { this._placementId = value; } } // Check to see if PlacementId property is set internal bool IsSetPlacementId() { return this._placementId != null; } } }