/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the StopMatchmaking operation. /// Cancels a matchmaking ticket or match backfill ticket that is currently being processed. /// To stop the matchmaking operation, specify the ticket ID. If successful, work on the /// ticket is stopped, and the ticket status is changed to CANCELLED. /// /// /// /// This call is also used to turn off automatic backfill for an individual game session. /// This is for game sessions that are created with a matchmaking configuration that has /// automatic backfill enabled. The ticket ID is included in the MatchmakerData /// of an updated game session object, which is provided to the game server. /// /// /// /// If the operation is successful, the service sends back an empty JSON struct with the /// HTTP 200 response (not an empty HTTP body). /// /// /// /// Learn more /// /// /// /// /// Add FlexMatch to a game client /// /// public partial class StopMatchmakingRequest : AmazonGameLiftRequest { private string _ticketId; /// /// Gets and sets the property TicketId. /// /// A unique identifier for a matchmaking ticket. /// /// [AWSProperty(Required=true, Max=128)] public string TicketId { get { return this._ticketId; } set { this._ticketId = value; } } // Check to see if TicketId property is set internal bool IsSetTicketId() { return this._ticketId != null; } } }