/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the SuspendGameServerGroup operation. /// This operation is used with the Amazon GameLift FleetIQ solution and game server /// groups. /// /// /// /// Temporarily stops activity on a game server group without terminating instances or /// the game server group. You can restart activity by calling ResumeGameServerGroup. /// You can suspend the following activity: /// /// /// /// To suspend activity, specify a game server group ARN and the type of activity to be /// suspended. If successful, a GameServerGroup object is returned showing /// that the activity is listed in SuspendedActions. /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift FleetIQ Guide /// /// public partial class SuspendGameServerGroupRequest : AmazonGameLiftRequest { private string _gameServerGroupName; private List _suspendActions = new List(); /// /// Gets and sets the property GameServerGroupName. /// /// A unique identifier for the game server group. Use either the name or ARN value. /// /// [AWSProperty(Required=true, Min=1, Max=256)] public string GameServerGroupName { get { return this._gameServerGroupName; } set { this._gameServerGroupName = value; } } // Check to see if GameServerGroupName property is set internal bool IsSetGameServerGroupName() { return this._gameServerGroupName != null; } /// /// Gets and sets the property SuspendActions. /// /// The activity to suspend for this game server group. /// /// [AWSProperty(Required=true, Min=1, Max=1)] public List SuspendActions { get { return this._suspendActions; } set { this._suspendActions = value; } } // Check to see if SuspendActions property is set internal bool IsSetSuspendActions() { return this._suspendActions != null && this._suspendActions.Count > 0; } } }