/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Settings for a target-based scaling policy. A target-based policy tracks a particular /// fleet metric specifies a target value for the metric. As player usage changes, the /// policy triggers Amazon GameLift to adjust capacity so that the metric returns to the /// target value. The target configuration specifies settings as needed for the target /// based policy, including the target value. /// public partial class TargetConfiguration { private double? _targetValue; /// /// Gets and sets the property TargetValue. /// /// Desired value to use with a target-based scaling policy. The value must be relevant /// for whatever metric the scaling policy is using. For example, in a policy using the /// metric PercentAvailableGameSessions, the target value should be the preferred size /// of the fleet's buffer (the percent of capacity that should be idle and ready for new /// game sessions). /// /// [AWSProperty(Required=true)] public double TargetValue { get { return this._targetValue.GetValueOrDefault(); } set { this._targetValue = value; } } // Check to see if TargetValue property is set internal bool IsSetTargetValue() { return this._targetValue.HasValue; } } }