/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Settings for a target-based scaling policy. A target-based policy tracks a particular
/// fleet metric specifies a target value for the metric. As player usage changes, the
/// policy triggers Amazon GameLift to adjust capacity so that the metric returns to the
/// target value. The target configuration specifies settings as needed for the target
/// based policy, including the target value.
///
public partial class TargetConfiguration
{
private double? _targetValue;
///
/// Gets and sets the property TargetValue.
///
/// Desired value to use with a target-based scaling policy. The value must be relevant
/// for whatever metric the scaling policy is using. For example, in a policy using the
/// metric PercentAvailableGameSessions, the target value should be the preferred size
/// of the fleet's buffer (the percent of capacity that should be idle and ready for new
/// game sessions).
///
///
[AWSProperty(Required=true)]
public double TargetValue
{
get { return this._targetValue.GetValueOrDefault(); }
set { this._targetValue = value; }
}
// Check to see if TargetValue property is set
internal bool IsSetTargetValue()
{
return this._targetValue.HasValue;
}
}
}