/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This data type is used with the Amazon GameLift FleetIQ and game server groups.
///
///
///
///
/// Settings for a target-based scaling policy as part of a GameServerGroupAutoScalingPolicy
/// . These settings are used to create a target-based policy that tracks the Amazon GameLift
/// FleetIQ metric "PercentUtilizedGameServers"
and specifies a target value
/// for the metric. As player usage changes, the policy triggers to adjust the game server
/// group capacity so that the metric returns to the target value.
///
///
public partial class TargetTrackingConfiguration
{
private double? _targetValue;
///
/// Gets and sets the property TargetValue.
///
/// Desired value to use with a game server group target-based scaling policy.
///
///
[AWSProperty(Required=true, Min=0)]
public double TargetValue
{
get { return this._targetValue.GetValueOrDefault(); }
set { this._targetValue = value; }
}
// Check to see if TargetValue property is set
internal bool IsSetTargetValue()
{
return this._targetValue.HasValue;
}
}
}