/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// This data type is used with the Amazon GameLift FleetIQ and game server groups. /// /// /// /// /// Settings for a target-based scaling policy as part of a GameServerGroupAutoScalingPolicy /// . These settings are used to create a target-based policy that tracks the Amazon GameLift /// FleetIQ metric "PercentUtilizedGameServers" and specifies a target value /// for the metric. As player usage changes, the policy triggers to adjust the game server /// group capacity so that the metric returns to the target value. /// /// public partial class TargetTrackingConfiguration { private double? _targetValue; /// /// Gets and sets the property TargetValue. /// /// Desired value to use with a game server group target-based scaling policy. /// /// [AWSProperty(Required=true, Min=0)] public double TargetValue { get { return this._targetValue.GetValueOrDefault(); } set { this._targetValue = value; } } // Check to see if TargetValue property is set internal bool IsSetTargetValue() { return this._targetValue.HasValue; } } }