/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the UpdateBuild operation. /// Updates metadata in a build resource, including the build name and version. To update /// the metadata, specify the build ID to update and provide the new values. If successful, /// a build object containing the updated metadata is returned. /// /// /// /// Learn more /// /// /// /// /// Upload a Custom Server Build /// /// /// /// All /// APIs by task /// /// public partial class UpdateBuildRequest : AmazonGameLiftRequest { private string _buildId; private string _name; private string _version; /// /// Gets and sets the property BuildId. /// /// A unique identifier for the build to update. You can use either the build ID or ARN /// value. /// /// [AWSProperty(Required=true)] public string BuildId { get { return this._buildId; } set { this._buildId = value; } } // Check to see if BuildId property is set internal bool IsSetBuildId() { return this._buildId != null; } /// /// Gets and sets the property Name. /// /// A descriptive label associated with a build. Build names don't need to be unique. /// /// /// [AWSProperty(Min=1, Max=1024)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property Version. /// /// Version information associated with a build or script. Version strings don't need /// to be unique. /// /// [AWSProperty(Min=1, Max=1024)] public string Version { get { return this._version; } set { this._version = value; } } // Check to see if Version property is set internal bool IsSetVersion() { return this._version != null; } } }