/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the UpdateBuild operation.
/// Updates metadata in a build resource, including the build name and version. To update
/// the metadata, specify the build ID to update and provide the new values. If successful,
/// a build object containing the updated metadata is returned.
///
///
///
/// Learn more
///
///
///
///
/// Upload a Custom Server Build
///
///
///
/// All
/// APIs by task
///
///
public partial class UpdateBuildRequest : AmazonGameLiftRequest
{
private string _buildId;
private string _name;
private string _version;
///
/// Gets and sets the property BuildId.
///
/// A unique identifier for the build to update. You can use either the build ID or ARN
/// value.
///
///
[AWSProperty(Required=true)]
public string BuildId
{
get { return this._buildId; }
set { this._buildId = value; }
}
// Check to see if BuildId property is set
internal bool IsSetBuildId()
{
return this._buildId != null;
}
///
/// Gets and sets the property Name.
///
/// A descriptive label associated with a build. Build names don't need to be unique.
///
///
///
[AWSProperty(Min=1, Max=1024)]
public string Name
{
get { return this._name; }
set { this._name = value; }
}
// Check to see if Name property is set
internal bool IsSetName()
{
return this._name != null;
}
///
/// Gets and sets the property Version.
///
/// Version information associated with a build or script. Version strings don't need
/// to be unique.
///
///
[AWSProperty(Min=1, Max=1024)]
public string Version
{
get { return this._version; }
set { this._version = value; }
}
// Check to see if Version property is set
internal bool IsSetVersion()
{
return this._version != null;
}
}
}