/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Container for the parameters to the UpdateGameSession operation.
/// Updates the mutable properties of a game session.
///
///
///
/// To update a game session, specify the game session ID and the values you want to change.
///
///
///
///
/// If successful, the updated GameSession
object is returned.
///
///
///
/// All
/// APIs by task
///
///
public partial class UpdateGameSessionRequest : AmazonGameLiftRequest
{
private string _gameSessionId;
private int? _maximumPlayerSessionCount;
private string _name;
private PlayerSessionCreationPolicy _playerSessionCreationPolicy;
private ProtectionPolicy _protectionPolicy;
///
/// Gets and sets the property GameSessionId.
///
/// A unique identifier for the game session to update.
///
///
[AWSProperty(Required=true, Min=1, Max=256)]
public string GameSessionId
{
get { return this._gameSessionId; }
set { this._gameSessionId = value; }
}
// Check to see if GameSessionId property is set
internal bool IsSetGameSessionId()
{
return this._gameSessionId != null;
}
///
/// Gets and sets the property MaximumPlayerSessionCount.
///
/// The maximum number of players that can be connected simultaneously to the game session.
///
///
[AWSProperty(Min=0)]
public int MaximumPlayerSessionCount
{
get { return this._maximumPlayerSessionCount.GetValueOrDefault(); }
set { this._maximumPlayerSessionCount = value; }
}
// Check to see if MaximumPlayerSessionCount property is set
internal bool IsSetMaximumPlayerSessionCount()
{
return this._maximumPlayerSessionCount.HasValue;
}
///
/// Gets and sets the property Name.
///
/// A descriptive label that is associated with a game session. Session names do not need
/// to be unique.
///
///
[AWSProperty(Min=1, Max=1024)]
public string Name
{
get { return this._name; }
set { this._name = value; }
}
// Check to see if Name property is set
internal bool IsSetName()
{
return this._name != null;
}
///
/// Gets and sets the property PlayerSessionCreationPolicy.
///
/// A policy that determines whether the game session is accepting new players.
///
///
public PlayerSessionCreationPolicy PlayerSessionCreationPolicy
{
get { return this._playerSessionCreationPolicy; }
set { this._playerSessionCreationPolicy = value; }
}
// Check to see if PlayerSessionCreationPolicy property is set
internal bool IsSetPlayerSessionCreationPolicy()
{
return this._playerSessionCreationPolicy != null;
}
///
/// Gets and sets the property ProtectionPolicy.
///
/// Game session protection policy to apply to this game session only.
///
/// -
///
/// NoProtection -- The game session can be terminated during a scale-down event.
///
///
-
///
/// FullProtection -- If the game session is in an
ACTIVE
status,
/// it cannot be terminated during a scale-down event.
///
///
///
public ProtectionPolicy ProtectionPolicy
{
get { return this._protectionPolicy; }
set { this._protectionPolicy = value; }
}
// Check to see if ProtectionPolicy property is set
internal bool IsSetProtectionPolicy()
{
return this._protectionPolicy != null;
}
}
}