/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the UpdateRuntimeConfiguration operation. /// Updates the current runtime configuration for the specified fleet, which tells Amazon /// GameLift how to launch server processes on all instances in the fleet. You can update /// a fleet's runtime configuration at any time after the fleet is created; it does not /// need to be in ACTIVE status. /// /// /// /// To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration /// with an updated set of server process configurations. /// /// /// /// If successful, the fleet's runtime configuration settings are updated. Each instance /// in the fleet regularly checks for and retrieves updated runtime configurations. Instances /// immediately begin complying with the new configuration by launching new server processes /// or not replacing existing processes when they shut down. Updating a fleet's runtime /// configuration never affects existing server processes. /// /// /// /// Learn more /// /// /// /// Setting /// up Amazon GameLift fleets /// /// public partial class UpdateRuntimeConfigurationRequest : AmazonGameLiftRequest { private string _fleetId; private RuntimeConfiguration _runtimeConfiguration; /// /// Gets and sets the property FleetId. /// /// A unique identifier for the fleet to update runtime configuration for. You can use /// either the fleet ID or ARN value. /// /// [AWSProperty(Required=true)] public string FleetId { get { return this._fleetId; } set { this._fleetId = value; } } // Check to see if FleetId property is set internal bool IsSetFleetId() { return this._fleetId != null; } /// /// Gets and sets the property RuntimeConfiguration. /// /// Instructions for launching server processes on each instance in the fleet. Server /// processes run either a custom game build executable or a Realtime Servers script. /// The runtime configuration lists the types of server processes to run on an instance, /// how to launch them, and the number of processes to run concurrently. /// /// [AWSProperty(Required=true)] public RuntimeConfiguration RuntimeConfiguration { get { return this._runtimeConfiguration; } set { this._runtimeConfiguration = value; } } // Check to see if RuntimeConfiguration property is set internal bool IsSetRuntimeConfiguration() { return this._runtimeConfiguration != null; } } }