/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameLift.Model { /// /// Container for the parameters to the UpdateScript operation. /// Updates Realtime script metadata and content. /// /// /// /// To update script metadata, specify the script ID and provide updated name and/or version /// values. /// /// /// /// To update script content, provide an updated zip file by pointing to either a local /// file or an Amazon S3 bucket location. You can use either method regardless of how /// the original script was uploaded. Use the Version parameter to track updates /// to the script. /// /// /// /// If the call is successful, the updated metadata is stored in the script record and /// a revised script is uploaded to the Amazon GameLift service. Once the script is updated /// and acquired by a fleet instance, the new version is used for all new game sessions. /// /// /// /// /// Learn more /// /// /// /// Amazon /// GameLift Realtime Servers /// /// /// /// Related actions /// /// /// /// All /// APIs by task /// /// public partial class UpdateScriptRequest : AmazonGameLiftRequest { private string _name; private string _scriptId; private S3Location _storageLocation; private string _version; private MemoryStream _zipFile; /// /// Gets and sets the property Name. /// /// A descriptive label that is associated with a script. Script names don't need to be /// unique. /// /// [AWSProperty(Min=1, Max=1024)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property ScriptId. /// /// A unique identifier for the Realtime script to update. You can use either the script /// ID or ARN value. /// /// [AWSProperty(Required=true)] public string ScriptId { get { return this._scriptId; } set { this._scriptId = value; } } // Check to see if ScriptId property is set internal bool IsSetScriptId() { return this._scriptId != null; } /// /// Gets and sets the property StorageLocation. /// /// The location of the Amazon S3 bucket where a zipped file containing your Realtime /// scripts is stored. The storage location must specify the Amazon S3 bucket name, the /// zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the /// Amazon S3 storage location. The S3 bucket must be in the same Region where you want /// to create a new script. By default, Amazon GameLift uploads the latest version of /// the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion /// parameter to specify an earlier version. /// /// public S3Location StorageLocation { get { return this._storageLocation; } set { this._storageLocation = value; } } // Check to see if StorageLocation property is set internal bool IsSetStorageLocation() { return this._storageLocation != null; } /// /// Gets and sets the property Version. /// /// Version information associated with a build or script. Version strings don't need /// to be unique. /// /// [AWSProperty(Min=1, Max=1024)] public string Version { get { return this._version; } set { this._version = value; } } // Check to see if Version property is set internal bool IsSetVersion() { return this._version != null; } /// /// Gets and sets the property ZipFile. /// /// A data object containing your Realtime scripts and dependencies as a zip file. The /// zip file can have one or multiple files. Maximum size of a zip file is 5 MB. /// /// /// /// When using the Amazon Web Services CLI tool to create a script, this parameter is /// set to the zip file name. It must be prepended with the string "fileb://" to indicate /// that the file data is a binary object. For example: --zip-file fileb://myRealtimeScript.zip. /// /// [AWSProperty(Max=5000000)] public MemoryStream ZipFile { get { return this._zipFile; } set { this._zipFile = value; } } // Check to see if ZipFile property is set internal bool IsSetZipFile() { return this._zipFile != null; } } }