/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// This is the response object from the UpdateScript operation.
///
public partial class UpdateScriptResponse : AmazonWebServiceResponse
{
private Script _script;
///
/// Gets and sets the property Script.
///
/// The newly created script record with a unique script ID. The new script's storage
/// location reflects an Amazon S3 location: (1) If the script was uploaded from an S3
/// bucket under your account, the storage location reflects the information that was
/// provided in the CreateScript request; (2) If the script file was uploaded from
/// a local zip file, the storage location reflects an S3 location controls by the Amazon
/// GameLift service.
///
///
public Script Script
{
get { return this._script; }
set { this._script = value; }
}
// Check to see if Script property is set
internal bool IsSetScript()
{
return this._script != null;
}
}
}