/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamelift-2015-10-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameLift.Model
{
///
/// Represents an authorization for a VPC peering connection between the VPC for an Amazon
/// GameLift fleet and another VPC on an account you have access to. This authorization
/// must exist and be valid for the peering connection to be established. Authorizations
/// are valid for 24 hours after they are issued.
///
///
///
/// Related actions
///
///
///
/// All
/// APIs by task
///
///
public partial class VpcPeeringAuthorization
{
private DateTime? _creationTime;
private DateTime? _expirationTime;
private string _gameLiftAwsAccountId;
private string _peerVpcAwsAccountId;
private string _peerVpcId;
///
/// Gets and sets the property CreationTime.
///
/// Time stamp indicating when this authorization was issued. Format is a number expressed
/// in Unix time as milliseconds (for example "1469498468.057"
).
///
///
public DateTime CreationTime
{
get { return this._creationTime.GetValueOrDefault(); }
set { this._creationTime = value; }
}
// Check to see if CreationTime property is set
internal bool IsSetCreationTime()
{
return this._creationTime.HasValue;
}
///
/// Gets and sets the property ExpirationTime.
///
/// Time stamp indicating when this authorization expires (24 hours after issuance). Format
/// is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
///
///
public DateTime ExpirationTime
{
get { return this._expirationTime.GetValueOrDefault(); }
set { this._expirationTime = value; }
}
// Check to see if ExpirationTime property is set
internal bool IsSetExpirationTime()
{
return this._expirationTime.HasValue;
}
///
/// Gets and sets the property GameLiftAwsAccountId.
///
/// A unique identifier for the Amazon Web Services account that you use to manage your
/// Amazon GameLift fleet. You can find your Account ID in the Amazon Web Services Management
/// Console under account settings.
///
///
[AWSProperty(Min=1, Max=1024)]
public string GameLiftAwsAccountId
{
get { return this._gameLiftAwsAccountId; }
set { this._gameLiftAwsAccountId = value; }
}
// Check to see if GameLiftAwsAccountId property is set
internal bool IsSetGameLiftAwsAccountId()
{
return this._gameLiftAwsAccountId != null;
}
///
/// Gets and sets the property PeerVpcAwsAccountId.
///
/// The authorization's peer VPC Amazon Web Services account ID.
///
///
[AWSProperty(Min=1, Max=1024)]
public string PeerVpcAwsAccountId
{
get { return this._peerVpcAwsAccountId; }
set { this._peerVpcAwsAccountId = value; }
}
// Check to see if PeerVpcAwsAccountId property is set
internal bool IsSetPeerVpcAwsAccountId()
{
return this._peerVpcAwsAccountId != null;
}
///
/// Gets and sets the property PeerVpcId.
///
/// A unique identifier for a VPC with resources to be accessed by your Amazon GameLift
/// fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use
/// the VPC Dashboard in the Amazon
/// Web Services Management Console. Learn more about VPC peering in VPC
/// Peering with Amazon GameLift Fleets.
///
///
[AWSProperty(Min=1, Max=1024)]
public string PeerVpcId
{
get { return this._peerVpcId; }
set { this._peerVpcId = value; }
}
// Check to see if PeerVpcId property is set
internal bool IsSetPeerVpcId()
{
return this._peerVpcId != null;
}
}
}