/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameSparks.Model { /// /// Container for the parameters to the CreateGame operation. /// Creates a new game with an empty configuration. After creating your game, you can /// update the configuration using UpdateGameConfiguration or ImportGameConfiguration. /// public partial class CreateGameRequest : AmazonGameSparksRequest { private string _clientToken; private string _description; private string _gameName; private Dictionary _tags = new Dictionary(); /// /// Gets and sets the property ClientToken. /// /// A client-defined token. With an active client token in the request, this action is /// idempotent. /// /// [AWSProperty(Min=33, Max=126)] public string ClientToken { get { return this._clientToken; } set { this._clientToken = value; } } // Check to see if ClientToken property is set internal bool IsSetClientToken() { return this._clientToken != null; } /// /// Gets and sets the property Description. /// /// The description of the game. /// /// [AWSProperty(Min=0, Max=250)] public string Description { get { return this._description; } set { this._description = value; } } // Check to see if Description property is set internal bool IsSetDescription() { return this._description != null; } /// /// Gets and sets the property GameName. /// /// The name of the game. /// /// [AWSProperty(Required=true, Min=1, Max=36)] public string GameName { get { return this._gameName; } set { this._gameName = value; } } // Check to see if GameName property is set internal bool IsSetGameName() { return this._gameName != null; } /// /// Gets and sets the property Tags. /// /// The list of tags to apply to the game. /// /// [AWSProperty(Min=1, Max=50)] public Dictionary Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } } }