/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameSparks.Model
{
///
/// Container for the parameters to the CreateGame operation.
/// Creates a new game with an empty configuration. After creating your game, you can
/// update the configuration using UpdateGameConfiguration
or ImportGameConfiguration
.
///
public partial class CreateGameRequest : AmazonGameSparksRequest
{
private string _clientToken;
private string _description;
private string _gameName;
private Dictionary _tags = new Dictionary();
///
/// Gets and sets the property ClientToken.
///
/// A client-defined token. With an active client token in the request, this action is
/// idempotent.
///
///
[AWSProperty(Min=33, Max=126)]
public string ClientToken
{
get { return this._clientToken; }
set { this._clientToken = value; }
}
// Check to see if ClientToken property is set
internal bool IsSetClientToken()
{
return this._clientToken != null;
}
///
/// Gets and sets the property Description.
///
/// The description of the game.
///
///
[AWSProperty(Min=0, Max=250)]
public string Description
{
get { return this._description; }
set { this._description = value; }
}
// Check to see if Description property is set
internal bool IsSetDescription()
{
return this._description != null;
}
///
/// Gets and sets the property GameName.
///
/// The name of the game.
///
///
[AWSProperty(Required=true, Min=1, Max=36)]
public string GameName
{
get { return this._gameName; }
set { this._gameName = value; }
}
// Check to see if GameName property is set
internal bool IsSetGameName()
{
return this._gameName != null;
}
///
/// Gets and sets the property Tags.
///
/// The list of tags to apply to the game.
///
///
[AWSProperty(Min=1, Max=50)]
public Dictionary Tags
{
get { return this._tags; }
set { this._tags = value; }
}
// Check to see if Tags property is set
internal bool IsSetTags()
{
return this._tags != null && this._tags.Count > 0;
}
}
}