/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameSparks.Model
{
///
/// This is the response object from the DisconnectPlayer operation.
///
public partial class DisconnectPlayerResponse : AmazonWebServiceResponse
{
private List _disconnectFailures = new List();
private List _disconnectSuccesses = new List();
///
/// Gets and sets the property DisconnectFailures.
///
/// The list of the connection ids that could not be disconnected.
///
///
public List DisconnectFailures
{
get { return this._disconnectFailures; }
set { this._disconnectFailures = value; }
}
// Check to see if DisconnectFailures property is set
internal bool IsSetDisconnectFailures()
{
return this._disconnectFailures != null && this._disconnectFailures.Count > 0;
}
///
/// Gets and sets the property DisconnectSuccesses.
///
/// The list of the connection ids that were disconnected.
///
///
public List DisconnectSuccesses
{
get { return this._disconnectSuccesses; }
set { this._disconnectSuccesses = value; }
}
// Check to see if DisconnectSuccesses property is set
internal bool IsSetDisconnectSuccesses()
{
return this._disconnectSuccesses != null && this._disconnectSuccesses.Count > 0;
}
}
}