/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameSparks.Model { /// /// This is the response object from the DisconnectPlayer operation. /// public partial class DisconnectPlayerResponse : AmazonWebServiceResponse { private List _disconnectFailures = new List(); private List _disconnectSuccesses = new List(); /// /// Gets and sets the property DisconnectFailures. /// /// The list of the connection ids that could not be disconnected. /// /// public List DisconnectFailures { get { return this._disconnectFailures; } set { this._disconnectFailures = value; } } // Check to see if DisconnectFailures property is set internal bool IsSetDisconnectFailures() { return this._disconnectFailures != null && this._disconnectFailures.Count > 0; } /// /// Gets and sets the property DisconnectSuccesses. /// /// The list of the connection ids that were disconnected. /// /// public List DisconnectSuccesses { get { return this._disconnectSuccesses; } set { this._disconnectSuccesses = value; } } // Check to see if DisconnectSuccesses property is set internal bool IsSetDisconnectSuccesses() { return this._disconnectSuccesses != null && this._disconnectSuccesses.Count > 0; } } }