/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameSparks.Model
{
///
/// Details about the game configuration.
///
///
///
/// The game configuration is organized into named sections, where the schema of each
/// section is defined by an extension. The schema for these sections can be retrieved
/// using the GetExtensionVersion
operation.
///
///
public partial class GameConfigurationDetails
{
private DateTime? _created;
private DateTime? _lastUpdated;
private Dictionary _sections = new Dictionary();
///
/// Gets and sets the property Created.
///
/// The date when the game was created.
///
///
public DateTime Created
{
get { return this._created.GetValueOrDefault(); }
set { this._created = value; }
}
// Check to see if Created property is set
internal bool IsSetCreated()
{
return this._created.HasValue;
}
///
/// Gets and sets the property LastUpdated.
///
/// The date when the game was last modified.
///
///
public DateTime LastUpdated
{
get { return this._lastUpdated.GetValueOrDefault(); }
set { this._lastUpdated = value; }
}
// Check to see if LastUpdated property is set
internal bool IsSetLastUpdated()
{
return this._lastUpdated.HasValue;
}
///
/// Gets and sets the property Sections.
///
/// Configuration data, organized by section name.
///
///
public Dictionary Sections
{
get { return this._sections; }
set { this._sections = value; }
}
// Check to see if Sections property is set
internal bool IsSetSections()
{
return this._sections != null && this._sections.Count > 0;
}
}
}