/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameSparks.Model { /// /// Details about a game. /// public partial class GameDetails { private string _arn; private DateTime? _created; private string _description; private bool? _enableTerminationProtection; private DateTime? _lastUpdated; private string _name; private GameState _state; private Dictionary _tags = new Dictionary(); /// /// Gets and sets the property Arn. /// /// The Amazon Resource Name (ARN) of this game. /// /// [AWSProperty(Min=20, Max=2048)] public string Arn { get { return this._arn; } set { this._arn = value; } } // Check to see if Arn property is set internal bool IsSetArn() { return this._arn != null; } /// /// Gets and sets the property Created. /// /// The date when the game was created. /// /// public DateTime Created { get { return this._created.GetValueOrDefault(); } set { this._created = value; } } // Check to see if Created property is set internal bool IsSetCreated() { return this._created.HasValue; } /// /// Gets and sets the property Description. /// /// The description of the game. /// /// [AWSProperty(Min=0, Max=250)] public string Description { get { return this._description; } set { this._description = value; } } // Check to see if Description property is set internal bool IsSetDescription() { return this._description != null; } /// /// Gets and sets the property EnableTerminationProtection. /// /// Determines if the game can be deleted. /// /// public bool EnableTerminationProtection { get { return this._enableTerminationProtection.GetValueOrDefault(); } set { this._enableTerminationProtection = value; } } // Check to see if EnableTerminationProtection property is set internal bool IsSetEnableTerminationProtection() { return this._enableTerminationProtection.HasValue; } /// /// Gets and sets the property LastUpdated. /// /// The date when the game was last modified. /// /// public DateTime LastUpdated { get { return this._lastUpdated.GetValueOrDefault(); } set { this._lastUpdated = value; } } // Check to see if LastUpdated property is set internal bool IsSetLastUpdated() { return this._lastUpdated.HasValue; } /// /// Gets and sets the property Name. /// /// The name of the game. /// /// [AWSProperty(Min=1, Max=36)] public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property State. /// /// The state of the game. /// /// public GameState State { get { return this._state; } set { this._state = value; } } // Check to see if State property is set internal bool IsSetState() { return this._state != null; } /// /// Gets and sets the property Tags. /// /// The tags associated with the game. /// /// [AWSProperty(Min=1, Max=50)] public Dictionary Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } } }