/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.GameSparks.Model
{
///
/// The summary of the properties of a game.
///
public partial class GameSummary
{
private string _description;
private string _name;
private GameState _state;
private Dictionary _tags = new Dictionary();
///
/// Gets and sets the property Description.
///
/// The description of the game.
///
///
[AWSProperty(Min=0, Max=250)]
public string Description
{
get { return this._description; }
set { this._description = value; }
}
// Check to see if Description property is set
internal bool IsSetDescription()
{
return this._description != null;
}
///
/// Gets and sets the property Name.
///
/// The name of the game.
///
///
[AWSProperty(Min=1, Max=36)]
public string Name
{
get { return this._name; }
set { this._name = value; }
}
// Check to see if Name property is set
internal bool IsSetName()
{
return this._name != null;
}
///
/// Gets and sets the property State.
///
/// The state of the game.
///
///
public GameState State
{
get { return this._state; }
set { this._state = value; }
}
// Check to see if State property is set
internal bool IsSetState()
{
return this._state != null;
}
///
/// Gets and sets the property Tags.
///
/// The tags associated with the game.
///
///
[AWSProperty(Min=1, Max=50)]
public Dictionary Tags
{
get { return this._tags; }
set { this._tags = value; }
}
// Check to see if Tags property is set
internal bool IsSetTags()
{
return this._tags != null && this._tags.Count > 0;
}
}
}