/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.GameSparks.Model { /// /// Container for the parameters to the GetPlayerConnectionStatus operation. /// Gets the status of a player's connection to the game runtime. /// /// /// /// It's possible for a single player to have multiple connections to the game runtime. /// If a player is not connected, this operation returns an empty list. /// /// public partial class GetPlayerConnectionStatusRequest : AmazonGameSparksRequest { private string _gameName; private string _playerId; private string _stageName; /// /// Gets and sets the property GameName. /// /// The name of the game. /// /// [AWSProperty(Required=true, Min=1, Max=36)] public string GameName { get { return this._gameName; } set { this._gameName = value; } } // Check to see if GameName property is set internal bool IsSetGameName() { return this._gameName != null; } /// /// Gets and sets the property PlayerId. /// /// The unique identifier representing a player. /// /// [AWSProperty(Required=true, Min=1, Max=44)] public string PlayerId { get { return this._playerId; } set { this._playerId = value; } } // Check to see if PlayerId property is set internal bool IsSetPlayerId() { return this._playerId != null; } /// /// Gets and sets the property StageName. /// /// The name of the stage. /// /// [AWSProperty(Required=true, Min=1, Max=36)] public string StageName { get { return this._stageName; } set { this._stageName = value; } } // Check to see if StageName property is set internal bool IsSetStageName() { return this._stageName != null; } } }