/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model.
*/
using System;
using System.Collections.Generic;
using Amazon.Runtime;
using Amazon.GameSparks.Model;
namespace Amazon.GameSparks
{
///
/// Interface for accessing GameSparks
///
///
///
public partial interface IAmazonGameSparks : IAmazonService, IDisposable
{
#if BCL45 || AWS_ASYNC_ENUMERABLES_API
///
/// Paginators for the service
///
IGameSparksPaginatorFactory Paginators { get; }
#endif
#region CreateGame
///
/// Creates a new game with an empty configuration. After creating your game, you can
/// update the configuration using UpdateGameConfiguration
or ImportGameConfiguration
.
///
/// Container for the necessary parameters to execute the CreateGame service method.
///
/// The response from the CreateGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateGame Operation
CreateGameResponse CreateGame(CreateGameRequest request);
///
/// Initiates the asynchronous execution of the CreateGame operation.
///
///
/// Container for the necessary parameters to execute the CreateGame operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreateGame
/// operation.
/// REST API Reference for CreateGame Operation
IAsyncResult BeginCreateGame(CreateGameRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the CreateGame operation.
///
///
/// The IAsyncResult returned by the call to BeginCreateGame.
///
/// Returns a CreateGameResult from GameSparks.
/// REST API Reference for CreateGame Operation
CreateGameResponse EndCreateGame(IAsyncResult asyncResult);
#endregion
#region CreateSnapshot
///
/// Creates a snapshot of the game configuration.
///
/// Container for the necessary parameters to execute the CreateSnapshot service method.
///
/// The response from the CreateSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateSnapshot Operation
CreateSnapshotResponse CreateSnapshot(CreateSnapshotRequest request);
///
/// Initiates the asynchronous execution of the CreateSnapshot operation.
///
///
/// Container for the necessary parameters to execute the CreateSnapshot operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreateSnapshot
/// operation.
/// REST API Reference for CreateSnapshot Operation
IAsyncResult BeginCreateSnapshot(CreateSnapshotRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the CreateSnapshot operation.
///
///
/// The IAsyncResult returned by the call to BeginCreateSnapshot.
///
/// Returns a CreateSnapshotResult from GameSparks.
/// REST API Reference for CreateSnapshot Operation
CreateSnapshotResponse EndCreateSnapshot(IAsyncResult asyncResult);
#endregion
#region CreateStage
///
/// Creates a new stage for stage-by-stage game development and deployment.
///
/// Container for the necessary parameters to execute the CreateStage service method.
///
/// The response from the CreateStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateStage Operation
CreateStageResponse CreateStage(CreateStageRequest request);
///
/// Initiates the asynchronous execution of the CreateStage operation.
///
///
/// Container for the necessary parameters to execute the CreateStage operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndCreateStage
/// operation.
/// REST API Reference for CreateStage Operation
IAsyncResult BeginCreateStage(CreateStageRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the CreateStage operation.
///
///
/// The IAsyncResult returned by the call to BeginCreateStage.
///
/// Returns a CreateStageResult from GameSparks.
/// REST API Reference for CreateStage Operation
CreateStageResponse EndCreateStage(IAsyncResult asyncResult);
#endregion
#region DeleteGame
///
/// Deletes a game.
///
/// Container for the necessary parameters to execute the DeleteGame service method.
///
/// The response from the DeleteGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DeleteGame Operation
DeleteGameResponse DeleteGame(DeleteGameRequest request);
///
/// Initiates the asynchronous execution of the DeleteGame operation.
///
///
/// Container for the necessary parameters to execute the DeleteGame operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDeleteGame
/// operation.
/// REST API Reference for DeleteGame Operation
IAsyncResult BeginDeleteGame(DeleteGameRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the DeleteGame operation.
///
///
/// The IAsyncResult returned by the call to BeginDeleteGame.
///
/// Returns a DeleteGameResult from GameSparks.
/// REST API Reference for DeleteGame Operation
DeleteGameResponse EndDeleteGame(IAsyncResult asyncResult);
#endregion
#region DeleteStage
///
/// Deletes a stage from a game, along with the associated game runtime.
///
/// Container for the necessary parameters to execute the DeleteStage service method.
///
/// The response from the DeleteStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DeleteStage Operation
DeleteStageResponse DeleteStage(DeleteStageRequest request);
///
/// Initiates the asynchronous execution of the DeleteStage operation.
///
///
/// Container for the necessary parameters to execute the DeleteStage operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDeleteStage
/// operation.
/// REST API Reference for DeleteStage Operation
IAsyncResult BeginDeleteStage(DeleteStageRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the DeleteStage operation.
///
///
/// The IAsyncResult returned by the call to BeginDeleteStage.
///
/// Returns a DeleteStageResult from GameSparks.
/// REST API Reference for DeleteStage Operation
DeleteStageResponse EndDeleteStage(IAsyncResult asyncResult);
#endregion
#region DisconnectPlayer
///
/// Disconnects a player from the game runtime.
///
///
///
/// If a player has multiple connections, this operation attempts to close all of them.
///
///
///
/// Container for the necessary parameters to execute the DisconnectPlayer service method.
///
/// The response from the DisconnectPlayer service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DisconnectPlayer Operation
DisconnectPlayerResponse DisconnectPlayer(DisconnectPlayerRequest request);
///
/// Initiates the asynchronous execution of the DisconnectPlayer operation.
///
///
/// Container for the necessary parameters to execute the DisconnectPlayer operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDisconnectPlayer
/// operation.
/// REST API Reference for DisconnectPlayer Operation
IAsyncResult BeginDisconnectPlayer(DisconnectPlayerRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the DisconnectPlayer operation.
///
///
/// The IAsyncResult returned by the call to BeginDisconnectPlayer.
///
/// Returns a DisconnectPlayerResult from GameSparks.
/// REST API Reference for DisconnectPlayer Operation
DisconnectPlayerResponse EndDisconnectPlayer(IAsyncResult asyncResult);
#endregion
#region ExportSnapshot
///
/// Exports a game configuration snapshot.
///
/// Container for the necessary parameters to execute the ExportSnapshot service method.
///
/// The response from the ExportSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ExportSnapshot Operation
ExportSnapshotResponse ExportSnapshot(ExportSnapshotRequest request);
///
/// Initiates the asynchronous execution of the ExportSnapshot operation.
///
///
/// Container for the necessary parameters to execute the ExportSnapshot operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndExportSnapshot
/// operation.
/// REST API Reference for ExportSnapshot Operation
IAsyncResult BeginExportSnapshot(ExportSnapshotRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ExportSnapshot operation.
///
///
/// The IAsyncResult returned by the call to BeginExportSnapshot.
///
/// Returns a ExportSnapshotResult from GameSparks.
/// REST API Reference for ExportSnapshot Operation
ExportSnapshotResponse EndExportSnapshot(IAsyncResult asyncResult);
#endregion
#region GetExtension
///
/// Gets details about a specified extension.
///
/// Container for the necessary parameters to execute the GetExtension service method.
///
/// The response from the GetExtension service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetExtension Operation
GetExtensionResponse GetExtension(GetExtensionRequest request);
///
/// Initiates the asynchronous execution of the GetExtension operation.
///
///
/// Container for the necessary parameters to execute the GetExtension operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetExtension
/// operation.
/// REST API Reference for GetExtension Operation
IAsyncResult BeginGetExtension(GetExtensionRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetExtension operation.
///
///
/// The IAsyncResult returned by the call to BeginGetExtension.
///
/// Returns a GetExtensionResult from GameSparks.
/// REST API Reference for GetExtension Operation
GetExtensionResponse EndGetExtension(IAsyncResult asyncResult);
#endregion
#region GetExtensionVersion
///
/// Gets details about a specified extension version.
///
/// Container for the necessary parameters to execute the GetExtensionVersion service method.
///
/// The response from the GetExtensionVersion service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetExtensionVersion Operation
GetExtensionVersionResponse GetExtensionVersion(GetExtensionVersionRequest request);
///
/// Initiates the asynchronous execution of the GetExtensionVersion operation.
///
///
/// Container for the necessary parameters to execute the GetExtensionVersion operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetExtensionVersion
/// operation.
/// REST API Reference for GetExtensionVersion Operation
IAsyncResult BeginGetExtensionVersion(GetExtensionVersionRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetExtensionVersion operation.
///
///
/// The IAsyncResult returned by the call to BeginGetExtensionVersion.
///
/// Returns a GetExtensionVersionResult from GameSparks.
/// REST API Reference for GetExtensionVersion Operation
GetExtensionVersionResponse EndGetExtensionVersion(IAsyncResult asyncResult);
#endregion
#region GetGame
///
/// Gets details about a game.
///
/// Container for the necessary parameters to execute the GetGame service method.
///
/// The response from the GetGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGame Operation
GetGameResponse GetGame(GetGameRequest request);
///
/// Initiates the asynchronous execution of the GetGame operation.
///
///
/// Container for the necessary parameters to execute the GetGame operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetGame
/// operation.
/// REST API Reference for GetGame Operation
IAsyncResult BeginGetGame(GetGameRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetGame operation.
///
///
/// The IAsyncResult returned by the call to BeginGetGame.
///
/// Returns a GetGameResult from GameSparks.
/// REST API Reference for GetGame Operation
GetGameResponse EndGetGame(IAsyncResult asyncResult);
#endregion
#region GetGameConfiguration
///
/// Gets the configuration of the game.
///
/// Container for the necessary parameters to execute the GetGameConfiguration service method.
///
/// The response from the GetGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGameConfiguration Operation
GetGameConfigurationResponse GetGameConfiguration(GetGameConfigurationRequest request);
///
/// Initiates the asynchronous execution of the GetGameConfiguration operation.
///
///
/// Container for the necessary parameters to execute the GetGameConfiguration operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetGameConfiguration
/// operation.
/// REST API Reference for GetGameConfiguration Operation
IAsyncResult BeginGetGameConfiguration(GetGameConfigurationRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetGameConfiguration operation.
///
///
/// The IAsyncResult returned by the call to BeginGetGameConfiguration.
///
/// Returns a GetGameConfigurationResult from GameSparks.
/// REST API Reference for GetGameConfiguration Operation
GetGameConfigurationResponse EndGetGameConfiguration(IAsyncResult asyncResult);
#endregion
#region GetGeneratedCodeJob
///
/// Gets details about a job that is generating code for a snapshot.
///
/// Container for the necessary parameters to execute the GetGeneratedCodeJob service method.
///
/// The response from the GetGeneratedCodeJob service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGeneratedCodeJob Operation
GetGeneratedCodeJobResponse GetGeneratedCodeJob(GetGeneratedCodeJobRequest request);
///
/// Initiates the asynchronous execution of the GetGeneratedCodeJob operation.
///
///
/// Container for the necessary parameters to execute the GetGeneratedCodeJob operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetGeneratedCodeJob
/// operation.
/// REST API Reference for GetGeneratedCodeJob Operation
IAsyncResult BeginGetGeneratedCodeJob(GetGeneratedCodeJobRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetGeneratedCodeJob operation.
///
///
/// The IAsyncResult returned by the call to BeginGetGeneratedCodeJob.
///
/// Returns a GetGeneratedCodeJobResult from GameSparks.
/// REST API Reference for GetGeneratedCodeJob Operation
GetGeneratedCodeJobResponse EndGetGeneratedCodeJob(IAsyncResult asyncResult);
#endregion
#region GetPlayerConnectionStatus
///
/// Gets the status of a player's connection to the game runtime.
///
///
///
/// It's possible for a single player to have multiple connections to the game runtime.
/// If a player is not connected, this operation returns an empty list.
///
///
/// Container for the necessary parameters to execute the GetPlayerConnectionStatus service method.
///
/// The response from the GetPlayerConnectionStatus service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetPlayerConnectionStatus Operation
GetPlayerConnectionStatusResponse GetPlayerConnectionStatus(GetPlayerConnectionStatusRequest request);
///
/// Initiates the asynchronous execution of the GetPlayerConnectionStatus operation.
///
///
/// Container for the necessary parameters to execute the GetPlayerConnectionStatus operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetPlayerConnectionStatus
/// operation.
/// REST API Reference for GetPlayerConnectionStatus Operation
IAsyncResult BeginGetPlayerConnectionStatus(GetPlayerConnectionStatusRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetPlayerConnectionStatus operation.
///
///
/// The IAsyncResult returned by the call to BeginGetPlayerConnectionStatus.
///
/// Returns a GetPlayerConnectionStatusResult from GameSparks.
/// REST API Reference for GetPlayerConnectionStatus Operation
GetPlayerConnectionStatusResponse EndGetPlayerConnectionStatus(IAsyncResult asyncResult);
#endregion
#region GetSnapshot
///
/// Gets a copy of the game configuration in a snapshot.
///
/// Container for the necessary parameters to execute the GetSnapshot service method.
///
/// The response from the GetSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetSnapshot Operation
GetSnapshotResponse GetSnapshot(GetSnapshotRequest request);
///
/// Initiates the asynchronous execution of the GetSnapshot operation.
///
///
/// Container for the necessary parameters to execute the GetSnapshot operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetSnapshot
/// operation.
/// REST API Reference for GetSnapshot Operation
IAsyncResult BeginGetSnapshot(GetSnapshotRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetSnapshot operation.
///
///
/// The IAsyncResult returned by the call to BeginGetSnapshot.
///
/// Returns a GetSnapshotResult from GameSparks.
/// REST API Reference for GetSnapshot Operation
GetSnapshotResponse EndGetSnapshot(IAsyncResult asyncResult);
#endregion
#region GetStage
///
/// Gets information about a stage.
///
/// Container for the necessary parameters to execute the GetStage service method.
///
/// The response from the GetStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetStage Operation
GetStageResponse GetStage(GetStageRequest request);
///
/// Initiates the asynchronous execution of the GetStage operation.
///
///
/// Container for the necessary parameters to execute the GetStage operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetStage
/// operation.
/// REST API Reference for GetStage Operation
IAsyncResult BeginGetStage(GetStageRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetStage operation.
///
///
/// The IAsyncResult returned by the call to BeginGetStage.
///
/// Returns a GetStageResult from GameSparks.
/// REST API Reference for GetStage Operation
GetStageResponse EndGetStage(IAsyncResult asyncResult);
#endregion
#region GetStageDeployment
///
/// Gets information about a stage deployment.
///
/// Container for the necessary parameters to execute the GetStageDeployment service method.
///
/// The response from the GetStageDeployment service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetStageDeployment Operation
GetStageDeploymentResponse GetStageDeployment(GetStageDeploymentRequest request);
///
/// Initiates the asynchronous execution of the GetStageDeployment operation.
///
///
/// Container for the necessary parameters to execute the GetStageDeployment operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndGetStageDeployment
/// operation.
/// REST API Reference for GetStageDeployment Operation
IAsyncResult BeginGetStageDeployment(GetStageDeploymentRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the GetStageDeployment operation.
///
///
/// The IAsyncResult returned by the call to BeginGetStageDeployment.
///
/// Returns a GetStageDeploymentResult from GameSparks.
/// REST API Reference for GetStageDeployment Operation
GetStageDeploymentResponse EndGetStageDeployment(IAsyncResult asyncResult);
#endregion
#region ImportGameConfiguration
///
/// Imports a game configuration.
///
///
///
/// This operation replaces the current configuration of the game with the provided input.
/// This is not a reversible operation. If you want to preserve the previous configuration,
/// use CreateSnapshot
to make a new snapshot before importing.
///
///
/// Container for the necessary parameters to execute the ImportGameConfiguration service method.
///
/// The response from the ImportGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ImportGameConfiguration Operation
ImportGameConfigurationResponse ImportGameConfiguration(ImportGameConfigurationRequest request);
///
/// Initiates the asynchronous execution of the ImportGameConfiguration operation.
///
///
/// Container for the necessary parameters to execute the ImportGameConfiguration operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndImportGameConfiguration
/// operation.
/// REST API Reference for ImportGameConfiguration Operation
IAsyncResult BeginImportGameConfiguration(ImportGameConfigurationRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ImportGameConfiguration operation.
///
///
/// The IAsyncResult returned by the call to BeginImportGameConfiguration.
///
/// Returns a ImportGameConfigurationResult from GameSparks.
/// REST API Reference for ImportGameConfiguration Operation
ImportGameConfigurationResponse EndImportGameConfiguration(IAsyncResult asyncResult);
#endregion
#region ListExtensions
///
/// Gets a paginated list of available extensions.
///
///
///
/// Extensions provide features that games can use from scripts.
///
///
/// Container for the necessary parameters to execute the ListExtensions service method.
///
/// The response from the ListExtensions service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListExtensions Operation
ListExtensionsResponse ListExtensions(ListExtensionsRequest request);
///
/// Initiates the asynchronous execution of the ListExtensions operation.
///
///
/// Container for the necessary parameters to execute the ListExtensions operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListExtensions
/// operation.
/// REST API Reference for ListExtensions Operation
IAsyncResult BeginListExtensions(ListExtensionsRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListExtensions operation.
///
///
/// The IAsyncResult returned by the call to BeginListExtensions.
///
/// Returns a ListExtensionsResult from GameSparks.
/// REST API Reference for ListExtensions Operation
ListExtensionsResponse EndListExtensions(IAsyncResult asyncResult);
#endregion
#region ListExtensionVersions
///
/// Gets a paginated list of available versions for the extension.
///
///
///
/// Each time an API change is made to an extension, the version is incremented. The
/// list retrieved by this operation shows the versions that are currently available.
///
///
///
/// Container for the necessary parameters to execute the ListExtensionVersions service method.
///
/// The response from the ListExtensionVersions service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListExtensionVersions Operation
ListExtensionVersionsResponse ListExtensionVersions(ListExtensionVersionsRequest request);
///
/// Initiates the asynchronous execution of the ListExtensionVersions operation.
///
///
/// Container for the necessary parameters to execute the ListExtensionVersions operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListExtensionVersions
/// operation.
/// REST API Reference for ListExtensionVersions Operation
IAsyncResult BeginListExtensionVersions(ListExtensionVersionsRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListExtensionVersions operation.
///
///
/// The IAsyncResult returned by the call to BeginListExtensionVersions.
///
/// Returns a ListExtensionVersionsResult from GameSparks.
/// REST API Reference for ListExtensionVersions Operation
ListExtensionVersionsResponse EndListExtensionVersions(IAsyncResult asyncResult);
#endregion
#region ListGames
///
/// Gets a paginated list of games.
///
/// Container for the necessary parameters to execute the ListGames service method.
///
/// The response from the ListGames service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListGames Operation
ListGamesResponse ListGames(ListGamesRequest request);
///
/// Initiates the asynchronous execution of the ListGames operation.
///
///
/// Container for the necessary parameters to execute the ListGames operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListGames
/// operation.
/// REST API Reference for ListGames Operation
IAsyncResult BeginListGames(ListGamesRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListGames operation.
///
///
/// The IAsyncResult returned by the call to BeginListGames.
///
/// Returns a ListGamesResult from GameSparks.
/// REST API Reference for ListGames Operation
ListGamesResponse EndListGames(IAsyncResult asyncResult);
#endregion
#region ListGeneratedCodeJobs
///
/// Gets a paginated list of code generation jobs for a snapshot.
///
/// Container for the necessary parameters to execute the ListGeneratedCodeJobs service method.
///
/// The response from the ListGeneratedCodeJobs service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListGeneratedCodeJobs Operation
ListGeneratedCodeJobsResponse ListGeneratedCodeJobs(ListGeneratedCodeJobsRequest request);
///
/// Initiates the asynchronous execution of the ListGeneratedCodeJobs operation.
///
///
/// Container for the necessary parameters to execute the ListGeneratedCodeJobs operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListGeneratedCodeJobs
/// operation.
/// REST API Reference for ListGeneratedCodeJobs Operation
IAsyncResult BeginListGeneratedCodeJobs(ListGeneratedCodeJobsRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListGeneratedCodeJobs operation.
///
///
/// The IAsyncResult returned by the call to BeginListGeneratedCodeJobs.
///
/// Returns a ListGeneratedCodeJobsResult from GameSparks.
/// REST API Reference for ListGeneratedCodeJobs Operation
ListGeneratedCodeJobsResponse EndListGeneratedCodeJobs(IAsyncResult asyncResult);
#endregion
#region ListSnapshots
///
/// Gets a paginated list of snapshot summaries from the game.
///
/// Container for the necessary parameters to execute the ListSnapshots service method.
///
/// The response from the ListSnapshots service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListSnapshots Operation
ListSnapshotsResponse ListSnapshots(ListSnapshotsRequest request);
///
/// Initiates the asynchronous execution of the ListSnapshots operation.
///
///
/// Container for the necessary parameters to execute the ListSnapshots operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListSnapshots
/// operation.
/// REST API Reference for ListSnapshots Operation
IAsyncResult BeginListSnapshots(ListSnapshotsRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListSnapshots operation.
///
///
/// The IAsyncResult returned by the call to BeginListSnapshots.
///
/// Returns a ListSnapshotsResult from GameSparks.
/// REST API Reference for ListSnapshots Operation
ListSnapshotsResponse EndListSnapshots(IAsyncResult asyncResult);
#endregion
#region ListStageDeployments
///
/// Gets a paginated list of stage deployment summaries from the game.
///
/// Container for the necessary parameters to execute the ListStageDeployments service method.
///
/// The response from the ListStageDeployments service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListStageDeployments Operation
ListStageDeploymentsResponse ListStageDeployments(ListStageDeploymentsRequest request);
///
/// Initiates the asynchronous execution of the ListStageDeployments operation.
///
///
/// Container for the necessary parameters to execute the ListStageDeployments operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListStageDeployments
/// operation.
/// REST API Reference for ListStageDeployments Operation
IAsyncResult BeginListStageDeployments(ListStageDeploymentsRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListStageDeployments operation.
///
///
/// The IAsyncResult returned by the call to BeginListStageDeployments.
///
/// Returns a ListStageDeploymentsResult from GameSparks.
/// REST API Reference for ListStageDeployments Operation
ListStageDeploymentsResponse EndListStageDeployments(IAsyncResult asyncResult);
#endregion
#region ListStages
///
/// Gets a paginated list of stage summaries from the game.
///
/// Container for the necessary parameters to execute the ListStages service method.
///
/// The response from the ListStages service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListStages Operation
ListStagesResponse ListStages(ListStagesRequest request);
///
/// Initiates the asynchronous execution of the ListStages operation.
///
///
/// Container for the necessary parameters to execute the ListStages operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListStages
/// operation.
/// REST API Reference for ListStages Operation
IAsyncResult BeginListStages(ListStagesRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListStages operation.
///
///
/// The IAsyncResult returned by the call to BeginListStages.
///
/// Returns a ListStagesResult from GameSparks.
/// REST API Reference for ListStages Operation
ListStagesResponse EndListStages(IAsyncResult asyncResult);
#endregion
#region ListTagsForResource
///
/// Lists the tags associated with a GameSparks resource.
///
/// Container for the necessary parameters to execute the ListTagsForResource service method.
///
/// The response from the ListTagsForResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListTagsForResource Operation
ListTagsForResourceResponse ListTagsForResource(ListTagsForResourceRequest request);
///
/// Initiates the asynchronous execution of the ListTagsForResource operation.
///
///
/// Container for the necessary parameters to execute the ListTagsForResource operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndListTagsForResource
/// operation.
/// REST API Reference for ListTagsForResource Operation
IAsyncResult BeginListTagsForResource(ListTagsForResourceRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the ListTagsForResource operation.
///
///
/// The IAsyncResult returned by the call to BeginListTagsForResource.
///
/// Returns a ListTagsForResourceResult from GameSparks.
/// REST API Reference for ListTagsForResource Operation
ListTagsForResourceResponse EndListTagsForResource(IAsyncResult asyncResult);
#endregion
#region StartGeneratedCodeJob
///
/// Starts an asynchronous process that generates client code for system-defined and
/// custom messages. The resulting code is collected as a .zip file and uploaded to a
/// pre-signed Amazon S3 URL.
///
/// Container for the necessary parameters to execute the StartGeneratedCodeJob service method.
///
/// The response from the StartGeneratedCodeJob service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for StartGeneratedCodeJob Operation
StartGeneratedCodeJobResponse StartGeneratedCodeJob(StartGeneratedCodeJobRequest request);
///
/// Initiates the asynchronous execution of the StartGeneratedCodeJob operation.
///
///
/// Container for the necessary parameters to execute the StartGeneratedCodeJob operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndStartGeneratedCodeJob
/// operation.
/// REST API Reference for StartGeneratedCodeJob Operation
IAsyncResult BeginStartGeneratedCodeJob(StartGeneratedCodeJobRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the StartGeneratedCodeJob operation.
///
///
/// The IAsyncResult returned by the call to BeginStartGeneratedCodeJob.
///
/// Returns a StartGeneratedCodeJobResult from GameSparks.
/// REST API Reference for StartGeneratedCodeJob Operation
StartGeneratedCodeJobResponse EndStartGeneratedCodeJob(IAsyncResult asyncResult);
#endregion
#region StartStageDeployment
///
/// Deploys a snapshot to the stage and creates a new game runtime.
///
///
///
/// After you call this operation, you can check the deployment status by using GetStageDeployment
.
///
///
///
///
/// If there are any players connected to the previous game runtime, then both runtimes
/// persist. Existing connections to the previous runtime are maintained. When players
/// disconnect and reconnect, they connect to the new runtime. After there are no connections
/// to the previous game runtime, it is deleted.
///
///
/// Container for the necessary parameters to execute the StartStageDeployment service method.
///
/// The response from the StartStageDeployment service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for StartStageDeployment Operation
StartStageDeploymentResponse StartStageDeployment(StartStageDeploymentRequest request);
///
/// Initiates the asynchronous execution of the StartStageDeployment operation.
///
///
/// Container for the necessary parameters to execute the StartStageDeployment operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndStartStageDeployment
/// operation.
/// REST API Reference for StartStageDeployment Operation
IAsyncResult BeginStartStageDeployment(StartStageDeploymentRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the StartStageDeployment operation.
///
///
/// The IAsyncResult returned by the call to BeginStartStageDeployment.
///
/// Returns a StartStageDeploymentResult from GameSparks.
/// REST API Reference for StartStageDeployment Operation
StartStageDeploymentResponse EndStartStageDeployment(IAsyncResult asyncResult);
#endregion
#region TagResource
///
/// Adds tags to a GameSparks resource.
///
/// Container for the necessary parameters to execute the TagResource service method.
///
/// The response from the TagResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for TagResource Operation
TagResourceResponse TagResource(TagResourceRequest request);
///
/// Initiates the asynchronous execution of the TagResource operation.
///
///
/// Container for the necessary parameters to execute the TagResource operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndTagResource
/// operation.
/// REST API Reference for TagResource Operation
IAsyncResult BeginTagResource(TagResourceRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the TagResource operation.
///
///
/// The IAsyncResult returned by the call to BeginTagResource.
///
/// Returns a TagResourceResult from GameSparks.
/// REST API Reference for TagResource Operation
TagResourceResponse EndTagResource(IAsyncResult asyncResult);
#endregion
#region UntagResource
///
/// Removes tags from a GameSparks resource.
///
/// Container for the necessary parameters to execute the UntagResource service method.
///
/// The response from the UntagResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UntagResource Operation
UntagResourceResponse UntagResource(UntagResourceRequest request);
///
/// Initiates the asynchronous execution of the UntagResource operation.
///
///
/// Container for the necessary parameters to execute the UntagResource operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUntagResource
/// operation.
/// REST API Reference for UntagResource Operation
IAsyncResult BeginUntagResource(UntagResourceRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the UntagResource operation.
///
///
/// The IAsyncResult returned by the call to BeginUntagResource.
///
/// Returns a UntagResourceResult from GameSparks.
/// REST API Reference for UntagResource Operation
UntagResourceResponse EndUntagResource(IAsyncResult asyncResult);
#endregion
#region UpdateGame
///
/// Updates details of the game.
///
/// Container for the necessary parameters to execute the UpdateGame service method.
///
/// The response from the UpdateGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateGame Operation
UpdateGameResponse UpdateGame(UpdateGameRequest request);
///
/// Initiates the asynchronous execution of the UpdateGame operation.
///
///
/// Container for the necessary parameters to execute the UpdateGame operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateGame
/// operation.
/// REST API Reference for UpdateGame Operation
IAsyncResult BeginUpdateGame(UpdateGameRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the UpdateGame operation.
///
///
/// The IAsyncResult returned by the call to BeginUpdateGame.
///
/// Returns a UpdateGameResult from GameSparks.
/// REST API Reference for UpdateGame Operation
UpdateGameResponse EndUpdateGame(IAsyncResult asyncResult);
#endregion
#region UpdateGameConfiguration
///
/// Updates one or more sections of the game configuration.
///
/// Container for the necessary parameters to execute the UpdateGameConfiguration service method.
///
/// The response from the UpdateGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateGameConfiguration Operation
UpdateGameConfigurationResponse UpdateGameConfiguration(UpdateGameConfigurationRequest request);
///
/// Initiates the asynchronous execution of the UpdateGameConfiguration operation.
///
///
/// Container for the necessary parameters to execute the UpdateGameConfiguration operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateGameConfiguration
/// operation.
/// REST API Reference for UpdateGameConfiguration Operation
IAsyncResult BeginUpdateGameConfiguration(UpdateGameConfigurationRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the UpdateGameConfiguration operation.
///
///
/// The IAsyncResult returned by the call to BeginUpdateGameConfiguration.
///
/// Returns a UpdateGameConfigurationResult from GameSparks.
/// REST API Reference for UpdateGameConfiguration Operation
UpdateGameConfigurationResponse EndUpdateGameConfiguration(IAsyncResult asyncResult);
#endregion
#region UpdateSnapshot
///
/// Updates the metadata of a GameSparks snapshot.
///
/// Container for the necessary parameters to execute the UpdateSnapshot service method.
///
/// The response from the UpdateSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateSnapshot Operation
UpdateSnapshotResponse UpdateSnapshot(UpdateSnapshotRequest request);
///
/// Initiates the asynchronous execution of the UpdateSnapshot operation.
///
///
/// Container for the necessary parameters to execute the UpdateSnapshot operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateSnapshot
/// operation.
/// REST API Reference for UpdateSnapshot Operation
IAsyncResult BeginUpdateSnapshot(UpdateSnapshotRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the UpdateSnapshot operation.
///
///
/// The IAsyncResult returned by the call to BeginUpdateSnapshot.
///
/// Returns a UpdateSnapshotResult from GameSparks.
/// REST API Reference for UpdateSnapshot Operation
UpdateSnapshotResponse EndUpdateSnapshot(IAsyncResult asyncResult);
#endregion
#region UpdateStage
///
/// Updates the metadata of a stage.
///
/// Container for the necessary parameters to execute the UpdateStage service method.
///
/// The response from the UpdateStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateStage Operation
UpdateStageResponse UpdateStage(UpdateStageRequest request);
///
/// Initiates the asynchronous execution of the UpdateStage operation.
///
///
/// Container for the necessary parameters to execute the UpdateStage operation on AmazonGameSparksClient.
/// An AsyncCallback delegate that is invoked when the operation completes.
/// A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
/// procedure using the AsyncState property.
///
/// An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateStage
/// operation.
/// REST API Reference for UpdateStage Operation
IAsyncResult BeginUpdateStage(UpdateStageRequest request, AsyncCallback callback, object state);
///
/// Finishes the asynchronous execution of the UpdateStage operation.
///
///
/// The IAsyncResult returned by the call to BeginUpdateStage.
///
/// Returns a UpdateStageResult from GameSparks.
/// REST API Reference for UpdateStage Operation
UpdateStageResponse EndUpdateStage(IAsyncResult asyncResult);
#endregion
}
}