/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model.
*/
using System;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Net;
using Amazon.GameSparks.Model;
using Amazon.GameSparks.Model.Internal.MarshallTransformations;
using Amazon.GameSparks.Internal;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
using Amazon.Runtime.Internal.Auth;
using Amazon.Runtime.Internal.Transform;
namespace Amazon.GameSparks
{
///
/// Implementation for accessing GameSparks
///
///
///
public partial class AmazonGameSparksClient : AmazonServiceClient, IAmazonGameSparks
{
private static IServiceMetadata serviceMetadata = new AmazonGameSparksMetadata();
private IGameSparksPaginatorFactory _paginators;
///
/// Paginators for the service
///
public IGameSparksPaginatorFactory Paginators
{
get
{
if (this._paginators == null)
{
this._paginators = new GameSparksPaginatorFactory(this);
}
return this._paginators;
}
}
#region Constructors
///
/// Constructs AmazonGameSparksClient with the credentials loaded from the application's
/// default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance.
///
/// Example App.config with credentials set.
///
/// <?xml version="1.0" encoding="utf-8" ?>
/// <configuration>
/// <appSettings>
/// <add key="AWSProfileName" value="AWS Default"/>
/// </appSettings>
/// </configuration>
///
///
///
public AmazonGameSparksClient()
: base(FallbackCredentialsFactory.GetCredentials(), new AmazonGameSparksConfig()) { }
///
/// Constructs AmazonGameSparksClient with the credentials loaded from the application's
/// default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance.
///
/// Example App.config with credentials set.
///
/// <?xml version="1.0" encoding="utf-8" ?>
/// <configuration>
/// <appSettings>
/// <add key="AWSProfileName" value="AWS Default"/>
/// </appSettings>
/// </configuration>
///
///
///
/// The region to connect.
public AmazonGameSparksClient(RegionEndpoint region)
: base(FallbackCredentialsFactory.GetCredentials(), new AmazonGameSparksConfig{RegionEndpoint = region}) { }
///
/// Constructs AmazonGameSparksClient with the credentials loaded from the application's
/// default configuration, and if unsuccessful from the Instance Profile service on an EC2 instance.
///
/// Example App.config with credentials set.
///
/// <?xml version="1.0" encoding="utf-8" ?>
/// <configuration>
/// <appSettings>
/// <add key="AWSProfileName" value="AWS Default"/>
/// </appSettings>
/// </configuration>
///
///
///
/// The AmazonGameSparksClient Configuration Object
public AmazonGameSparksClient(AmazonGameSparksConfig config)
: base(FallbackCredentialsFactory.GetCredentials(config), config){}
///
/// Constructs AmazonGameSparksClient with AWS Credentials
///
/// AWS Credentials
public AmazonGameSparksClient(AWSCredentials credentials)
: this(credentials, new AmazonGameSparksConfig())
{
}
///
/// Constructs AmazonGameSparksClient with AWS Credentials
///
/// AWS Credentials
/// The region to connect.
public AmazonGameSparksClient(AWSCredentials credentials, RegionEndpoint region)
: this(credentials, new AmazonGameSparksConfig{RegionEndpoint = region})
{
}
///
/// Constructs AmazonGameSparksClient with AWS Credentials and an
/// AmazonGameSparksClient Configuration object.
///
/// AWS Credentials
/// The AmazonGameSparksClient Configuration Object
public AmazonGameSparksClient(AWSCredentials credentials, AmazonGameSparksConfig clientConfig)
: base(credentials, clientConfig)
{
}
///
/// Constructs AmazonGameSparksClient with AWS Access Key ID and AWS Secret Key
///
/// AWS Access Key ID
/// AWS Secret Access Key
public AmazonGameSparksClient(string awsAccessKeyId, string awsSecretAccessKey)
: this(awsAccessKeyId, awsSecretAccessKey, new AmazonGameSparksConfig())
{
}
///
/// Constructs AmazonGameSparksClient with AWS Access Key ID and AWS Secret Key
///
/// AWS Access Key ID
/// AWS Secret Access Key
/// The region to connect.
public AmazonGameSparksClient(string awsAccessKeyId, string awsSecretAccessKey, RegionEndpoint region)
: this(awsAccessKeyId, awsSecretAccessKey, new AmazonGameSparksConfig() {RegionEndpoint=region})
{
}
///
/// Constructs AmazonGameSparksClient with AWS Access Key ID, AWS Secret Key and an
/// AmazonGameSparksClient Configuration object.
///
/// AWS Access Key ID
/// AWS Secret Access Key
/// The AmazonGameSparksClient Configuration Object
public AmazonGameSparksClient(string awsAccessKeyId, string awsSecretAccessKey, AmazonGameSparksConfig clientConfig)
: base(awsAccessKeyId, awsSecretAccessKey, clientConfig)
{
}
///
/// Constructs AmazonGameSparksClient with AWS Access Key ID and AWS Secret Key
///
/// AWS Access Key ID
/// AWS Secret Access Key
/// AWS Session Token
public AmazonGameSparksClient(string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken)
: this(awsAccessKeyId, awsSecretAccessKey, awsSessionToken, new AmazonGameSparksConfig())
{
}
///
/// Constructs AmazonGameSparksClient with AWS Access Key ID and AWS Secret Key
///
/// AWS Access Key ID
/// AWS Secret Access Key
/// AWS Session Token
/// The region to connect.
public AmazonGameSparksClient(string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, RegionEndpoint region)
: this(awsAccessKeyId, awsSecretAccessKey, awsSessionToken, new AmazonGameSparksConfig{RegionEndpoint = region})
{
}
///
/// Constructs AmazonGameSparksClient with AWS Access Key ID, AWS Secret Key and an
/// AmazonGameSparksClient Configuration object.
///
/// AWS Access Key ID
/// AWS Secret Access Key
/// AWS Session Token
/// The AmazonGameSparksClient Configuration Object
public AmazonGameSparksClient(string awsAccessKeyId, string awsSecretAccessKey, string awsSessionToken, AmazonGameSparksConfig clientConfig)
: base(awsAccessKeyId, awsSecretAccessKey, awsSessionToken, clientConfig)
{
}
#endregion
#region Overrides
///
/// Creates the signer for the service.
///
protected override AbstractAWSSigner CreateSigner()
{
return new AWS4Signer();
}
///
/// Customize the pipeline
///
///
protected override void CustomizeRuntimePipeline(RuntimePipeline pipeline)
{
pipeline.RemoveHandler();
pipeline.AddHandlerAfter(new AmazonGameSparksEndpointResolver());
}
///
/// Capture metadata for the service.
///
protected override IServiceMetadata ServiceMetadata
{
get
{
return serviceMetadata;
}
}
#endregion
#region Dispose
///
/// Disposes the service client.
///
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
#endregion
#region CreateGame
///
/// Creates a new game with an empty configuration. After creating your game, you can
/// update the configuration using UpdateGameConfiguration
or ImportGameConfiguration
.
///
/// Container for the necessary parameters to execute the CreateGame service method.
///
/// The response from the CreateGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateGame Operation
public virtual CreateGameResponse CreateGame(CreateGameRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = CreateGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = CreateGameResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Creates a new game with an empty configuration. After creating your game, you can
/// update the configuration using UpdateGameConfiguration
or ImportGameConfiguration
.
///
/// Container for the necessary parameters to execute the CreateGame service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the CreateGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateGame Operation
public virtual Task CreateGameAsync(CreateGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = CreateGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = CreateGameResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region CreateSnapshot
///
/// Creates a snapshot of the game configuration.
///
/// Container for the necessary parameters to execute the CreateSnapshot service method.
///
/// The response from the CreateSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateSnapshot Operation
public virtual CreateSnapshotResponse CreateSnapshot(CreateSnapshotRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = CreateSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = CreateSnapshotResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Creates a snapshot of the game configuration.
///
/// Container for the necessary parameters to execute the CreateSnapshot service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the CreateSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateSnapshot Operation
public virtual Task CreateSnapshotAsync(CreateSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = CreateSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = CreateSnapshotResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region CreateStage
///
/// Creates a new stage for stage-by-stage game development and deployment.
///
/// Container for the necessary parameters to execute the CreateStage service method.
///
/// The response from the CreateStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateStage Operation
public virtual CreateStageResponse CreateStage(CreateStageRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = CreateStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = CreateStageResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Creates a new stage for stage-by-stage game development and deployment.
///
/// Container for the necessary parameters to execute the CreateStage service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the CreateStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for CreateStage Operation
public virtual Task CreateStageAsync(CreateStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = CreateStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = CreateStageResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region DeleteGame
///
/// Deletes a game.
///
/// Container for the necessary parameters to execute the DeleteGame service method.
///
/// The response from the DeleteGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DeleteGame Operation
public virtual DeleteGameResponse DeleteGame(DeleteGameRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = DeleteGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = DeleteGameResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Deletes a game.
///
/// Container for the necessary parameters to execute the DeleteGame service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the DeleteGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DeleteGame Operation
public virtual Task DeleteGameAsync(DeleteGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = DeleteGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = DeleteGameResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region DeleteStage
///
/// Deletes a stage from a game, along with the associated game runtime.
///
/// Container for the necessary parameters to execute the DeleteStage service method.
///
/// The response from the DeleteStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DeleteStage Operation
public virtual DeleteStageResponse DeleteStage(DeleteStageRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = DeleteStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = DeleteStageResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Deletes a stage from a game, along with the associated game runtime.
///
/// Container for the necessary parameters to execute the DeleteStage service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the DeleteStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DeleteStage Operation
public virtual Task DeleteStageAsync(DeleteStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = DeleteStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = DeleteStageResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region DisconnectPlayer
///
/// Disconnects a player from the game runtime.
///
///
///
/// If a player has multiple connections, this operation attempts to close all of them.
///
///
///
/// Container for the necessary parameters to execute the DisconnectPlayer service method.
///
/// The response from the DisconnectPlayer service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DisconnectPlayer Operation
public virtual DisconnectPlayerResponse DisconnectPlayer(DisconnectPlayerRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = DisconnectPlayerRequestMarshaller.Instance;
options.ResponseUnmarshaller = DisconnectPlayerResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Disconnects a player from the game runtime.
///
///
///
/// If a player has multiple connections, this operation attempts to close all of them.
///
///
///
/// Container for the necessary parameters to execute the DisconnectPlayer service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the DisconnectPlayer service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for DisconnectPlayer Operation
public virtual Task DisconnectPlayerAsync(DisconnectPlayerRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = DisconnectPlayerRequestMarshaller.Instance;
options.ResponseUnmarshaller = DisconnectPlayerResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ExportSnapshot
///
/// Exports a game configuration snapshot.
///
/// Container for the necessary parameters to execute the ExportSnapshot service method.
///
/// The response from the ExportSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ExportSnapshot Operation
public virtual ExportSnapshotResponse ExportSnapshot(ExportSnapshotRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ExportSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = ExportSnapshotResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Exports a game configuration snapshot.
///
/// Container for the necessary parameters to execute the ExportSnapshot service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ExportSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ExportSnapshot Operation
public virtual Task ExportSnapshotAsync(ExportSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ExportSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = ExportSnapshotResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetExtension
///
/// Gets details about a specified extension.
///
/// Container for the necessary parameters to execute the GetExtension service method.
///
/// The response from the GetExtension service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetExtension Operation
public virtual GetExtensionResponse GetExtension(GetExtensionRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetExtensionRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetExtensionResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets details about a specified extension.
///
/// Container for the necessary parameters to execute the GetExtension service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetExtension service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetExtension Operation
public virtual Task GetExtensionAsync(GetExtensionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetExtensionRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetExtensionResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetExtensionVersion
///
/// Gets details about a specified extension version.
///
/// Container for the necessary parameters to execute the GetExtensionVersion service method.
///
/// The response from the GetExtensionVersion service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetExtensionVersion Operation
public virtual GetExtensionVersionResponse GetExtensionVersion(GetExtensionVersionRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetExtensionVersionRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetExtensionVersionResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets details about a specified extension version.
///
/// Container for the necessary parameters to execute the GetExtensionVersion service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetExtensionVersion service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetExtensionVersion Operation
public virtual Task GetExtensionVersionAsync(GetExtensionVersionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetExtensionVersionRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetExtensionVersionResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetGame
///
/// Gets details about a game.
///
/// Container for the necessary parameters to execute the GetGame service method.
///
/// The response from the GetGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGame Operation
public virtual GetGameResponse GetGame(GetGameRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetGameResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets details about a game.
///
/// Container for the necessary parameters to execute the GetGame service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGame Operation
public virtual Task GetGameAsync(GetGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetGameResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetGameConfiguration
///
/// Gets the configuration of the game.
///
/// Container for the necessary parameters to execute the GetGameConfiguration service method.
///
/// The response from the GetGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGameConfiguration Operation
public virtual GetGameConfigurationResponse GetGameConfiguration(GetGameConfigurationRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetGameConfigurationRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetGameConfigurationResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets the configuration of the game.
///
/// Container for the necessary parameters to execute the GetGameConfiguration service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGameConfiguration Operation
public virtual Task GetGameConfigurationAsync(GetGameConfigurationRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetGameConfigurationRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetGameConfigurationResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetGeneratedCodeJob
///
/// Gets details about a job that is generating code for a snapshot.
///
/// Container for the necessary parameters to execute the GetGeneratedCodeJob service method.
///
/// The response from the GetGeneratedCodeJob service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGeneratedCodeJob Operation
public virtual GetGeneratedCodeJobResponse GetGeneratedCodeJob(GetGeneratedCodeJobRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetGeneratedCodeJobRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetGeneratedCodeJobResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets details about a job that is generating code for a snapshot.
///
/// Container for the necessary parameters to execute the GetGeneratedCodeJob service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetGeneratedCodeJob service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetGeneratedCodeJob Operation
public virtual Task GetGeneratedCodeJobAsync(GetGeneratedCodeJobRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetGeneratedCodeJobRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetGeneratedCodeJobResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetPlayerConnectionStatus
///
/// Gets the status of a player's connection to the game runtime.
///
///
///
/// It's possible for a single player to have multiple connections to the game runtime.
/// If a player is not connected, this operation returns an empty list.
///
///
/// Container for the necessary parameters to execute the GetPlayerConnectionStatus service method.
///
/// The response from the GetPlayerConnectionStatus service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetPlayerConnectionStatus Operation
public virtual GetPlayerConnectionStatusResponse GetPlayerConnectionStatus(GetPlayerConnectionStatusRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetPlayerConnectionStatusRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetPlayerConnectionStatusResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets the status of a player's connection to the game runtime.
///
///
///
/// It's possible for a single player to have multiple connections to the game runtime.
/// If a player is not connected, this operation returns an empty list.
///
///
/// Container for the necessary parameters to execute the GetPlayerConnectionStatus service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetPlayerConnectionStatus service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetPlayerConnectionStatus Operation
public virtual Task GetPlayerConnectionStatusAsync(GetPlayerConnectionStatusRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetPlayerConnectionStatusRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetPlayerConnectionStatusResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetSnapshot
///
/// Gets a copy of the game configuration in a snapshot.
///
/// Container for the necessary parameters to execute the GetSnapshot service method.
///
/// The response from the GetSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetSnapshot Operation
public virtual GetSnapshotResponse GetSnapshot(GetSnapshotRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetSnapshotResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a copy of the game configuration in a snapshot.
///
/// Container for the necessary parameters to execute the GetSnapshot service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetSnapshot Operation
public virtual Task GetSnapshotAsync(GetSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetSnapshotResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetStage
///
/// Gets information about a stage.
///
/// Container for the necessary parameters to execute the GetStage service method.
///
/// The response from the GetStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetStage Operation
public virtual GetStageResponse GetStage(GetStageRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetStageResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets information about a stage.
///
/// Container for the necessary parameters to execute the GetStage service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetStage Operation
public virtual Task GetStageAsync(GetStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetStageResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region GetStageDeployment
///
/// Gets information about a stage deployment.
///
/// Container for the necessary parameters to execute the GetStageDeployment service method.
///
/// The response from the GetStageDeployment service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetStageDeployment Operation
public virtual GetStageDeploymentResponse GetStageDeployment(GetStageDeploymentRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = GetStageDeploymentRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetStageDeploymentResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets information about a stage deployment.
///
/// Container for the necessary parameters to execute the GetStageDeployment service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the GetStageDeployment service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for GetStageDeployment Operation
public virtual Task GetStageDeploymentAsync(GetStageDeploymentRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = GetStageDeploymentRequestMarshaller.Instance;
options.ResponseUnmarshaller = GetStageDeploymentResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ImportGameConfiguration
///
/// Imports a game configuration.
///
///
///
/// This operation replaces the current configuration of the game with the provided input.
/// This is not a reversible operation. If you want to preserve the previous configuration,
/// use CreateSnapshot
to make a new snapshot before importing.
///
///
/// Container for the necessary parameters to execute the ImportGameConfiguration service method.
///
/// The response from the ImportGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ImportGameConfiguration Operation
public virtual ImportGameConfigurationResponse ImportGameConfiguration(ImportGameConfigurationRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ImportGameConfigurationRequestMarshaller.Instance;
options.ResponseUnmarshaller = ImportGameConfigurationResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Imports a game configuration.
///
///
///
/// This operation replaces the current configuration of the game with the provided input.
/// This is not a reversible operation. If you want to preserve the previous configuration,
/// use CreateSnapshot
to make a new snapshot before importing.
///
///
/// Container for the necessary parameters to execute the ImportGameConfiguration service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ImportGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ImportGameConfiguration Operation
public virtual Task ImportGameConfigurationAsync(ImportGameConfigurationRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ImportGameConfigurationRequestMarshaller.Instance;
options.ResponseUnmarshaller = ImportGameConfigurationResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListExtensions
///
/// Gets a paginated list of available extensions.
///
///
///
/// Extensions provide features that games can use from scripts.
///
///
/// Container for the necessary parameters to execute the ListExtensions service method.
///
/// The response from the ListExtensions service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListExtensions Operation
public virtual ListExtensionsResponse ListExtensions(ListExtensionsRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListExtensionsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListExtensionsResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of available extensions.
///
///
///
/// Extensions provide features that games can use from scripts.
///
///
/// Container for the necessary parameters to execute the ListExtensions service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListExtensions service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListExtensions Operation
public virtual Task ListExtensionsAsync(ListExtensionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListExtensionsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListExtensionsResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListExtensionVersions
///
/// Gets a paginated list of available versions for the extension.
///
///
///
/// Each time an API change is made to an extension, the version is incremented. The
/// list retrieved by this operation shows the versions that are currently available.
///
///
///
/// Container for the necessary parameters to execute the ListExtensionVersions service method.
///
/// The response from the ListExtensionVersions service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListExtensionVersions Operation
public virtual ListExtensionVersionsResponse ListExtensionVersions(ListExtensionVersionsRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListExtensionVersionsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListExtensionVersionsResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of available versions for the extension.
///
///
///
/// Each time an API change is made to an extension, the version is incremented. The
/// list retrieved by this operation shows the versions that are currently available.
///
///
///
/// Container for the necessary parameters to execute the ListExtensionVersions service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListExtensionVersions service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListExtensionVersions Operation
public virtual Task ListExtensionVersionsAsync(ListExtensionVersionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListExtensionVersionsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListExtensionVersionsResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListGames
///
/// Gets a paginated list of games.
///
/// Container for the necessary parameters to execute the ListGames service method.
///
/// The response from the ListGames service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListGames Operation
public virtual ListGamesResponse ListGames(ListGamesRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListGamesRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListGamesResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of games.
///
/// Container for the necessary parameters to execute the ListGames service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListGames service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListGames Operation
public virtual Task ListGamesAsync(ListGamesRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListGamesRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListGamesResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListGeneratedCodeJobs
///
/// Gets a paginated list of code generation jobs for a snapshot.
///
/// Container for the necessary parameters to execute the ListGeneratedCodeJobs service method.
///
/// The response from the ListGeneratedCodeJobs service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListGeneratedCodeJobs Operation
public virtual ListGeneratedCodeJobsResponse ListGeneratedCodeJobs(ListGeneratedCodeJobsRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListGeneratedCodeJobsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListGeneratedCodeJobsResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of code generation jobs for a snapshot.
///
/// Container for the necessary parameters to execute the ListGeneratedCodeJobs service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListGeneratedCodeJobs service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListGeneratedCodeJobs Operation
public virtual Task ListGeneratedCodeJobsAsync(ListGeneratedCodeJobsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListGeneratedCodeJobsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListGeneratedCodeJobsResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListSnapshots
///
/// Gets a paginated list of snapshot summaries from the game.
///
/// Container for the necessary parameters to execute the ListSnapshots service method.
///
/// The response from the ListSnapshots service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListSnapshots Operation
public virtual ListSnapshotsResponse ListSnapshots(ListSnapshotsRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListSnapshotsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListSnapshotsResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of snapshot summaries from the game.
///
/// Container for the necessary parameters to execute the ListSnapshots service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListSnapshots service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListSnapshots Operation
public virtual Task ListSnapshotsAsync(ListSnapshotsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListSnapshotsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListSnapshotsResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListStageDeployments
///
/// Gets a paginated list of stage deployment summaries from the game.
///
/// Container for the necessary parameters to execute the ListStageDeployments service method.
///
/// The response from the ListStageDeployments service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListStageDeployments Operation
public virtual ListStageDeploymentsResponse ListStageDeployments(ListStageDeploymentsRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListStageDeploymentsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListStageDeploymentsResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of stage deployment summaries from the game.
///
/// Container for the necessary parameters to execute the ListStageDeployments service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListStageDeployments service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListStageDeployments Operation
public virtual Task ListStageDeploymentsAsync(ListStageDeploymentsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListStageDeploymentsRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListStageDeploymentsResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListStages
///
/// Gets a paginated list of stage summaries from the game.
///
/// Container for the necessary parameters to execute the ListStages service method.
///
/// The response from the ListStages service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListStages Operation
public virtual ListStagesResponse ListStages(ListStagesRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListStagesRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListStagesResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Gets a paginated list of stage summaries from the game.
///
/// Container for the necessary parameters to execute the ListStages service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListStages service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListStages Operation
public virtual Task ListStagesAsync(ListStagesRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListStagesRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListStagesResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region ListTagsForResource
///
/// Lists the tags associated with a GameSparks resource.
///
/// Container for the necessary parameters to execute the ListTagsForResource service method.
///
/// The response from the ListTagsForResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListTagsForResource Operation
public virtual ListTagsForResourceResponse ListTagsForResource(ListTagsForResourceRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = ListTagsForResourceRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListTagsForResourceResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Lists the tags associated with a GameSparks resource.
///
/// Container for the necessary parameters to execute the ListTagsForResource service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the ListTagsForResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for ListTagsForResource Operation
public virtual Task ListTagsForResourceAsync(ListTagsForResourceRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = ListTagsForResourceRequestMarshaller.Instance;
options.ResponseUnmarshaller = ListTagsForResourceResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region StartGeneratedCodeJob
///
/// Starts an asynchronous process that generates client code for system-defined and
/// custom messages. The resulting code is collected as a .zip file and uploaded to a
/// pre-signed Amazon S3 URL.
///
/// Container for the necessary parameters to execute the StartGeneratedCodeJob service method.
///
/// The response from the StartGeneratedCodeJob service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for StartGeneratedCodeJob Operation
public virtual StartGeneratedCodeJobResponse StartGeneratedCodeJob(StartGeneratedCodeJobRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = StartGeneratedCodeJobRequestMarshaller.Instance;
options.ResponseUnmarshaller = StartGeneratedCodeJobResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Starts an asynchronous process that generates client code for system-defined and
/// custom messages. The resulting code is collected as a .zip file and uploaded to a
/// pre-signed Amazon S3 URL.
///
/// Container for the necessary parameters to execute the StartGeneratedCodeJob service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the StartGeneratedCodeJob service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for StartGeneratedCodeJob Operation
public virtual Task StartGeneratedCodeJobAsync(StartGeneratedCodeJobRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = StartGeneratedCodeJobRequestMarshaller.Instance;
options.ResponseUnmarshaller = StartGeneratedCodeJobResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region StartStageDeployment
///
/// Deploys a snapshot to the stage and creates a new game runtime.
///
///
///
/// After you call this operation, you can check the deployment status by using GetStageDeployment
.
///
///
///
///
/// If there are any players connected to the previous game runtime, then both runtimes
/// persist. Existing connections to the previous runtime are maintained. When players
/// disconnect and reconnect, they connect to the new runtime. After there are no connections
/// to the previous game runtime, it is deleted.
///
///
/// Container for the necessary parameters to execute the StartStageDeployment service method.
///
/// The response from the StartStageDeployment service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for StartStageDeployment Operation
public virtual StartStageDeploymentResponse StartStageDeployment(StartStageDeploymentRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = StartStageDeploymentRequestMarshaller.Instance;
options.ResponseUnmarshaller = StartStageDeploymentResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Deploys a snapshot to the stage and creates a new game runtime.
///
///
///
/// After you call this operation, you can check the deployment status by using GetStageDeployment
.
///
///
///
///
/// If there are any players connected to the previous game runtime, then both runtimes
/// persist. Existing connections to the previous runtime are maintained. When players
/// disconnect and reconnect, they connect to the new runtime. After there are no connections
/// to the previous game runtime, it is deleted.
///
///
/// Container for the necessary parameters to execute the StartStageDeployment service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the StartStageDeployment service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The resource already exists, or another operation is in progress.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for StartStageDeployment Operation
public virtual Task StartStageDeploymentAsync(StartStageDeploymentRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = StartStageDeploymentRequestMarshaller.Instance;
options.ResponseUnmarshaller = StartStageDeploymentResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region TagResource
///
/// Adds tags to a GameSparks resource.
///
/// Container for the necessary parameters to execute the TagResource service method.
///
/// The response from the TagResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for TagResource Operation
public virtual TagResourceResponse TagResource(TagResourceRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = TagResourceRequestMarshaller.Instance;
options.ResponseUnmarshaller = TagResourceResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Adds tags to a GameSparks resource.
///
/// Container for the necessary parameters to execute the TagResource service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the TagResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for TagResource Operation
public virtual Task TagResourceAsync(TagResourceRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = TagResourceRequestMarshaller.Instance;
options.ResponseUnmarshaller = TagResourceResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region UntagResource
///
/// Removes tags from a GameSparks resource.
///
/// Container for the necessary parameters to execute the UntagResource service method.
///
/// The response from the UntagResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UntagResource Operation
public virtual UntagResourceResponse UntagResource(UntagResourceRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = UntagResourceRequestMarshaller.Instance;
options.ResponseUnmarshaller = UntagResourceResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Removes tags from a GameSparks resource.
///
/// Container for the necessary parameters to execute the UntagResource service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the UntagResource service method, as returned by GameSparks.
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UntagResource Operation
public virtual Task UntagResourceAsync(UntagResourceRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = UntagResourceRequestMarshaller.Instance;
options.ResponseUnmarshaller = UntagResourceResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region UpdateGame
///
/// Updates details of the game.
///
/// Container for the necessary parameters to execute the UpdateGame service method.
///
/// The response from the UpdateGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateGame Operation
public virtual UpdateGameResponse UpdateGame(UpdateGameRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateGameResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Updates details of the game.
///
/// Container for the necessary parameters to execute the UpdateGame service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the UpdateGame service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateGame Operation
public virtual Task UpdateGameAsync(UpdateGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateGameRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateGameResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region UpdateGameConfiguration
///
/// Updates one or more sections of the game configuration.
///
/// Container for the necessary parameters to execute the UpdateGameConfiguration service method.
///
/// The response from the UpdateGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateGameConfiguration Operation
public virtual UpdateGameConfigurationResponse UpdateGameConfiguration(UpdateGameConfigurationRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateGameConfigurationRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateGameConfigurationResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Updates one or more sections of the game configuration.
///
/// Container for the necessary parameters to execute the UpdateGameConfiguration service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the UpdateGameConfiguration service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request would result in exceeding service quota.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateGameConfiguration Operation
public virtual Task UpdateGameConfigurationAsync(UpdateGameConfigurationRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateGameConfigurationRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateGameConfigurationResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region UpdateSnapshot
///
/// Updates the metadata of a GameSparks snapshot.
///
/// Container for the necessary parameters to execute the UpdateSnapshot service method.
///
/// The response from the UpdateSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateSnapshot Operation
public virtual UpdateSnapshotResponse UpdateSnapshot(UpdateSnapshotRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateSnapshotResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Updates the metadata of a GameSparks snapshot.
///
/// Container for the necessary parameters to execute the UpdateSnapshot service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the UpdateSnapshot service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateSnapshot Operation
public virtual Task UpdateSnapshotAsync(UpdateSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateSnapshotRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateSnapshotResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
#region UpdateStage
///
/// Updates the metadata of a stage.
///
/// Container for the necessary parameters to execute the UpdateStage service method.
///
/// The response from the UpdateStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateStage Operation
public virtual UpdateStageResponse UpdateStage(UpdateStageRequest request)
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateStageResponseUnmarshaller.Instance;
return Invoke(request, options);
}
///
/// Updates the metadata of a stage.
///
/// Container for the necessary parameters to execute the UpdateStage service method.
///
/// A cancellation token that can be used by other objects or threads to receive notice of cancellation.
///
///
/// The response from the UpdateStage service method, as returned by GameSparks.
///
/// You do not have sufficient access to perform this action.
///
///
/// The service encountered an internal error.
///
///
/// The resource specified in the request does not exist.
///
///
/// The request throughput limit was exceeded.
///
///
/// One of the parameters in the request is invalid.
///
/// REST API Reference for UpdateStage Operation
public virtual Task UpdateStageAsync(UpdateStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
{
var options = new InvokeOptions();
options.RequestMarshaller = UpdateStageRequestMarshaller.Instance;
options.ResponseUnmarshaller = UpdateStageResponseUnmarshaller.Instance;
return InvokeAsync(request, options, cancellationToken);
}
#endregion
}
}