/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the gamesparks-2021-08-17.normal.json service model. */ using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Generic; using Amazon.Runtime; using Amazon.GameSparks.Model; namespace Amazon.GameSparks { /// /// Interface for accessing GameSparks /// /// /// public partial interface IAmazonGameSparks : IAmazonService, IDisposable { #if AWS_ASYNC_ENUMERABLES_API /// /// Paginators for the service /// IGameSparksPaginatorFactory Paginators { get; } #endif #region CreateGame /// /// Creates a new game with an empty configuration. After creating your game, you can /// update the configuration using UpdateGameConfiguration or ImportGameConfiguration. /// /// Container for the necessary parameters to execute the CreateGame service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the CreateGame service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The resource already exists, or another operation is in progress. /// /// /// The service encountered an internal error. /// /// /// The request would result in exceeding service quota. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for CreateGame Operation Task CreateGameAsync(CreateGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region CreateSnapshot /// /// Creates a snapshot of the game configuration. /// /// Container for the necessary parameters to execute the CreateSnapshot service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the CreateSnapshot service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The resource already exists, or another operation is in progress. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for CreateSnapshot Operation Task CreateSnapshotAsync(CreateSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region CreateStage /// /// Creates a new stage for stage-by-stage game development and deployment. /// /// Container for the necessary parameters to execute the CreateStage service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the CreateStage service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The resource already exists, or another operation is in progress. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for CreateStage Operation Task CreateStageAsync(CreateStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region DeleteGame /// /// Deletes a game. /// /// Container for the necessary parameters to execute the DeleteGame service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the DeleteGame service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The resource already exists, or another operation is in progress. /// /// /// The service encountered an internal error. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for DeleteGame Operation Task DeleteGameAsync(DeleteGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region DeleteStage /// /// Deletes a stage from a game, along with the associated game runtime. /// /// Container for the necessary parameters to execute the DeleteStage service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the DeleteStage service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The resource already exists, or another operation is in progress. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for DeleteStage Operation Task DeleteStageAsync(DeleteStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region DisconnectPlayer /// /// Disconnects a player from the game runtime. /// /// /// /// If a player has multiple connections, this operation attempts to close all of them. /// /// /// /// Container for the necessary parameters to execute the DisconnectPlayer service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the DisconnectPlayer service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for DisconnectPlayer Operation Task DisconnectPlayerAsync(DisconnectPlayerRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ExportSnapshot /// /// Exports a game configuration snapshot. /// /// Container for the necessary parameters to execute the ExportSnapshot service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ExportSnapshot service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ExportSnapshot Operation Task ExportSnapshotAsync(ExportSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetExtension /// /// Gets details about a specified extension. /// /// Container for the necessary parameters to execute the GetExtension service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetExtension service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetExtension Operation Task GetExtensionAsync(GetExtensionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetExtensionVersion /// /// Gets details about a specified extension version. /// /// Container for the necessary parameters to execute the GetExtensionVersion service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetExtensionVersion service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetExtensionVersion Operation Task GetExtensionVersionAsync(GetExtensionVersionRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetGame /// /// Gets details about a game. /// /// Container for the necessary parameters to execute the GetGame service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetGame service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetGame Operation Task GetGameAsync(GetGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetGameConfiguration /// /// Gets the configuration of the game. /// /// Container for the necessary parameters to execute the GetGameConfiguration service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetGameConfiguration service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetGameConfiguration Operation Task GetGameConfigurationAsync(GetGameConfigurationRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetGeneratedCodeJob /// /// Gets details about a job that is generating code for a snapshot. /// /// Container for the necessary parameters to execute the GetGeneratedCodeJob service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetGeneratedCodeJob service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetGeneratedCodeJob Operation Task GetGeneratedCodeJobAsync(GetGeneratedCodeJobRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetPlayerConnectionStatus /// /// Gets the status of a player's connection to the game runtime. /// /// /// /// It's possible for a single player to have multiple connections to the game runtime. /// If a player is not connected, this operation returns an empty list. /// /// /// Container for the necessary parameters to execute the GetPlayerConnectionStatus service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetPlayerConnectionStatus service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetPlayerConnectionStatus Operation Task GetPlayerConnectionStatusAsync(GetPlayerConnectionStatusRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetSnapshot /// /// Gets a copy of the game configuration in a snapshot. /// /// Container for the necessary parameters to execute the GetSnapshot service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetSnapshot service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetSnapshot Operation Task GetSnapshotAsync(GetSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetStage /// /// Gets information about a stage. /// /// Container for the necessary parameters to execute the GetStage service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetStage service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetStage Operation Task GetStageAsync(GetStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region GetStageDeployment /// /// Gets information about a stage deployment. /// /// Container for the necessary parameters to execute the GetStageDeployment service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the GetStageDeployment service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for GetStageDeployment Operation Task GetStageDeploymentAsync(GetStageDeploymentRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ImportGameConfiguration /// /// Imports a game configuration. /// /// /// /// This operation replaces the current configuration of the game with the provided input. /// This is not a reversible operation. If you want to preserve the previous configuration, /// use CreateSnapshot to make a new snapshot before importing. /// /// /// Container for the necessary parameters to execute the ImportGameConfiguration service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ImportGameConfiguration service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request would result in exceeding service quota. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ImportGameConfiguration Operation Task ImportGameConfigurationAsync(ImportGameConfigurationRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListExtensions /// /// Gets a paginated list of available extensions. /// /// /// /// Extensions provide features that games can use from scripts. /// /// /// Container for the necessary parameters to execute the ListExtensions service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListExtensions service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListExtensions Operation Task ListExtensionsAsync(ListExtensionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListExtensionVersions /// /// Gets a paginated list of available versions for the extension. /// /// /// /// Each time an API change is made to an extension, the version is incremented. The /// list retrieved by this operation shows the versions that are currently available. /// /// /// /// Container for the necessary parameters to execute the ListExtensionVersions service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListExtensionVersions service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListExtensionVersions Operation Task ListExtensionVersionsAsync(ListExtensionVersionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListGames /// /// Gets a paginated list of games. /// /// Container for the necessary parameters to execute the ListGames service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListGames service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListGames Operation Task ListGamesAsync(ListGamesRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListGeneratedCodeJobs /// /// Gets a paginated list of code generation jobs for a snapshot. /// /// Container for the necessary parameters to execute the ListGeneratedCodeJobs service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListGeneratedCodeJobs service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListGeneratedCodeJobs Operation Task ListGeneratedCodeJobsAsync(ListGeneratedCodeJobsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListSnapshots /// /// Gets a paginated list of snapshot summaries from the game. /// /// Container for the necessary parameters to execute the ListSnapshots service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListSnapshots service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListSnapshots Operation Task ListSnapshotsAsync(ListSnapshotsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListStageDeployments /// /// Gets a paginated list of stage deployment summaries from the game. /// /// Container for the necessary parameters to execute the ListStageDeployments service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListStageDeployments service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListStageDeployments Operation Task ListStageDeploymentsAsync(ListStageDeploymentsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListStages /// /// Gets a paginated list of stage summaries from the game. /// /// Container for the necessary parameters to execute the ListStages service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListStages service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListStages Operation Task ListStagesAsync(ListStagesRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region ListTagsForResource /// /// Lists the tags associated with a GameSparks resource. /// /// Container for the necessary parameters to execute the ListTagsForResource service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the ListTagsForResource service method, as returned by GameSparks. /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for ListTagsForResource Operation Task ListTagsForResourceAsync(ListTagsForResourceRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region StartGeneratedCodeJob /// /// Starts an asynchronous process that generates client code for system-defined and /// custom messages. The resulting code is collected as a .zip file and uploaded to a /// pre-signed Amazon S3 URL. /// /// Container for the necessary parameters to execute the StartGeneratedCodeJob service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the StartGeneratedCodeJob service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for StartGeneratedCodeJob Operation Task StartGeneratedCodeJobAsync(StartGeneratedCodeJobRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region StartStageDeployment /// /// Deploys a snapshot to the stage and creates a new game runtime. /// /// /// /// After you call this operation, you can check the deployment status by using GetStageDeployment. /// /// /// /// /// If there are any players connected to the previous game runtime, then both runtimes /// persist. Existing connections to the previous runtime are maintained. When players /// disconnect and reconnect, they connect to the new runtime. After there are no connections /// to the previous game runtime, it is deleted. /// /// /// Container for the necessary parameters to execute the StartStageDeployment service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the StartStageDeployment service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The resource already exists, or another operation is in progress. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for StartStageDeployment Operation Task StartStageDeploymentAsync(StartStageDeploymentRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region TagResource /// /// Adds tags to a GameSparks resource. /// /// Container for the necessary parameters to execute the TagResource service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the TagResource service method, as returned by GameSparks. /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for TagResource Operation Task TagResourceAsync(TagResourceRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region UntagResource /// /// Removes tags from a GameSparks resource. /// /// Container for the necessary parameters to execute the UntagResource service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the UntagResource service method, as returned by GameSparks. /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for UntagResource Operation Task UntagResourceAsync(UntagResourceRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region UpdateGame /// /// Updates details of the game. /// /// Container for the necessary parameters to execute the UpdateGame service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the UpdateGame service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for UpdateGame Operation Task UpdateGameAsync(UpdateGameRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region UpdateGameConfiguration /// /// Updates one or more sections of the game configuration. /// /// Container for the necessary parameters to execute the UpdateGameConfiguration service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the UpdateGameConfiguration service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request would result in exceeding service quota. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for UpdateGameConfiguration Operation Task UpdateGameConfigurationAsync(UpdateGameConfigurationRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region UpdateSnapshot /// /// Updates the metadata of a GameSparks snapshot. /// /// Container for the necessary parameters to execute the UpdateSnapshot service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the UpdateSnapshot service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for UpdateSnapshot Operation Task UpdateSnapshotAsync(UpdateSnapshotRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion #region UpdateStage /// /// Updates the metadata of a stage. /// /// Container for the necessary parameters to execute the UpdateStage service method. /// /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// /// /// The response from the UpdateStage service method, as returned by GameSparks. /// /// You do not have sufficient access to perform this action. /// /// /// The service encountered an internal error. /// /// /// The resource specified in the request does not exist. /// /// /// The request throughput limit was exceeded. /// /// /// One of the parameters in the request is invalid. /// /// REST API Reference for UpdateStage Operation Task UpdateStageAsync(UpdateStageRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)); #endregion } }