/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the iot-2015-05-28.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.IoT.Model
{
///
/// The criteria to initiate the increase in rate of rollout for a job.
///
public partial class AwsJobRateIncreaseCriteria
{
private int? _numberOfNotifiedThings;
private int? _numberOfSucceededThings;
///
/// Gets and sets the property NumberOfNotifiedThings.
///
/// When this number of things have been notified, it will initiate an increase in the
/// rollout rate.
///
///
[AWSProperty(Min=1)]
public int NumberOfNotifiedThings
{
get { return this._numberOfNotifiedThings.GetValueOrDefault(); }
set { this._numberOfNotifiedThings = value; }
}
// Check to see if NumberOfNotifiedThings property is set
internal bool IsSetNumberOfNotifiedThings()
{
return this._numberOfNotifiedThings.HasValue;
}
///
/// Gets and sets the property NumberOfSucceededThings.
///
/// When this number of things have succeeded in their job execution, it will initiate
/// an increase in the rollout rate.
///
///
[AWSProperty(Min=1)]
public int NumberOfSucceededThings
{
get { return this._numberOfSucceededThings.GetValueOrDefault(); }
set { this._numberOfSucceededThings = value; }
}
// Check to see if NumberOfSucceededThings property is set
internal bool IsSetNumberOfSucceededThings()
{
return this._numberOfSucceededThings.HasValue;
}
}
}