/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the iot-2015-05-28.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.IoT.Model { /// /// The criteria to initiate the increase in rate of rollout for a job. /// public partial class AwsJobRateIncreaseCriteria { private int? _numberOfNotifiedThings; private int? _numberOfSucceededThings; /// /// Gets and sets the property NumberOfNotifiedThings. /// /// When this number of things have been notified, it will initiate an increase in the /// rollout rate. /// /// [AWSProperty(Min=1)] public int NumberOfNotifiedThings { get { return this._numberOfNotifiedThings.GetValueOrDefault(); } set { this._numberOfNotifiedThings = value; } } // Check to see if NumberOfNotifiedThings property is set internal bool IsSetNumberOfNotifiedThings() { return this._numberOfNotifiedThings.HasValue; } /// /// Gets and sets the property NumberOfSucceededThings. /// /// When this number of things have succeeded in their job execution, it will initiate /// an increase in the rollout rate. /// /// [AWSProperty(Min=1)] public int NumberOfSucceededThings { get { return this._numberOfSucceededThings.GetValueOrDefault(); } set { this._numberOfSucceededThings = value; } } // Check to see if NumberOfSucceededThings property is set internal bool IsSetNumberOfSucceededThings() { return this._numberOfSucceededThings.HasValue; } } }