/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the runtime.lex.v2-2020-08-07.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.LexRuntimeV2.Model
{
///
/// You can provide Amazon Lex V2 with hints to the phrases that a customer is likely
/// to use for a slot. When a slot with hints is resolved, the phrases in the runtime
/// hints are preferred in the resolution. You can provide hints for a maximum of 100
/// intents. You can provide a maximum of 100 slots.
///
///
///
/// Before you can use runtime hints with an existing bot, you must first rebuild the
/// bot.
///
///
///
/// For more information, see Using
/// runtime hints to improve recognition of slot values.
///
///
public partial class RuntimeHints
{
private Dictionary> _slotHints = new Dictionary>();
///
/// Gets and sets the property SlotHints.
///
/// A list of the slots in the intent that should have runtime hints added, and the phrases
/// that should be added for each slot.
///
///
///
/// The first level of the slotHints
map is the name of the intent. The second
/// level is the name of the slot within the intent. For more information, see Using
/// hints to improve accuracy.
///
///
///
/// The intent name and slot name must exist.
///
///
public Dictionary> SlotHints
{
get { return this._slotHints; }
set { this._slotHints = value; }
}
// Check to see if SlotHints property is set
internal bool IsSetSlotHints()
{
return this._slotHints != null && this._slotHints.Count > 0;
}
}
}