/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the lightsail-2016-11-28.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.Lightsail.Model { /// /// Describes a blueprint (a virtual private server image). /// public partial class Blueprint { private AppCategory _appCategory; private string _blueprintId; private string _description; private string _group; private bool? _isActive; private string _licenseUrl; private int? _minPower; private string _name; private InstancePlatform _platform; private string _productUrl; private BlueprintType _type; private string _version; private string _versionCode; /// /// Gets and sets the property AppCategory. /// /// Virtual computer blueprints that are supported by Lightsail for Research. /// /// /// /// This parameter only applies to Lightsail for Research resources. /// /// /// public AppCategory AppCategory { get { return this._appCategory; } set { this._appCategory = value; } } // Check to see if AppCategory property is set internal bool IsSetAppCategory() { return this._appCategory != null; } /// /// Gets and sets the property BlueprintId. /// /// The ID for the virtual private server image (e.g., app_wordpress_4_4 /// or app_lamp_7_0). /// /// public string BlueprintId { get { return this._blueprintId; } set { this._blueprintId = value; } } // Check to see if BlueprintId property is set internal bool IsSetBlueprintId() { return this._blueprintId != null; } /// /// Gets and sets the property Description. /// /// The description of the blueprint. /// /// public string Description { get { return this._description; } set { this._description = value; } } // Check to see if Description property is set internal bool IsSetDescription() { return this._description != null; } /// /// Gets and sets the property Group. /// /// The group name of the blueprint (e.g., amazon-linux). /// /// public string Group { get { return this._group; } set { this._group = value; } } // Check to see if Group property is set internal bool IsSetGroup() { return this._group != null; } /// /// Gets and sets the property IsActive. /// /// A Boolean value indicating whether the blueprint is active. Inactive blueprints are /// listed to support customers with existing instances but are not necessarily available /// for launch of new instances. Blueprints are marked inactive when they become outdated /// due to operating system updates or new application releases. /// /// public bool IsActive { get { return this._isActive.GetValueOrDefault(); } set { this._isActive = value; } } // Check to see if IsActive property is set internal bool IsSetIsActive() { return this._isActive.HasValue; } /// /// Gets and sets the property LicenseUrl. /// /// The end-user license agreement URL for the image or blueprint. /// /// public string LicenseUrl { get { return this._licenseUrl; } set { this._licenseUrl = value; } } // Check to see if LicenseUrl property is set internal bool IsSetLicenseUrl() { return this._licenseUrl != null; } /// /// Gets and sets the property MinPower. /// /// The minimum bundle power required to run this blueprint. For example, you need a bundle /// with a power value of 500 or more to create an instance that uses a blueprint with /// a minimum power value of 500. 0 indicates that the blueprint runs on /// all instance sizes. /// /// public int MinPower { get { return this._minPower.GetValueOrDefault(); } set { this._minPower = value; } } // Check to see if MinPower property is set internal bool IsSetMinPower() { return this._minPower.HasValue; } /// /// Gets and sets the property Name. /// /// The friendly name of the blueprint (e.g., Amazon Linux). /// /// public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property Platform. /// /// The operating system platform (either Linux/Unix-based or Windows Server-based) of /// the blueprint. /// /// public InstancePlatform Platform { get { return this._platform; } set { this._platform = value; } } // Check to see if Platform property is set internal bool IsSetPlatform() { return this._platform != null; } /// /// Gets and sets the property ProductUrl. /// /// The product URL to learn more about the image or blueprint. /// /// public string ProductUrl { get { return this._productUrl; } set { this._productUrl = value; } } // Check to see if ProductUrl property is set internal bool IsSetProductUrl() { return this._productUrl != null; } /// /// Gets and sets the property Type. /// /// The type of the blueprint (e.g., os or app). /// /// public BlueprintType Type { get { return this._type; } set { this._type = value; } } // Check to see if Type property is set internal bool IsSetType() { return this._type != null; } /// /// Gets and sets the property Version. /// /// The version number of the operating system, application, or stack (e.g., 2016.03.0). /// /// public string Version { get { return this._version; } set { this._version = value; } } // Check to see if Version property is set internal bool IsSetVersion() { return this._version != null; } /// /// Gets and sets the property VersionCode. /// /// The version code. /// /// public string VersionCode { get { return this._versionCode; } set { this._versionCode = value; } } // Check to see if VersionCode property is set internal bool IsSetVersionCode() { return this._versionCode != null; } } }