/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the mediaconvert-2017-08-29.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.MediaConvert.Model { /// /// Settings for H265 codec /// public partial class H265Settings { private H265AdaptiveQuantization _adaptiveQuantization; private H265AlternateTransferFunctionSei _alternateTransferFunctionSei; private BandwidthReductionFilter _bandwidthReductionFilter; private int? _bitrate; private H265CodecLevel _codecLevel; private H265CodecProfile _codecProfile; private H265DynamicSubGop _dynamicSubGop; private H265FlickerAdaptiveQuantization _flickerAdaptiveQuantization; private H265FramerateControl _framerateControl; private H265FramerateConversionAlgorithm _framerateConversionAlgorithm; private int? _framerateDenominator; private int? _framerateNumerator; private H265GopBReference _gopBReference; private int? _gopClosedCadence; private double? _gopSize; private H265GopSizeUnits _gopSizeUnits; private int? _hrdBufferFinalFillPercentage; private int? _hrdBufferInitialFillPercentage; private int? _hrdBufferSize; private H265InterlaceMode _interlaceMode; private int? _maxBitrate; private int? _minIInterval; private int? _numberBFramesBetweenReferenceFrames; private int? _numberReferenceFrames; private H265ParControl _parControl; private int? _parDenominator; private int? _parNumerator; private H265QualityTuningLevel _qualityTuningLevel; private H265QvbrSettings _qvbrSettings; private H265RateControlMode _rateControlMode; private H265SampleAdaptiveOffsetFilterMode _sampleAdaptiveOffsetFilterMode; private H265ScanTypeConversionMode _scanTypeConversionMode; private H265SceneChangeDetect _sceneChangeDetect; private int? _slices; private H265SlowPal _slowPal; private H265SpatialAdaptiveQuantization _spatialAdaptiveQuantization; private H265Telecine _telecine; private H265TemporalAdaptiveQuantization _temporalAdaptiveQuantization; private H265TemporalIds _temporalIds; private H265Tiles _tiles; private H265UnregisteredSeiTimecode _unregisteredSeiTimecode; private H265WriteMp4PackagingType _writeMp4PackagingType; /// /// Gets and sets the property AdaptiveQuantization. When you set Adaptive Quantization /// to Auto, or leave blank, MediaConvert automatically applies quantization to improve /// the video quality of your output. Set Adaptive Quantization to Low, Medium, High, /// Higher, or Max to manually control the strength of the quantization filter. When you /// do, you can specify a value for Spatial Adaptive Quantization, Temporal Adaptive Quantization, /// and Flicker Adaptive Quantization, to further control the quantization filter. Set /// Adaptive Quantization to Off to apply no quantization to your output. /// public H265AdaptiveQuantization AdaptiveQuantization { get { return this._adaptiveQuantization; } set { this._adaptiveQuantization = value; } } // Check to see if AdaptiveQuantization property is set internal bool IsSetAdaptiveQuantization() { return this._adaptiveQuantization != null; } /// /// Gets and sets the property AlternateTransferFunctionSei. Enables Alternate Transfer /// Function SEI message for outputs using Hybrid Log Gamma (HLG) Electro-Optical Transfer /// Function (EOTF). /// public H265AlternateTransferFunctionSei AlternateTransferFunctionSei { get { return this._alternateTransferFunctionSei; } set { this._alternateTransferFunctionSei = value; } } // Check to see if AlternateTransferFunctionSei property is set internal bool IsSetAlternateTransferFunctionSei() { return this._alternateTransferFunctionSei != null; } /// /// Gets and sets the property BandwidthReductionFilter. The Bandwidth reduction filter /// increases the video quality of your output relative to its bitrate. Use to lower the /// bitrate of your constant quality QVBR output, with little or no perceptual decrease /// in quality. Or, use to increase the video quality of outputs with other rate control /// modes relative to the bitrate that you specify. Bandwidth reduction increases further /// when your input is low quality or noisy. Outputs that use this feature incur pro-tier /// pricing. When you include Bandwidth reduction filter, you cannot include the Noise /// reducer preprocessor. /// public BandwidthReductionFilter BandwidthReductionFilter { get { return this._bandwidthReductionFilter; } set { this._bandwidthReductionFilter = value; } } // Check to see if BandwidthReductionFilter property is set internal bool IsSetBandwidthReductionFilter() { return this._bandwidthReductionFilter != null; } /// /// Gets and sets the property Bitrate. Specify the average bitrate in bits per second. /// Required for VBR and CBR. For MS Smooth outputs, bitrates must be unique when rounded /// down to the nearest multiple of 1000. /// [AWSProperty(Min=1000, Max=1466400000)] public int Bitrate { get { return this._bitrate.GetValueOrDefault(); } set { this._bitrate = value; } } // Check to see if Bitrate property is set internal bool IsSetBitrate() { return this._bitrate.HasValue; } /// /// Gets and sets the property CodecLevel. H.265 Level. /// public H265CodecLevel CodecLevel { get { return this._codecLevel; } set { this._codecLevel = value; } } // Check to see if CodecLevel property is set internal bool IsSetCodecLevel() { return this._codecLevel != null; } /// /// Gets and sets the property CodecProfile. Represents the Profile and Tier, per the /// HEVC (H.265) specification. Selections are grouped as [Profile] / [Tier], so "Main/High" /// represents Main Profile with High Tier. 4:2:2 profiles are only available with the /// HEVC 4:2:2 License. /// public H265CodecProfile CodecProfile { get { return this._codecProfile; } set { this._codecProfile = value; } } // Check to see if CodecProfile property is set internal bool IsSetCodecProfile() { return this._codecProfile != null; } /// /// Gets and sets the property DynamicSubGop. Specify whether to allow the number of B-frames /// in your output GOP structure to vary or not depending on your input video content. /// To improve the subjective video quality of your output that has high-motion content: /// Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames /// for high-motion video content than low-motion content. The maximum number of B- frames /// is limited by the value that you choose for B-frames between reference frames. To /// use the same number B-frames for all types of content: Choose Static. /// public H265DynamicSubGop DynamicSubGop { get { return this._dynamicSubGop; } set { this._dynamicSubGop = value; } } // Check to see if DynamicSubGop property is set internal bool IsSetDynamicSubGop() { return this._dynamicSubGop != null; } /// /// Gets and sets the property FlickerAdaptiveQuantization. Enable this setting to have /// the encoder reduce I-frame pop. I-frame pop appears as a visual flicker that can arise /// when the encoder saves bits by copying some macroblocks many times from frame to frame, /// and then refreshes them at the I-frame. When you enable this setting, the encoder /// updates these macroblocks slightly more often to smooth out the flicker. This setting /// is disabled by default. Related setting: In addition to enabling this setting, you /// must also set adaptiveQuantization to a value other than Off. /// public H265FlickerAdaptiveQuantization FlickerAdaptiveQuantization { get { return this._flickerAdaptiveQuantization; } set { this._flickerAdaptiveQuantization = value; } } // Check to see if FlickerAdaptiveQuantization property is set internal bool IsSetFlickerAdaptiveQuantization() { return this._flickerAdaptiveQuantization != null; } /// /// Gets and sets the property FramerateControl. Use the Framerate setting to specify /// the frame rate for this output. If you want to keep the same frame rate as the input /// video, choose Follow source. If you want to do frame rate conversion, choose a frame /// rate from the dropdown list or choose Custom. The framerates shown in the dropdown /// list are decimal approximations of fractions. If you choose Custom, specify your frame /// rate as a fraction. /// public H265FramerateControl FramerateControl { get { return this._framerateControl; } set { this._framerateControl = value; } } // Check to see if FramerateControl property is set internal bool IsSetFramerateControl() { return this._framerateControl != null; } /// /// Gets and sets the property FramerateConversionAlgorithm. Choose the method that you /// want MediaConvert to use when increasing or decreasing the frame rate. For numerically /// simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default /// value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose /// Interpolate. This results in a smooth picture, but might introduce undesirable video /// artifacts. For complex frame rate conversions, especially if your source video has /// already been converted from its original cadence: Choose FrameFormer to do motion-compensated /// interpolation. FrameFormer uses the best conversion method frame by frame. Note that /// using FrameFormer increases the transcoding time and incurs a significant add-on cost. /// When you choose FrameFormer, your input video resolution must be at least 128x96. /// public H265FramerateConversionAlgorithm FramerateConversionAlgorithm { get { return this._framerateConversionAlgorithm; } set { this._framerateConversionAlgorithm = value; } } // Check to see if FramerateConversionAlgorithm property is set internal bool IsSetFramerateConversionAlgorithm() { return this._framerateConversionAlgorithm != null; } /// /// Gets and sets the property FramerateDenominator. When you use the API for transcode /// jobs that use frame rate conversion, specify the frame rate as a fraction. For example, /// 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of /// this fraction. In this example, use 1001 for the value of FramerateDenominator. When /// you use the console for transcode jobs that use frame rate conversion, provide the /// value as a decimal number for Framerate. In this example, specify 23.976. /// [AWSProperty(Min=1, Max=2147483647)] public int FramerateDenominator { get { return this._framerateDenominator.GetValueOrDefault(); } set { this._framerateDenominator = value; } } // Check to see if FramerateDenominator property is set internal bool IsSetFramerateDenominator() { return this._framerateDenominator.HasValue; } /// /// Gets and sets the property FramerateNumerator. When you use the API for transcode /// jobs that use frame rate conversion, specify the frame rate as a fraction. For example, /// 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this /// fraction. In this example, use 24000 for the value of FramerateNumerator. When you /// use the console for transcode jobs that use frame rate conversion, provide the value /// as a decimal number for Framerate. In this example, specify 23.976. /// [AWSProperty(Min=1, Max=2147483647)] public int FramerateNumerator { get { return this._framerateNumerator.GetValueOrDefault(); } set { this._framerateNumerator = value; } } // Check to see if FramerateNumerator property is set internal bool IsSetFramerateNumerator() { return this._framerateNumerator.HasValue; } /// /// Gets and sets the property GopBReference. Specify whether to allow B-frames to be /// referenced by other frame types. To use reference B-frames when your GOP structure /// has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend /// that you choose Enabled to help improve the video quality of your output relative /// to its bitrate. To not use reference B-frames: Choose Disabled. /// public H265GopBReference GopBReference { get { return this._gopBReference; } set { this._gopBReference = value; } } // Check to see if GopBReference property is set internal bool IsSetGopBReference() { return this._gopBReference != null; } /// /// Gets and sets the property GopClosedCadence. Specify the relative frequency of open /// to closed GOPs in this output. For example, if you want to allow four open GOPs and /// then require a closed GOP, set this value to 5. We recommend that you have the transcoder /// automatically choose this value for you based on characteristics of your input video. /// To enable this automatic behavior, do this by keeping the default empty value. If /// you do explicitly specify a value, for segmented outputs, don't set this value to /// 0. /// [AWSProperty(Min=0, Max=2147483647)] public int GopClosedCadence { get { return this._gopClosedCadence.GetValueOrDefault(); } set { this._gopClosedCadence = value; } } // Check to see if GopClosedCadence property is set internal bool IsSetGopClosedCadence() { return this._gopClosedCadence.HasValue; } /// /// Gets and sets the property GopSize. Use this setting only when you set GOP mode control /// to Specified, frames or Specified, seconds. Specify the GOP length using a whole number /// of frames or a decimal value of seconds. MediaConvert will interpret this value as /// frames or seconds depending on the value you choose for GOP mode control. If you want /// to allow MediaConvert to automatically determine GOP size, leave GOP size blank and /// set GOP mode control to Auto. If your output group specifies HLS, DASH, or CMAF, leave /// GOP size blank and set GOP mode control to Auto in each output in your output group. /// public double GopSize { get { return this._gopSize.GetValueOrDefault(); } set { this._gopSize = value; } } // Check to see if GopSize property is set internal bool IsSetGopSize() { return this._gopSize.HasValue; } /// /// Gets and sets the property GopSizeUnits. Specify how the transcoder determines GOP /// size for this output. We recommend that you have the transcoder automatically choose /// this value for you based on characteristics of your input video. To enable this automatic /// behavior, choose Auto and and leave GOP size blank. By default, if you don't specify /// GOP mode control, MediaConvert will use automatic behavior. If your output group specifies /// HLS, DASH, or CMAF, set GOP mode control to Auto and leave GOP size blank in each /// output in your output group. To explicitly specify the GOP length, choose Specified, /// frames or Specified, seconds and then provide the GOP length in the related setting /// GOP size. /// public H265GopSizeUnits GopSizeUnits { get { return this._gopSizeUnits; } set { this._gopSizeUnits = value; } } // Check to see if GopSizeUnits property is set internal bool IsSetGopSizeUnits() { return this._gopSizeUnits != null; } /// /// Gets and sets the property HrdBufferFinalFillPercentage. If your downstream systems /// have strict buffer requirements: Specify the minimum percentage of the HRD buffer /// that's available at the end of each encoded video segment. For the best video quality: /// Set to 0 or leave blank to automatically determine the final buffer fill percentage. /// [AWSProperty(Min=0, Max=100)] public int HrdBufferFinalFillPercentage { get { return this._hrdBufferFinalFillPercentage.GetValueOrDefault(); } set { this._hrdBufferFinalFillPercentage = value; } } // Check to see if HrdBufferFinalFillPercentage property is set internal bool IsSetHrdBufferFinalFillPercentage() { return this._hrdBufferFinalFillPercentage.HasValue; } /// /// Gets and sets the property HrdBufferInitialFillPercentage. Percentage of the buffer /// that should initially be filled (HRD buffer model). /// [AWSProperty(Min=0, Max=100)] public int HrdBufferInitialFillPercentage { get { return this._hrdBufferInitialFillPercentage.GetValueOrDefault(); } set { this._hrdBufferInitialFillPercentage = value; } } // Check to see if HrdBufferInitialFillPercentage property is set internal bool IsSetHrdBufferInitialFillPercentage() { return this._hrdBufferInitialFillPercentage.HasValue; } /// /// Gets and sets the property HrdBufferSize. Size of buffer (HRD buffer model) in bits. /// For example, enter five megabits as 5000000. /// [AWSProperty(Min=0, Max=1466400000)] public int HrdBufferSize { get { return this._hrdBufferSize.GetValueOrDefault(); } set { this._hrdBufferSize = value; } } // Check to see if HrdBufferSize property is set internal bool IsSetHrdBufferSize() { return this._hrdBufferSize.HasValue; } /// /// Gets and sets the property InterlaceMode. Choose the scan line type for the output. /// Keep the default value, Progressive to create a progressive output, regardless of /// the scan type of your input. Use Top field first or Bottom field first to create an /// output that's interlaced with the same field polarity throughout. Use Follow, default /// top or Follow, default bottom to produce outputs with the same field polarity as the /// source. For jobs that have multiple inputs, the output field polarity might change /// over the course of the output. Follow behavior depends on the input scan type. If /// the source is interlaced, the output will be interlaced with the same polarity as /// the source. If the source is progressive, the output will be interlaced with top field /// bottom field first, depending on which of the Follow options you choose. /// public H265InterlaceMode InterlaceMode { get { return this._interlaceMode; } set { this._interlaceMode = value; } } // Check to see if InterlaceMode property is set internal bool IsSetInterlaceMode() { return this._interlaceMode != null; } /// /// Gets and sets the property MaxBitrate. Maximum bitrate in bits/second. For example, /// enter five megabits per second as 5000000. Required when Rate control mode is QVBR. /// [AWSProperty(Min=1000, Max=1466400000)] public int MaxBitrate { get { return this._maxBitrate.GetValueOrDefault(); } set { this._maxBitrate = value; } } // Check to see if MaxBitrate property is set internal bool IsSetMaxBitrate() { return this._maxBitrate.HasValue; } /// /// Gets and sets the property MinIInterval. Use this setting only when you also enable /// Scene change detection. This setting determines how the encoder manages the spacing /// between I-frames that it inserts as part of the I-frame cadence and the I-frames that /// it inserts for Scene change detection. We recommend that you have the transcoder automatically /// choose this value for you based on characteristics of your input video. To enable /// this automatic behavior, do this by keeping the default empty value. When you explicitly /// specify a value for this setting, the encoder determines whether to skip a cadence-driven /// I-frame by the value you set. For example, if you set Min I interval to 5 and a cadence-driven /// I-frame would fall within 5 frames of a scene-change I-frame, then the encoder skips /// the cadence-driven I-frame. In this way, one GOP is shrunk slightly and one GOP is /// stretched slightly. When the cadence-driven I-frames are farther from the scene-change /// I-frame than the value you set, then the encoder leaves all I-frames in place and /// the GOPs surrounding the scene change are smaller than the usual cadence GOPs. /// [AWSProperty(Min=0, Max=30)] public int MinIInterval { get { return this._minIInterval.GetValueOrDefault(); } set { this._minIInterval = value; } } // Check to see if MinIInterval property is set internal bool IsSetMinIInterval() { return this._minIInterval.HasValue; } /// /// Gets and sets the property NumberBFramesBetweenReferenceFrames. Specify the number /// of B-frames between reference frames in this output. For the best video quality: Leave /// blank. MediaConvert automatically determines the number of B-frames to use based on /// the characteristics of your input video. To manually specify the number of B-frames /// between reference frames: Enter an integer from 0 to 7. /// [AWSProperty(Min=0, Max=7)] public int NumberBFramesBetweenReferenceFrames { get { return this._numberBFramesBetweenReferenceFrames.GetValueOrDefault(); } set { this._numberBFramesBetweenReferenceFrames = value; } } // Check to see if NumberBFramesBetweenReferenceFrames property is set internal bool IsSetNumberBFramesBetweenReferenceFrames() { return this._numberBFramesBetweenReferenceFrames.HasValue; } /// /// Gets and sets the property NumberReferenceFrames. Number of reference frames to use. /// The encoder may use more than requested if using B-frames and/or interlaced encoding. /// [AWSProperty(Min=1, Max=6)] public int NumberReferenceFrames { get { return this._numberReferenceFrames.GetValueOrDefault(); } set { this._numberReferenceFrames = value; } } // Check to see if NumberReferenceFrames property is set internal bool IsSetNumberReferenceFrames() { return this._numberReferenceFrames.HasValue; } /// /// Gets and sets the property ParControl. Optional. Specify how the service determines /// the pixel aspect ratio (PAR) for this output. The default behavior, Follow source, /// uses the PAR from your input video for your output. To specify a different PAR, choose /// any value other than Follow source. When you choose SPECIFIED for this setting, you /// must also specify values for the parNumerator and parDenominator settings. /// public H265ParControl ParControl { get { return this._parControl; } set { this._parControl = value; } } // Check to see if ParControl property is set internal bool IsSetParControl() { return this._parControl != null; } /// /// Gets and sets the property ParDenominator. Required when you set Pixel aspect ratio /// to SPECIFIED. On the console, this corresponds to any value other than Follow source. /// When you specify an output pixel aspect ratio (PAR) that is different from your input /// video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, /// you would specify the ratio 40:33. In this example, the value for parDenominator is /// 33. /// [AWSProperty(Min=1, Max=2147483647)] public int ParDenominator { get { return this._parDenominator.GetValueOrDefault(); } set { this._parDenominator = value; } } // Check to see if ParDenominator property is set internal bool IsSetParDenominator() { return this._parDenominator.HasValue; } /// /// Gets and sets the property ParNumerator. Required when you set Pixel aspect ratio /// to SPECIFIED. On the console, this corresponds to any value other than Follow source. /// When you specify an output pixel aspect ratio (PAR) that is different from your input /// video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen, /// you would specify the ratio 40:33. In this example, the value for parNumerator is /// 40. /// [AWSProperty(Min=1, Max=2147483647)] public int ParNumerator { get { return this._parNumerator.GetValueOrDefault(); } set { this._parNumerator = value; } } // Check to see if ParNumerator property is set internal bool IsSetParNumerator() { return this._parNumerator.HasValue; } /// /// Gets and sets the property QualityTuningLevel. Optional. Use Quality tuning level /// to choose how you want to trade off encoding speed for output video quality. The default /// behavior is faster, lower quality, single-pass encoding. /// public H265QualityTuningLevel QualityTuningLevel { get { return this._qualityTuningLevel; } set { this._qualityTuningLevel = value; } } // Check to see if QualityTuningLevel property is set internal bool IsSetQualityTuningLevel() { return this._qualityTuningLevel != null; } /// /// Gets and sets the property QvbrSettings. Settings for quality-defined variable bitrate /// encoding with the H.265 codec. Use these settings only when you set QVBR for Rate /// control mode. /// public H265QvbrSettings QvbrSettings { get { return this._qvbrSettings; } set { this._qvbrSettings = value; } } // Check to see if QvbrSettings property is set internal bool IsSetQvbrSettings() { return this._qvbrSettings != null; } /// /// Gets and sets the property RateControlMode. Use this setting to specify whether this /// output has a variable bitrate (VBR), constant bitrate (CBR) or quality-defined variable /// bitrate (QVBR). /// public H265RateControlMode RateControlMode { get { return this._rateControlMode; } set { this._rateControlMode = value; } } // Check to see if RateControlMode property is set internal bool IsSetRateControlMode() { return this._rateControlMode != null; } /// /// Gets and sets the property SampleAdaptiveOffsetFilterMode. Specify Sample Adaptive /// Offset (SAO) filter strength. Adaptive mode dynamically selects best strength based /// on content /// public H265SampleAdaptiveOffsetFilterMode SampleAdaptiveOffsetFilterMode { get { return this._sampleAdaptiveOffsetFilterMode; } set { this._sampleAdaptiveOffsetFilterMode = value; } } // Check to see if SampleAdaptiveOffsetFilterMode property is set internal bool IsSetSampleAdaptiveOffsetFilterMode() { return this._sampleAdaptiveOffsetFilterMode != null; } /// /// Gets and sets the property ScanTypeConversionMode. Use this setting for interlaced /// outputs, when your output frame rate is half of your input frame rate. In this situation, /// choose Optimized interlacing to create a better quality interlaced output. In this /// case, each progressive frame from the input corresponds to an interlaced field in /// the output. Keep the default value, Basic interlacing, for all other output frame /// rates. With basic interlacing, MediaConvert performs any frame rate conversion first /// and then interlaces the frames. When you choose Optimized interlacing and you set /// your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert /// automatically falls back to basic interlacing. Required settings: To use optimized /// interlacing, you must set Telecine to None or Soft. You can't use optimized interlacing /// for hard telecine outputs. You must also set Interlace mode to a value other than /// Progressive. /// public H265ScanTypeConversionMode ScanTypeConversionMode { get { return this._scanTypeConversionMode; } set { this._scanTypeConversionMode = value; } } // Check to see if ScanTypeConversionMode property is set internal bool IsSetScanTypeConversionMode() { return this._scanTypeConversionMode != null; } /// /// Gets and sets the property SceneChangeDetect. Enable this setting to insert I-frames /// at scene changes that the service automatically detects. This improves video quality /// and is enabled by default. If this output uses QVBR, choose Transition detection for /// further video quality improvement. For more information about QVBR, see https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. /// public H265SceneChangeDetect SceneChangeDetect { get { return this._sceneChangeDetect; } set { this._sceneChangeDetect = value; } } // Check to see if SceneChangeDetect property is set internal bool IsSetSceneChangeDetect() { return this._sceneChangeDetect != null; } /// /// Gets and sets the property Slices. Number of slices per picture. Must be less than /// or equal to the number of macroblock rows for progressive pictures, and less than /// or equal to half the number of macroblock rows for interlaced pictures. /// [AWSProperty(Min=1, Max=32)] public int Slices { get { return this._slices.GetValueOrDefault(); } set { this._slices = value; } } // Check to see if Slices property is set internal bool IsSetSlices() { return this._slices.HasValue; } /// /// Gets and sets the property SlowPal. Ignore this setting unless your input frame rate /// is 23.976 or 24 frames per second (fps). Enable slow PAL to create a 25 fps output. /// When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples /// your audio to keep it synchronized with the video. Note that enabling this setting /// will slightly reduce the duration of your video. Required settings: You must also /// set Framerate to 25. /// public H265SlowPal SlowPal { get { return this._slowPal; } set { this._slowPal = value; } } // Check to see if SlowPal property is set internal bool IsSetSlowPal() { return this._slowPal != null; } /// /// Gets and sets the property SpatialAdaptiveQuantization. Keep the default value, Enabled, /// to adjust quantization within each frame based on spatial variation of content complexity. /// When you enable this feature, the encoder uses fewer bits on areas that can sustain /// more distortion with no noticeable visual degradation and uses more bits on areas /// where any small distortion will be noticeable. For example, complex textured blocks /// are encoded with fewer bits and smooth textured blocks are encoded with more bits. /// Enabling this feature will almost always improve your video quality. Note, though, /// that this feature doesn't take into account where the viewer's attention is likely /// to be. If viewers are likely to be focusing their attention on a part of the screen /// with a lot of complex texture, you might choose to disable this feature. Related setting: /// When you enable spatial adaptive quantization, set the value for Adaptive quantization /// depending on your content. For homogeneous content, such as cartoons and video games, /// set it to Low. For content with a wider variety of textures, set it to High or Higher. /// public H265SpatialAdaptiveQuantization SpatialAdaptiveQuantization { get { return this._spatialAdaptiveQuantization; } set { this._spatialAdaptiveQuantization = value; } } // Check to see if SpatialAdaptiveQuantization property is set internal bool IsSetSpatialAdaptiveQuantization() { return this._spatialAdaptiveQuantization != null; } /// /// Gets and sets the property Telecine. This field applies only if the Streams > Advanced /// > Framerate field is set to 29.970. This field works with the Streams > Advanced > /// Preprocessors > Deinterlacer field and the Streams > Advanced > Interlaced Mode field /// to identify the scan type for the output: Progressive, Interlaced, Hard Telecine or /// Soft Telecine. - Hard: produces 29.97i output from 23.976 input. - Soft: produces /// 23.976; the player converts this output to 29.97i. /// public H265Telecine Telecine { get { return this._telecine; } set { this._telecine = value; } } // Check to see if Telecine property is set internal bool IsSetTelecine() { return this._telecine != null; } /// /// Gets and sets the property TemporalAdaptiveQuantization. Keep the default value, Enabled, /// to adjust quantization within each frame based on temporal variation of content complexity. /// When you enable this feature, the encoder uses fewer bits on areas of the frame that /// aren't moving and uses more bits on complex objects with sharp edges that move a lot. /// For example, this feature improves the readability of text tickers on newscasts and /// scoreboards on sports matches. Enabling this feature will almost always improve your /// video quality. Note, though, that this feature doesn't take into account where the /// viewer's attention is likely to be. If viewers are likely to be focusing their attention /// on a part of the screen that doesn't have moving objects with sharp edges, such as /// sports athletes' faces, you might choose to disable this feature. Related setting: /// When you enable temporal quantization, adjust the strength of the filter with the /// setting Adaptive quantization. /// public H265TemporalAdaptiveQuantization TemporalAdaptiveQuantization { get { return this._temporalAdaptiveQuantization; } set { this._temporalAdaptiveQuantization = value; } } // Check to see if TemporalAdaptiveQuantization property is set internal bool IsSetTemporalAdaptiveQuantization() { return this._temporalAdaptiveQuantization != null; } /// /// Gets and sets the property TemporalIds. Enables temporal layer identifiers in the /// encoded bitstream. Up to 3 layers are supported depending on GOP structure: I- and /// P-frames form one layer, reference B-frames can form a second layer and non-reference /// b-frames can form a third layer. Decoders can optionally decode only the lower temporal /// layers to generate a lower frame rate output. For example, given a bitstream with /// temporal IDs and with b-frames = 1 (i.e. IbPbPb display order), a decoder could decode /// all the frames for full frame rate output or only the I and P frames (lowest temporal /// layer) for a half frame rate output. /// public H265TemporalIds TemporalIds { get { return this._temporalIds; } set { this._temporalIds = value; } } // Check to see if TemporalIds property is set internal bool IsSetTemporalIds() { return this._temporalIds != null; } /// /// Gets and sets the property Tiles. Enable use of tiles, allowing horizontal as well /// as vertical subdivision of the encoded pictures. /// public H265Tiles Tiles { get { return this._tiles; } set { this._tiles = value; } } // Check to see if Tiles property is set internal bool IsSetTiles() { return this._tiles != null; } /// /// Gets and sets the property UnregisteredSeiTimecode. Inserts timecode for each frame /// as 4 bytes of an unregistered SEI message. /// public H265UnregisteredSeiTimecode UnregisteredSeiTimecode { get { return this._unregisteredSeiTimecode; } set { this._unregisteredSeiTimecode = value; } } // Check to see if UnregisteredSeiTimecode property is set internal bool IsSetUnregisteredSeiTimecode() { return this._unregisteredSeiTimecode != null; } /// /// Gets and sets the property WriteMp4PackagingType. If the location of parameter set /// NAL units doesn't matter in your workflow, ignore this setting. Use this setting only /// with CMAF or DASH outputs, or with standalone file outputs in an MPEG-4 container /// (MP4 outputs). Choose HVC1 to mark your output as HVC1. This makes your output compliant /// with the following specification: ISO IECJTC1 SC29 N13798 Text ISO/IEC FDIS 14496-15 /// 3rd Edition. For these outputs, the service stores parameter set NAL units in the /// sample headers but not in the samples directly. For MP4 outputs, when you choose HVC1, /// your output video might not work properly with some downstream systems and video players. /// The service defaults to marking your output as HEV1. For these outputs, the service /// writes parameter set NAL units directly into the samples. /// public H265WriteMp4PackagingType WriteMp4PackagingType { get { return this._writeMp4PackagingType; } set { this._writeMp4PackagingType = value; } } // Check to see if WriteMp4PackagingType property is set internal bool IsSetWriteMp4PackagingType() { return this._writeMp4PackagingType != null; } } }