/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the mediaconvert-2017-08-29.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.MediaConvert.Model
{
///
/// Required when you set Codec to the value MPEG2.
///
public partial class Mpeg2Settings
{
private Mpeg2AdaptiveQuantization _adaptiveQuantization;
private int? _bitrate;
private Mpeg2CodecLevel _codecLevel;
private Mpeg2CodecProfile _codecProfile;
private Mpeg2DynamicSubGop _dynamicSubGop;
private Mpeg2FramerateControl _framerateControl;
private Mpeg2FramerateConversionAlgorithm _framerateConversionAlgorithm;
private int? _framerateDenominator;
private int? _framerateNumerator;
private int? _gopClosedCadence;
private double? _gopSize;
private Mpeg2GopSizeUnits _gopSizeUnits;
private int? _hrdBufferFinalFillPercentage;
private int? _hrdBufferInitialFillPercentage;
private int? _hrdBufferSize;
private Mpeg2InterlaceMode _interlaceMode;
private Mpeg2IntraDcPrecision _intraDcPrecision;
private int? _maxBitrate;
private int? _minIInterval;
private int? _numberBFramesBetweenReferenceFrames;
private Mpeg2ParControl _parControl;
private int? _parDenominator;
private int? _parNumerator;
private Mpeg2QualityTuningLevel _qualityTuningLevel;
private Mpeg2RateControlMode _rateControlMode;
private Mpeg2ScanTypeConversionMode _scanTypeConversionMode;
private Mpeg2SceneChangeDetect _sceneChangeDetect;
private Mpeg2SlowPal _slowPal;
private int? _softness;
private Mpeg2SpatialAdaptiveQuantization _spatialAdaptiveQuantization;
private Mpeg2Syntax _syntax;
private Mpeg2Telecine _telecine;
private Mpeg2TemporalAdaptiveQuantization _temporalAdaptiveQuantization;
///
/// Gets and sets the property AdaptiveQuantization. Specify the strength of any adaptive
/// quantization filters that you enable. The value that you choose here applies to the
/// following settings: Spatial adaptive quantization, and Temporal adaptive quantization.
///
public Mpeg2AdaptiveQuantization AdaptiveQuantization
{
get { return this._adaptiveQuantization; }
set { this._adaptiveQuantization = value; }
}
// Check to see if AdaptiveQuantization property is set
internal bool IsSetAdaptiveQuantization()
{
return this._adaptiveQuantization != null;
}
///
/// Gets and sets the property Bitrate. Specify the average bitrate in bits per second.
/// Required for VBR and CBR. For MS Smooth outputs, bitrates must be unique when rounded
/// down to the nearest multiple of 1000.
///
[AWSProperty(Min=1000, Max=288000000)]
public int Bitrate
{
get { return this._bitrate.GetValueOrDefault(); }
set { this._bitrate = value; }
}
// Check to see if Bitrate property is set
internal bool IsSetBitrate()
{
return this._bitrate.HasValue;
}
///
/// Gets and sets the property CodecLevel. Use Level to set the MPEG-2 level for the video
/// output.
///
public Mpeg2CodecLevel CodecLevel
{
get { return this._codecLevel; }
set { this._codecLevel = value; }
}
// Check to see if CodecLevel property is set
internal bool IsSetCodecLevel()
{
return this._codecLevel != null;
}
///
/// Gets and sets the property CodecProfile. Use Profile to set the MPEG-2 profile for
/// the video output.
///
public Mpeg2CodecProfile CodecProfile
{
get { return this._codecProfile; }
set { this._codecProfile = value; }
}
// Check to see if CodecProfile property is set
internal bool IsSetCodecProfile()
{
return this._codecProfile != null;
}
///
/// Gets and sets the property DynamicSubGop. Choose Adaptive to improve subjective video
/// quality for high-motion content. This will cause the service to use fewer B-frames
/// (which infer information based on other frames) for high-motion portions of the video
/// and more B-frames for low-motion portions. The maximum number of B-frames is limited
/// by the value you provide for the setting B frames between reference frames.
///
public Mpeg2DynamicSubGop DynamicSubGop
{
get { return this._dynamicSubGop; }
set { this._dynamicSubGop = value; }
}
// Check to see if DynamicSubGop property is set
internal bool IsSetDynamicSubGop()
{
return this._dynamicSubGop != null;
}
///
/// Gets and sets the property FramerateControl. If you are using the console, use the
/// Framerate setting to specify the frame rate for this output. If you want to keep the
/// same frame rate as the input video, choose Follow source. If you want to do frame
/// rate conversion, choose a frame rate from the dropdown list or choose Custom. The
/// framerates shown in the dropdown list are decimal approximations of fractions. If
/// you choose Custom, specify your frame rate as a fraction.
///
public Mpeg2FramerateControl FramerateControl
{
get { return this._framerateControl; }
set { this._framerateControl = value; }
}
// Check to see if FramerateControl property is set
internal bool IsSetFramerateControl()
{
return this._framerateControl != null;
}
///
/// Gets and sets the property FramerateConversionAlgorithm. Choose the method that you
/// want MediaConvert to use when increasing or decreasing the frame rate. For numerically
/// simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default
/// value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose
/// Interpolate. This results in a smooth picture, but might introduce undesirable video
/// artifacts. For complex frame rate conversions, especially if your source video has
/// already been converted from its original cadence: Choose FrameFormer to do motion-compensated
/// interpolation. FrameFormer uses the best conversion method frame by frame. Note that
/// using FrameFormer increases the transcoding time and incurs a significant add-on cost.
/// When you choose FrameFormer, your input video resolution must be at least 128x96.
///
public Mpeg2FramerateConversionAlgorithm FramerateConversionAlgorithm
{
get { return this._framerateConversionAlgorithm; }
set { this._framerateConversionAlgorithm = value; }
}
// Check to see if FramerateConversionAlgorithm property is set
internal bool IsSetFramerateConversionAlgorithm()
{
return this._framerateConversionAlgorithm != null;
}
///
/// Gets and sets the property FramerateDenominator. When you use the API for transcode
/// jobs that use frame rate conversion, specify the frame rate as a fraction. For example,
/// 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of
/// this fraction. In this example, use 1001 for the value of FramerateDenominator. When
/// you use the console for transcode jobs that use frame rate conversion, provide the
/// value as a decimal number for Framerate. In this example, specify 23.976.
///
[AWSProperty(Min=1, Max=1001)]
public int FramerateDenominator
{
get { return this._framerateDenominator.GetValueOrDefault(); }
set { this._framerateDenominator = value; }
}
// Check to see if FramerateDenominator property is set
internal bool IsSetFramerateDenominator()
{
return this._framerateDenominator.HasValue;
}
///
/// Gets and sets the property FramerateNumerator. When you use the API for transcode
/// jobs that use frame rate conversion, specify the frame rate as a fraction. For example,
/// 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this
/// fraction. In this example, use 24000 for the value of FramerateNumerator. When you
/// use the console for transcode jobs that use frame rate conversion, provide the value
/// as a decimal number for Framerate. In this example, specify 23.976.
///
[AWSProperty(Min=24, Max=60000)]
public int FramerateNumerator
{
get { return this._framerateNumerator.GetValueOrDefault(); }
set { this._framerateNumerator = value; }
}
// Check to see if FramerateNumerator property is set
internal bool IsSetFramerateNumerator()
{
return this._framerateNumerator.HasValue;
}
///
/// Gets and sets the property GopClosedCadence. Specify the relative frequency of open
/// to closed GOPs in this output. For example, if you want to allow four open GOPs and
/// then require a closed GOP, set this value to 5. When you create a streaming output,
/// we recommend that you keep the default value, 1, so that players starting mid-stream
/// receive an IDR frame as quickly as possible. Don't set this value to 0; that would
/// break output segmenting.
///
[AWSProperty(Min=0, Max=2147483647)]
public int GopClosedCadence
{
get { return this._gopClosedCadence.GetValueOrDefault(); }
set { this._gopClosedCadence = value; }
}
// Check to see if GopClosedCadence property is set
internal bool IsSetGopClosedCadence()
{
return this._gopClosedCadence.HasValue;
}
///
/// Gets and sets the property GopSize. Specify the interval between keyframes, in seconds
/// or frames, for this output. Default: 12 Related settings: When you specify the GOP
/// size in seconds, set GOP mode control to Specified, seconds. The default value for
/// GOP mode control is Frames.
///
public double GopSize
{
get { return this._gopSize.GetValueOrDefault(); }
set { this._gopSize = value; }
}
// Check to see if GopSize property is set
internal bool IsSetGopSize()
{
return this._gopSize.HasValue;
}
///
/// Gets and sets the property GopSizeUnits. Specify the units for GOP size. If you don't
/// specify a value here, by default the encoder measures GOP size in frames.
///
public Mpeg2GopSizeUnits GopSizeUnits
{
get { return this._gopSizeUnits; }
set { this._gopSizeUnits = value; }
}
// Check to see if GopSizeUnits property is set
internal bool IsSetGopSizeUnits()
{
return this._gopSizeUnits != null;
}
///
/// Gets and sets the property HrdBufferFinalFillPercentage. If your downstream systems
/// have strict buffer requirements: Specify the minimum percentage of the HRD buffer
/// that's available at the end of each encoded video segment. For the best video quality:
/// Set to 0 or leave blank to automatically determine the final buffer fill percentage.
///
[AWSProperty(Min=0, Max=100)]
public int HrdBufferFinalFillPercentage
{
get { return this._hrdBufferFinalFillPercentage.GetValueOrDefault(); }
set { this._hrdBufferFinalFillPercentage = value; }
}
// Check to see if HrdBufferFinalFillPercentage property is set
internal bool IsSetHrdBufferFinalFillPercentage()
{
return this._hrdBufferFinalFillPercentage.HasValue;
}
///
/// Gets and sets the property HrdBufferInitialFillPercentage. Percentage of the buffer
/// that should initially be filled (HRD buffer model).
///
[AWSProperty(Min=0, Max=100)]
public int HrdBufferInitialFillPercentage
{
get { return this._hrdBufferInitialFillPercentage.GetValueOrDefault(); }
set { this._hrdBufferInitialFillPercentage = value; }
}
// Check to see if HrdBufferInitialFillPercentage property is set
internal bool IsSetHrdBufferInitialFillPercentage()
{
return this._hrdBufferInitialFillPercentage.HasValue;
}
///
/// Gets and sets the property HrdBufferSize. Size of buffer (HRD buffer model) in bits.
/// For example, enter five megabits as 5000000.
///
[AWSProperty(Min=0, Max=47185920)]
public int HrdBufferSize
{
get { return this._hrdBufferSize.GetValueOrDefault(); }
set { this._hrdBufferSize = value; }
}
// Check to see if HrdBufferSize property is set
internal bool IsSetHrdBufferSize()
{
return this._hrdBufferSize.HasValue;
}
///
/// Gets and sets the property InterlaceMode. Choose the scan line type for the output.
/// Keep the default value, Progressive to create a progressive output, regardless of
/// the scan type of your input. Use Top field first or Bottom field first to create an
/// output that's interlaced with the same field polarity throughout. Use Follow, default
/// top or Follow, default bottom to produce outputs with the same field polarity as the
/// source. For jobs that have multiple inputs, the output field polarity might change
/// over the course of the output. Follow behavior depends on the input scan type. If
/// the source is interlaced, the output will be interlaced with the same polarity as
/// the source. If the source is progressive, the output will be interlaced with top field
/// bottom field first, depending on which of the Follow options you choose.
///
public Mpeg2InterlaceMode InterlaceMode
{
get { return this._interlaceMode; }
set { this._interlaceMode = value; }
}
// Check to see if InterlaceMode property is set
internal bool IsSetInterlaceMode()
{
return this._interlaceMode != null;
}
///
/// Gets and sets the property IntraDcPrecision. Use Intra DC precision to set quantization
/// precision for intra-block DC coefficients. If you choose the value auto, the service
/// will automatically select the precision based on the per-frame compression ratio.
///
public Mpeg2IntraDcPrecision IntraDcPrecision
{
get { return this._intraDcPrecision; }
set { this._intraDcPrecision = value; }
}
// Check to see if IntraDcPrecision property is set
internal bool IsSetIntraDcPrecision()
{
return this._intraDcPrecision != null;
}
///
/// Gets and sets the property MaxBitrate. Maximum bitrate in bits/second. For example,
/// enter five megabits per second as 5000000.
///
[AWSProperty(Min=1000, Max=300000000)]
public int MaxBitrate
{
get { return this._maxBitrate.GetValueOrDefault(); }
set { this._maxBitrate = value; }
}
// Check to see if MaxBitrate property is set
internal bool IsSetMaxBitrate()
{
return this._maxBitrate.HasValue;
}
///
/// Gets and sets the property MinIInterval. Use this setting only when you also enable
/// Scene change detection. This setting determines how the encoder manages the spacing
/// between I-frames that it inserts as part of the I-frame cadence and the I-frames that
/// it inserts for Scene change detection. When you specify a value for this setting,
/// the encoder determines whether to skip a cadence-driven I-frame by the value you set.
/// For example, if you set Min I interval to 5 and a cadence-driven I-frame would fall
/// within 5 frames of a scene-change I-frame, then the encoder skips the cadence-driven
/// I-frame. In this way, one GOP is shrunk slightly and one GOP is stretched slightly.
/// When the cadence-driven I-frames are farther from the scene-change I-frame than the
/// value you set, then the encoder leaves all I-frames in place and the GOPs surrounding
/// the scene change are smaller than the usual cadence GOPs.
///
[AWSProperty(Min=0, Max=30)]
public int MinIInterval
{
get { return this._minIInterval.GetValueOrDefault(); }
set { this._minIInterval = value; }
}
// Check to see if MinIInterval property is set
internal bool IsSetMinIInterval()
{
return this._minIInterval.HasValue;
}
///
/// Gets and sets the property NumberBFramesBetweenReferenceFrames. Specify the number
/// of B-frames that MediaConvert puts between reference frames in this output. Valid
/// values are whole numbers from 0 through 7. When you don't specify a value, MediaConvert
/// defaults to 2.
///
[AWSProperty(Min=0, Max=7)]
public int NumberBFramesBetweenReferenceFrames
{
get { return this._numberBFramesBetweenReferenceFrames.GetValueOrDefault(); }
set { this._numberBFramesBetweenReferenceFrames = value; }
}
// Check to see if NumberBFramesBetweenReferenceFrames property is set
internal bool IsSetNumberBFramesBetweenReferenceFrames()
{
return this._numberBFramesBetweenReferenceFrames.HasValue;
}
///
/// Gets and sets the property ParControl. Optional. Specify how the service determines
/// the pixel aspect ratio (PAR) for this output. The default behavior, Follow source,
/// uses the PAR from your input video for your output. To specify a different PAR in
/// the console, choose any value other than Follow source. When you choose SPECIFIED
/// for this setting, you must also specify values for the parNumerator and parDenominator
/// settings.
///
public Mpeg2ParControl ParControl
{
get { return this._parControl; }
set { this._parControl = value; }
}
// Check to see if ParControl property is set
internal bool IsSetParControl()
{
return this._parControl != null;
}
///
/// Gets and sets the property ParDenominator. Required when you set Pixel aspect ratio
/// to SPECIFIED. On the console, this corresponds to any value other than Follow source.
/// When you specify an output pixel aspect ratio (PAR) that is different from your input
/// video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen,
/// you would specify the ratio 40:33. In this example, the value for parDenominator is
/// 33.
///
[AWSProperty(Min=1, Max=2147483647)]
public int ParDenominator
{
get { return this._parDenominator.GetValueOrDefault(); }
set { this._parDenominator = value; }
}
// Check to see if ParDenominator property is set
internal bool IsSetParDenominator()
{
return this._parDenominator.HasValue;
}
///
/// Gets and sets the property ParNumerator. Required when you set Pixel aspect ratio
/// to SPECIFIED. On the console, this corresponds to any value other than Follow source.
/// When you specify an output pixel aspect ratio (PAR) that is different from your input
/// video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC widescreen,
/// you would specify the ratio 40:33. In this example, the value for parNumerator is
/// 40.
///
[AWSProperty(Min=1, Max=2147483647)]
public int ParNumerator
{
get { return this._parNumerator.GetValueOrDefault(); }
set { this._parNumerator = value; }
}
// Check to see if ParNumerator property is set
internal bool IsSetParNumerator()
{
return this._parNumerator.HasValue;
}
///
/// Gets and sets the property QualityTuningLevel. Optional. Use Quality tuning level
/// to choose how you want to trade off encoding speed for output video quality. The default
/// behavior is faster, lower quality, single-pass encoding.
///
public Mpeg2QualityTuningLevel QualityTuningLevel
{
get { return this._qualityTuningLevel; }
set { this._qualityTuningLevel = value; }
}
// Check to see if QualityTuningLevel property is set
internal bool IsSetQualityTuningLevel()
{
return this._qualityTuningLevel != null;
}
///
/// Gets and sets the property RateControlMode. Use Rate control mode to specify whether
/// the bitrate is variable (vbr) or constant (cbr).
///
public Mpeg2RateControlMode RateControlMode
{
get { return this._rateControlMode; }
set { this._rateControlMode = value; }
}
// Check to see if RateControlMode property is set
internal bool IsSetRateControlMode()
{
return this._rateControlMode != null;
}
///
/// Gets and sets the property ScanTypeConversionMode. Use this setting for interlaced
/// outputs, when your output frame rate is half of your input frame rate. In this situation,
/// choose Optimized interlacing to create a better quality interlaced output. In this
/// case, each progressive frame from the input corresponds to an interlaced field in
/// the output. Keep the default value, Basic interlacing, for all other output frame
/// rates. With basic interlacing, MediaConvert performs any frame rate conversion first
/// and then interlaces the frames. When you choose Optimized interlacing and you set
/// your output frame rate to a value that isn't suitable for optimized interlacing, MediaConvert
/// automatically falls back to basic interlacing. Required settings: To use optimized
/// interlacing, you must set Telecine to None or Soft. You can't use optimized interlacing
/// for hard telecine outputs. You must also set Interlace mode to a value other than
/// Progressive.
///
public Mpeg2ScanTypeConversionMode ScanTypeConversionMode
{
get { return this._scanTypeConversionMode; }
set { this._scanTypeConversionMode = value; }
}
// Check to see if ScanTypeConversionMode property is set
internal bool IsSetScanTypeConversionMode()
{
return this._scanTypeConversionMode != null;
}
///
/// Gets and sets the property SceneChangeDetect. Enable this setting to insert I-frames
/// at scene changes that the service automatically detects. This improves video quality
/// and is enabled by default.
///
public Mpeg2SceneChangeDetect SceneChangeDetect
{
get { return this._sceneChangeDetect; }
set { this._sceneChangeDetect = value; }
}
// Check to see if SceneChangeDetect property is set
internal bool IsSetSceneChangeDetect()
{
return this._sceneChangeDetect != null;
}
///
/// Gets and sets the property SlowPal. Ignore this setting unless your input frame rate
/// is 23.976 or 24 frames per second (fps). Enable slow PAL to create a 25 fps output.
/// When you enable slow PAL, MediaConvert relabels the video frames to 25 fps and resamples
/// your audio to keep it synchronized with the video. Note that enabling this setting
/// will slightly reduce the duration of your video. Required settings: You must also
/// set Framerate to 25.
///
public Mpeg2SlowPal SlowPal
{
get { return this._slowPal; }
set { this._slowPal = value; }
}
// Check to see if SlowPal property is set
internal bool IsSetSlowPal()
{
return this._slowPal != null;
}
///
/// Gets and sets the property Softness. Ignore this setting unless you need to comply
/// with a specification that requires a specific value. If you don't have a specification
/// requirement, we recommend that you adjust the softness of your output by using a lower
/// value for the setting Sharpness or by enabling a noise reducer filter. The Softness
/// setting specifies the quantization matrices that the encoder uses. Keep the default
/// value, 0, to use the AWS Elemental default matrices. Choose a value from 17 to 128
/// to use planar interpolation. Increasing values from 17 to 128 result in increasing
/// reduction of high-frequency data. The value 128 results in the softest video.
///
[AWSProperty(Min=0, Max=128)]
public int Softness
{
get { return this._softness.GetValueOrDefault(); }
set { this._softness = value; }
}
// Check to see if Softness property is set
internal bool IsSetSoftness()
{
return this._softness.HasValue;
}
///
/// Gets and sets the property SpatialAdaptiveQuantization. Keep the default value, Enabled,
/// to adjust quantization within each frame based on spatial variation of content complexity.
/// When you enable this feature, the encoder uses fewer bits on areas that can sustain
/// more distortion with no noticeable visual degradation and uses more bits on areas
/// where any small distortion will be noticeable. For example, complex textured blocks
/// are encoded with fewer bits and smooth textured blocks are encoded with more bits.
/// Enabling this feature will almost always improve your video quality. Note, though,
/// that this feature doesn't take into account where the viewer's attention is likely
/// to be. If viewers are likely to be focusing their attention on a part of the screen
/// with a lot of complex texture, you might choose to disable this feature. Related setting:
/// When you enable spatial adaptive quantization, set the value for Adaptive quantization
/// depending on your content. For homogeneous content, such as cartoons and video games,
/// set it to Low. For content with a wider variety of textures, set it to High or Higher.
///
public Mpeg2SpatialAdaptiveQuantization SpatialAdaptiveQuantization
{
get { return this._spatialAdaptiveQuantization; }
set { this._spatialAdaptiveQuantization = value; }
}
// Check to see if SpatialAdaptiveQuantization property is set
internal bool IsSetSpatialAdaptiveQuantization()
{
return this._spatialAdaptiveQuantization != null;
}
///
/// Gets and sets the property Syntax. Specify whether this output's video uses the D10
/// syntax. Keep the default value to not use the syntax. Related settings: When you choose
/// D10 for your MXF profile, you must also set this value to D10.
///
public Mpeg2Syntax Syntax
{
get { return this._syntax; }
set { this._syntax = value; }
}
// Check to see if Syntax property is set
internal bool IsSetSyntax()
{
return this._syntax != null;
}
///
/// Gets and sets the property Telecine. When you do frame rate conversion from 23.976
/// frames per second (fps) to 29.97 fps, and your output scan type is interlaced, you
/// can optionally enable hard or soft telecine to create a smoother picture. Hard telecine
/// produces a 29.97i output. Soft telecine produces an output with a 23.976 output that
/// signals to the video player device to do the conversion during play back. When you
/// keep the default value, None, MediaConvert does a standard frame rate conversion to
/// 29.97 without doing anything with the field polarity to create a smoother picture.
///
public Mpeg2Telecine Telecine
{
get { return this._telecine; }
set { this._telecine = value; }
}
// Check to see if Telecine property is set
internal bool IsSetTelecine()
{
return this._telecine != null;
}
///
/// Gets and sets the property TemporalAdaptiveQuantization. Keep the default value, Enabled,
/// to adjust quantization within each frame based on temporal variation of content complexity.
/// When you enable this feature, the encoder uses fewer bits on areas of the frame that
/// aren't moving and uses more bits on complex objects with sharp edges that move a lot.
/// For example, this feature improves the readability of text tickers on newscasts and
/// scoreboards on sports matches. Enabling this feature will almost always improve your
/// video quality. Note, though, that this feature doesn't take into account where the
/// viewer's attention is likely to be. If viewers are likely to be focusing their attention
/// on a part of the screen that doesn't have moving objects with sharp edges, such as
/// sports athletes' faces, you might choose to disable this feature. Related setting:
/// When you enable temporal quantization, adjust the strength of the filter with the
/// setting Adaptive quantization.
///
public Mpeg2TemporalAdaptiveQuantization TemporalAdaptiveQuantization
{
get { return this._temporalAdaptiveQuantization; }
set { this._temporalAdaptiveQuantization = value; }
}
// Check to see if TemporalAdaptiveQuantization property is set
internal bool IsSetTemporalAdaptiveQuantization()
{
return this._temporalAdaptiveQuantization != null;
}
}
}