/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the medialive-2017-10-14.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.MediaLive.Model
{
///
/// Global Configuration
///
public partial class GlobalConfiguration
{
private int? _initialAudioGain;
private GlobalConfigurationInputEndAction _inputEndAction;
private InputLossBehavior _inputLossBehavior;
private GlobalConfigurationOutputLockingMode _outputLockingMode;
private GlobalConfigurationOutputTimingSource _outputTimingSource;
private GlobalConfigurationLowFramerateInputs _supportLowFramerateInputs;
///
/// Gets and sets the property InitialAudioGain. Value to set the initial audio gain for
/// the Live Event.
///
[AWSProperty(Min=-60, Max=60)]
public int InitialAudioGain
{
get { return this._initialAudioGain.GetValueOrDefault(); }
set { this._initialAudioGain = value; }
}
// Check to see if InitialAudioGain property is set
internal bool IsSetInitialAudioGain()
{
return this._initialAudioGain.HasValue;
}
///
/// Gets and sets the property InputEndAction. Indicates the action to take when the current
/// input completes (e.g. end-of-file). When switchAndLoopInputs is configured the encoder
/// will restart at the beginning of the first input. When "none" is configured the encoder
/// will transcode either black, a solid color, or a user specified slate images per the
/// "Input Loss Behavior" configuration until the next input switch occurs (which is controlled
/// through the Channel Schedule API).
///
public GlobalConfigurationInputEndAction InputEndAction
{
get { return this._inputEndAction; }
set { this._inputEndAction = value; }
}
// Check to see if InputEndAction property is set
internal bool IsSetInputEndAction()
{
return this._inputEndAction != null;
}
///
/// Gets and sets the property InputLossBehavior. Settings for system actions when input
/// is lost.
///
public InputLossBehavior InputLossBehavior
{
get { return this._inputLossBehavior; }
set { this._inputLossBehavior = value; }
}
// Check to see if InputLossBehavior property is set
internal bool IsSetInputLossBehavior()
{
return this._inputLossBehavior != null;
}
///
/// Gets and sets the property OutputLockingMode. Indicates how MediaLive pipelines are
/// synchronized.PIPELINE_LOCKING - MediaLive will attempt to synchronize the output of
/// each pipeline to the other.EPOCH_LOCKING - MediaLive will attempt to synchronize the
/// output of each pipeline to the Unix epoch.
///
public GlobalConfigurationOutputLockingMode OutputLockingMode
{
get { return this._outputLockingMode; }
set { this._outputLockingMode = value; }
}
// Check to see if OutputLockingMode property is set
internal bool IsSetOutputLockingMode()
{
return this._outputLockingMode != null;
}
///
/// Gets and sets the property OutputTimingSource. Indicates whether the rate of frames
/// emitted by the Live encoder should be paced by its system clock (which optionally
/// may be locked to another source via NTP) or should be locked to the clock of the source
/// that is providing the input stream.
///
public GlobalConfigurationOutputTimingSource OutputTimingSource
{
get { return this._outputTimingSource; }
set { this._outputTimingSource = value; }
}
// Check to see if OutputTimingSource property is set
internal bool IsSetOutputTimingSource()
{
return this._outputTimingSource != null;
}
///
/// Gets and sets the property SupportLowFramerateInputs. Adjusts video input buffer for
/// streams with very low video framerates. This is commonly set to enabled for music
/// channels with less than one video frame per second.
///
public GlobalConfigurationLowFramerateInputs SupportLowFramerateInputs
{
get { return this._supportLowFramerateInputs; }
set { this._supportLowFramerateInputs = value; }
}
// Check to see if SupportLowFramerateInputs property is set
internal bool IsSetSupportLowFramerateInputs()
{
return this._supportLowFramerateInputs != null;
}
}
}