/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the mediatailor-2018-04-23.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.MediaTailor.Model { /// /// Dash manifest configuration parameters. /// public partial class DashPlaylistSettings { private int? _manifestWindowSeconds; private int? _minBufferTimeSeconds; private int? _minUpdatePeriodSeconds; private int? _suggestedPresentationDelaySeconds; /// /// Gets and sets the property ManifestWindowSeconds. /// /// The total duration (in seconds) of each manifest. Minimum value: 30 seconds. /// Maximum value: 3600 seconds. /// /// public int ManifestWindowSeconds { get { return this._manifestWindowSeconds.GetValueOrDefault(); } set { this._manifestWindowSeconds = value; } } // Check to see if ManifestWindowSeconds property is set internal bool IsSetManifestWindowSeconds() { return this._manifestWindowSeconds.HasValue; } /// /// Gets and sets the property MinBufferTimeSeconds. /// /// Minimum amount of content (measured in seconds) that a player must keep available /// in the buffer. Minimum value: 2 seconds. Maximum value: 60 /// seconds. /// /// public int MinBufferTimeSeconds { get { return this._minBufferTimeSeconds.GetValueOrDefault(); } set { this._minBufferTimeSeconds = value; } } // Check to see if MinBufferTimeSeconds property is set internal bool IsSetMinBufferTimeSeconds() { return this._minBufferTimeSeconds.HasValue; } /// /// Gets and sets the property MinUpdatePeriodSeconds. /// /// Minimum amount of time (in seconds) that the player should wait before requesting /// updates to the manifest. Minimum value: 2 seconds. Maximum value: 60 /// seconds. /// /// public int MinUpdatePeriodSeconds { get { return this._minUpdatePeriodSeconds.GetValueOrDefault(); } set { this._minUpdatePeriodSeconds = value; } } // Check to see if MinUpdatePeriodSeconds property is set internal bool IsSetMinUpdatePeriodSeconds() { return this._minUpdatePeriodSeconds.HasValue; } /// /// Gets and sets the property SuggestedPresentationDelaySeconds. /// /// Amount of time (in seconds) that the player should be from the live point at the end /// of the manifest. Minimum value: 2 seconds. Maximum value: 60 /// seconds. /// /// public int SuggestedPresentationDelaySeconds { get { return this._suggestedPresentationDelaySeconds.GetValueOrDefault(); } set { this._suggestedPresentationDelaySeconds = value; } } // Check to see if SuggestedPresentationDelaySeconds property is set internal bool IsSetSuggestedPresentationDelaySeconds() { return this._suggestedPresentationDelaySeconds.HasValue; } } }