/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the mediatailor-2018-04-23.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.MediaTailor.Model
{
///
/// Dash manifest configuration parameters.
///
public partial class DashPlaylistSettings
{
private int? _manifestWindowSeconds;
private int? _minBufferTimeSeconds;
private int? _minUpdatePeriodSeconds;
private int? _suggestedPresentationDelaySeconds;
///
/// Gets and sets the property ManifestWindowSeconds.
///
/// The total duration (in seconds) of each manifest. Minimum value: 30
seconds.
/// Maximum value: 3600
seconds.
///
///
public int ManifestWindowSeconds
{
get { return this._manifestWindowSeconds.GetValueOrDefault(); }
set { this._manifestWindowSeconds = value; }
}
// Check to see if ManifestWindowSeconds property is set
internal bool IsSetManifestWindowSeconds()
{
return this._manifestWindowSeconds.HasValue;
}
///
/// Gets and sets the property MinBufferTimeSeconds.
///
/// Minimum amount of content (measured in seconds) that a player must keep available
/// in the buffer. Minimum value: 2
seconds. Maximum value: 60
/// seconds.
///
///
public int MinBufferTimeSeconds
{
get { return this._minBufferTimeSeconds.GetValueOrDefault(); }
set { this._minBufferTimeSeconds = value; }
}
// Check to see if MinBufferTimeSeconds property is set
internal bool IsSetMinBufferTimeSeconds()
{
return this._minBufferTimeSeconds.HasValue;
}
///
/// Gets and sets the property MinUpdatePeriodSeconds.
///
/// Minimum amount of time (in seconds) that the player should wait before requesting
/// updates to the manifest. Minimum value: 2
seconds. Maximum value: 60
/// seconds.
///
///
public int MinUpdatePeriodSeconds
{
get { return this._minUpdatePeriodSeconds.GetValueOrDefault(); }
set { this._minUpdatePeriodSeconds = value; }
}
// Check to see if MinUpdatePeriodSeconds property is set
internal bool IsSetMinUpdatePeriodSeconds()
{
return this._minUpdatePeriodSeconds.HasValue;
}
///
/// Gets and sets the property SuggestedPresentationDelaySeconds.
///
/// Amount of time (in seconds) that the player should be from the live point at the end
/// of the manifest. Minimum value: 2
seconds. Maximum value: 60
/// seconds.
///
///
public int SuggestedPresentationDelaySeconds
{
get { return this._suggestedPresentationDelaySeconds.GetValueOrDefault(); }
set { this._suggestedPresentationDelaySeconds = value; }
}
// Check to see if SuggestedPresentationDelaySeconds property is set
internal bool IsSetSuggestedPresentationDelaySeconds()
{
return this._suggestedPresentationDelaySeconds.HasValue;
}
}
}