/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the memorydb-2021-01-01.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.MemoryDB.Model
{
///
/// Represents a collection of nodes in a cluster. One node in the node group is the read/write
/// primary node. All the other nodes are read-only Replica nodes.
///
public partial class Shard
{
private string _name;
private List _nodes = new List();
private int? _numberOfNodes;
private string _slots;
private string _status;
///
/// Gets and sets the property Name.
///
/// The name of the shard
///
///
public string Name
{
get { return this._name; }
set { this._name = value; }
}
// Check to see if Name property is set
internal bool IsSetName()
{
return this._name != null;
}
///
/// Gets and sets the property Nodes.
///
/// A list containing information about individual nodes within the shard
///
///
public List Nodes
{
get { return this._nodes; }
set { this._nodes = value; }
}
// Check to see if Nodes property is set
internal bool IsSetNodes()
{
return this._nodes != null && this._nodes.Count > 0;
}
///
/// Gets and sets the property NumberOfNodes.
///
/// The number of nodes in the shard
///
///
public int NumberOfNodes
{
get { return this._numberOfNodes.GetValueOrDefault(); }
set { this._numberOfNodes = value; }
}
// Check to see if NumberOfNodes property is set
internal bool IsSetNumberOfNodes()
{
return this._numberOfNodes.HasValue;
}
///
/// Gets and sets the property Slots.
///
/// The keyspace for this shard.
///
///
public string Slots
{
get { return this._slots; }
set { this._slots = value; }
}
// Check to see if Slots property is set
internal bool IsSetSlots()
{
return this._slots != null;
}
///
/// Gets and sets the property Status.
///
/// The current state of this replication group - creating, available, modifying, deleting.
///
///
public string Status
{
get { return this._status; }
set { this._status = value; }
}
// Check to see if Status property is set
internal bool IsSetStatus()
{
return this._status != null;
}
}
}