/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the memorydb-2021-01-01.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.MemoryDB.Model { /// /// Represents a collection of nodes in a cluster. One node in the node group is the read/write /// primary node. All the other nodes are read-only Replica nodes. /// public partial class Shard { private string _name; private List _nodes = new List(); private int? _numberOfNodes; private string _slots; private string _status; /// /// Gets and sets the property Name. /// /// The name of the shard /// /// public string Name { get { return this._name; } set { this._name = value; } } // Check to see if Name property is set internal bool IsSetName() { return this._name != null; } /// /// Gets and sets the property Nodes. /// /// A list containing information about individual nodes within the shard /// /// public List Nodes { get { return this._nodes; } set { this._nodes = value; } } // Check to see if Nodes property is set internal bool IsSetNodes() { return this._nodes != null && this._nodes.Count > 0; } /// /// Gets and sets the property NumberOfNodes. /// /// The number of nodes in the shard /// /// public int NumberOfNodes { get { return this._numberOfNodes.GetValueOrDefault(); } set { this._numberOfNodes = value; } } // Check to see if NumberOfNodes property is set internal bool IsSetNumberOfNodes() { return this._numberOfNodes.HasValue; } /// /// Gets and sets the property Slots. /// /// The keyspace for this shard. /// /// public string Slots { get { return this._slots; } set { this._slots = value; } } // Check to see if Slots property is set internal bool IsSetSlots() { return this._slots != null; } /// /// Gets and sets the property Status. /// /// The current state of this replication group - creating, available, modifying, deleting. /// /// public string Status { get { return this._status; } set { this._status = value; } } // Check to see if Status property is set internal bool IsSetStatus() { return this._status != null; } } }