/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the rekognition-2016-06-27.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.Rekognition.Model { /// /// Specifies a location within the frame that Rekognition checks for objects of interest /// such as text, labels, or faces. It uses a BoundingBox or Polygon /// to set a region of the screen. /// /// /// /// A word, face, or label is included in the region if it is more than half in that region. /// If there is more than one region, the word, face, or label is compared with all regions /// of the screen. Any object of interest that is more than half in a region is kept in /// the results. /// /// public partial class RegionOfInterest { private BoundingBox _boundingBox; private List _polygon = new List(); /// /// Gets and sets the property BoundingBox. /// /// The box representing a region of interest on screen. /// /// public BoundingBox BoundingBox { get { return this._boundingBox; } set { this._boundingBox = value; } } // Check to see if BoundingBox property is set internal bool IsSetBoundingBox() { return this._boundingBox != null; } /// /// Gets and sets the property Polygon. /// /// Specifies a shape made up of up to 10 Point objects to define a region /// of interest. /// /// public List Polygon { get { return this._polygon; } set { this._polygon = value; } } // Check to see if Polygon property is set internal bool IsSetPolygon() { return this._polygon != null && this._polygon.Count > 0; } } }