/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. See the License for the specific language governing * permissions and limitations under the License. */ /* * Do not modify this file. This file is generated from the robomaker-2018-06-29.normal.json service model. */ using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.IO; using System.Net; using Amazon.Runtime; using Amazon.Runtime.Internal; namespace Amazon.RoboMaker.Model { /// /// This is the response object from the DescribeWorldGenerationJob operation. /// public partial class DescribeWorldGenerationJobResponse : AmazonWebServiceResponse { private string _arn; private string _clientRequestToken; private DateTime? _createdAt; private WorldGenerationJobErrorCode _failureCode; private string _failureReason; private FinishedWorldsSummary _finishedWorldsSummary; private WorldGenerationJobStatus _status; private Dictionary _tags = new Dictionary(); private string _template; private WorldCount _worldCount; private Dictionary _worldTags = new Dictionary(); /// /// Gets and sets the property Arn. /// /// The Amazon Resource Name (ARN) of the world generation job. /// /// [AWSProperty(Min=1, Max=1224)] public string Arn { get { return this._arn; } set { this._arn = value; } } // Check to see if Arn property is set internal bool IsSetArn() { return this._arn != null; } /// /// Gets and sets the property ClientRequestToken. /// /// Unique, case-sensitive identifier that you provide to ensure the idempotency of the /// request. /// /// [AWSProperty(Min=1, Max=64)] public string ClientRequestToken { get { return this._clientRequestToken; } set { this._clientRequestToken = value; } } // Check to see if ClientRequestToken property is set internal bool IsSetClientRequestToken() { return this._clientRequestToken != null; } /// /// Gets and sets the property CreatedAt. /// /// The time, in milliseconds since the epoch, when the world generation job was created. /// /// public DateTime CreatedAt { get { return this._createdAt.GetValueOrDefault(); } set { this._createdAt = value; } } // Check to see if CreatedAt property is set internal bool IsSetCreatedAt() { return this._createdAt.HasValue; } /// /// Gets and sets the property FailureCode. /// /// The failure code of the world generation job if it failed: /// ///
InternalServiceError
/// /// Internal service error. /// ///
LimitExceeded
/// /// The requested resource exceeds the maximum number allowed, or the number of concurrent /// stream requests exceeds the maximum number allowed. /// ///
ResourceNotFound
/// /// The specified resource could not be found. /// ///
RequestThrottled
/// /// The request was throttled. /// ///
InvalidInput
/// /// An input parameter in the request is not valid. /// ///
///
public WorldGenerationJobErrorCode FailureCode { get { return this._failureCode; } set { this._failureCode = value; } } // Check to see if FailureCode property is set internal bool IsSetFailureCode() { return this._failureCode != null; } /// /// Gets and sets the property FailureReason. /// /// The reason why the world generation job failed. /// /// [AWSProperty(Min=0, Max=1024)] public string FailureReason { get { return this._failureReason; } set { this._failureReason = value; } } // Check to see if FailureReason property is set internal bool IsSetFailureReason() { return this._failureReason != null; } /// /// Gets and sets the property FinishedWorldsSummary. /// /// Summary information about finished worlds. /// /// public FinishedWorldsSummary FinishedWorldsSummary { get { return this._finishedWorldsSummary; } set { this._finishedWorldsSummary = value; } } // Check to see if FinishedWorldsSummary property is set internal bool IsSetFinishedWorldsSummary() { return this._finishedWorldsSummary != null; } /// /// Gets and sets the property Status. /// /// The status of the world generation job: /// ///
Pending
/// /// The world generation job request is pending. /// ///
Running
/// /// The world generation job is running. /// ///
Completed
/// /// The world generation job completed. /// ///
Failed
/// /// The world generation job failed. See failureCode for more information. /// /// ///
PartialFailed
/// /// Some worlds did not generate. /// ///
Canceled
/// /// The world generation job was cancelled. /// ///
Canceling
/// /// The world generation job is being cancelled. /// ///
///
public WorldGenerationJobStatus Status { get { return this._status; } set { this._status = value; } } // Check to see if Status property is set internal bool IsSetStatus() { return this._status != null; } /// /// Gets and sets the property Tags. /// /// A map that contains tag keys and tag values that are attached to the world generation /// job. /// /// [AWSProperty(Min=0, Max=50)] public Dictionary Tags { get { return this._tags; } set { this._tags = value; } } // Check to see if Tags property is set internal bool IsSetTags() { return this._tags != null && this._tags.Count > 0; } /// /// Gets and sets the property Template. /// /// The Amazon Resource Name (arn) of the world template. /// /// [AWSProperty(Min=1, Max=1224)] public string Template { get { return this._template; } set { this._template = value; } } // Check to see if Template property is set internal bool IsSetTemplate() { return this._template != null; } /// /// Gets and sets the property WorldCount. /// /// Information about the world count. /// /// public WorldCount WorldCount { get { return this._worldCount; } set { this._worldCount = value; } } // Check to see if WorldCount property is set internal bool IsSetWorldCount() { return this._worldCount != null; } /// /// Gets and sets the property WorldTags. /// /// A map that contains tag keys and tag values that are attached to the generated worlds. /// /// [AWSProperty(Min=0, Max=50)] public Dictionary WorldTags { get { return this._worldTags; } set { this._worldTags = value; } } // Check to see if WorldTags property is set internal bool IsSetWorldTags() { return this._worldTags != null && this._worldTags.Count > 0; } } }