/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
/*
* Do not modify this file. This file is generated from the robomaker-2018-06-29.normal.json service model.
*/
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Text;
using System.IO;
using System.Net;
using Amazon.Runtime;
using Amazon.Runtime.Internal;
namespace Amazon.RoboMaker.Model
{
///
/// Information about worlds that finished.
///
public partial class FinishedWorldsSummary
{
private FailureSummary _failureSummary;
private int? _finishedCount;
private List _succeededWorlds = new List();
///
/// Gets and sets the property FailureSummary.
///
/// Information about worlds that failed.
///
///
public FailureSummary FailureSummary
{
get { return this._failureSummary; }
set { this._failureSummary = value; }
}
// Check to see if FailureSummary property is set
internal bool IsSetFailureSummary()
{
return this._failureSummary != null;
}
///
/// Gets and sets the property FinishedCount.
///
/// The total number of finished worlds.
///
///
public int FinishedCount
{
get { return this._finishedCount.GetValueOrDefault(); }
set { this._finishedCount = value; }
}
// Check to see if FinishedCount property is set
internal bool IsSetFinishedCount()
{
return this._finishedCount.HasValue;
}
///
/// Gets and sets the property SucceededWorlds.
///
/// A list of worlds that succeeded.
///
///
[AWSProperty(Min=1, Max=100)]
public List SucceededWorlds
{
get { return this._succeededWorlds; }
set { this._succeededWorlds = value; }
}
// Check to see if SucceededWorlds property is set
internal bool IsSetSucceededWorlds()
{
return this._succeededWorlds != null && this._succeededWorlds.Count > 0;
}
}
}