using System; namespace ThirdParty.iOS4Unity { public class UIScreenMode : NSObject { private static readonly IntPtr _classHandle; static UIScreenMode() { _classHandle = ObjC.GetClass("UIScreenMode"); } public override IntPtr ClassHandle { get { return _classHandle; } } internal UIScreenMode(IntPtr handle) : base(handle) { } public float PixelAspectRatio { get { return ObjC.MessageSendFloat(Handle, Selector.GetHandle("pixelAspectRatio")); } } public CGSize Size { get { return ObjC.MessageSendCGSize(Handle, "size"); } } } }